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I don't think there's much difference between dual mining and engineering benefits.
Cataclysm strengthens the shaman.
Attribute value. Agility hits (before the lower limit is reached), > proficiency (before the lower limit is reached), > mastery, critical hits = haste, hits, intelligence = strength, spell energy.
Professional, Attribute Bonus, Additional Benefits.
Alchemy [Enhancement Elixir] 80 Agility [Mystic Potion] Level 359 Purple Trinkets.
Forge 2 additional gem slots 80 stats.
Enchantment Ring Enchantment 80 Agility.
Herb [Blood of Life] 480 haste lasts for 20 seconds and cools down for 2 mins, which is equivalent to 80 haste.
Inscription [Xun Steel Inscription] 80 Agility.
Jewels 3 Jewels 81 Attributes [Engraved - Demon Cheetah] 346 Rank Blue Jewelry.
Leather Making [Dragon Decoration - Agility] 80 Agility Cheap Leg Enchantment [Dragon Bone Leg Enhancement].
Skinning [Master Anatomy] 80 Crit Level.
To sum up, the best professions: alchemy and leather making.
Professions that can make money: jewelry, enchantment, alchemy.
1. Hit - The most important attribute for enhancement before reaching the spell hit limit (17%, level 1742, 1639 for Draenei).Even if the cap is exceeded, the hit is still valuable. Although agility is better at providing damage than hits, the value of hits (at least in the former) is partly dependent on utility.
Interrupting without a miss is much more important than a noticeable DPS boost. While agility can only be gained through gems, and you can get hits by reforging instead of relying on set gems, there's no reason why you shouldn't hit the minimum hit limit.
2. Proficiency - Same as hitting, it is very valuable until the lower limit (level 541) is reached. Unlike hits, the part that exceeds the lower limit is worthless, meaning that anything that exceeds the lower limit is completely wasted.
3. Agility - This is a new version of the acceleration attribute for augmentation. 1 agility provides 2 attack strength and critical strike chance. Due to its quickness of thought, it also provides a lot of spell energy. Insert agility gems as much as possible.
4. Mastery – Strong for enhancement. Most tests have shown that its value is very close to that of Agile. After reaching the Hit Mastery Cap, reforge other stats to Mastery.
5. Critical Hit - Beyond Haste, but not much. Still important.
6. Haste – no longer important for augmentation. The **1 second attack speed of the speed is no longer there. Due to the disappearance of the Paladin Druid Shaman's 30% acceleration buff, Haste loses its brilliance.
7. Intelligence provides some spell energy and spell crit. Don't wear intellectual gear.
8, 1 Strength provides 1 Attack Strength. It's not worth wearing strength gear.
9. Spell energy – Even if we cast a lot of spells, don't wear spell energy equipment. We get enough spell energy from attack intensity.
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One of your two numbers must be the main player, I suggest a secondary play can practice to earn money professionally, so that you can be self-sufficient, my shaman is an alchemy transformation master with a jewelry, selling gems or something is a violent income, if you have money, you practice anything is a big deal to buy materials; The playability of the main number to practice an engineering (PVE, PVP are useful) has increased a lot, and it depends on the situation. It's not out yet.,It's unreasonable to say that you're strong and weak now.,But the personal feeling of the hero profession DK is still the same.。
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For the DPS profession, the current highest income is tailor + engineering tailor can do embroidery, embroidery is currently the best cloak gain effect, better than other professional engineering can glove additional neurons, a large increase in the main attributes in a short period of time, is the DPS profession with the second highest income.
For t, the best is undoubtedly jewelry + mining.
Mining can improve stamina and sustain blood.
Jewelry can be inserted to better support the blood of gemstones.
Three Zones of Liberty Wind Arupaka.
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Jewelry out of purple gemstones is the worst.
Forging + Leather Making, or Forging + Enchantment.
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Alchemy and engineering. Alchemy provides a good trinket. The project has a project head and a few good FM....Alchemy Plus Engineering is indeed the best upgrade for this version.
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It depends on whether you want to make money? I still want to upgrade my equipment myself.
It is possible to learn Mining + Jewelry.
Or peeling + peeling.
Or Mining + Engineering.
Herb picking + alchemy is also available.
Herb collection + inscription.
Archaeology? This specialty is the same as cooking and blacksmithing, and does not occupy the skill space of 2 majors. So you just have time to brush it.
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Recommended Major: Alchemy + Herb Collection, the reason is that CTM is in short supply of this version of the French Blue, and the demand for alchemy is relatively high, and the medicine collection is to meet their own needs (they have a trumpet ** medicinal materials), and the medicine collection now provides a CD skill, which is quite good.
Archaeology is not a business skill and can be learned by anyone, just like cooking, first aid, and fishing.
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If you upgrade your equipment, Engineering + Jewels, Enchantments + Jewels are all better.
Archaeology, like fishing and cooking, is a minor and does not affect it.
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Archaeology, first aid, and cooking are all auxiliary skills that can be learned! It doesn't really matter if you're professional, but you can also learn based on the goblins' natural skills!
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I've washed it many times, and I personally feel that enchantment and alchemy are the best, one is that the alchemy jewelry is very good, and it is fast, and there is that the enchantment can enchant your ring, so that your endurance and intelligence can be improved, and for the nurse, the benefits are still relatively obvious.
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PVP engineering, enchantments.
Pve Jewelry, Enchantments.
Make money with bull head shamans collecting medicine and glyphs.
Non-bull head double mining.
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Alchemy, after all, the alchemy sp is very good, as for the rest, the project has a graduation head, as for enchantments and jewelry, it's the same as before.
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Jewelry plus alchemy.
This is a must!!
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I learned grass picking and inscriptions, the benefits are average, but it saves trouble.
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Side profession? CTM is a lot of recovery plus enhancement.
If you have professional skills, it must be engineering plus inscriptions, and CTM knows that it is the world of inscriptions.
Alchemy Dragon is not tied up It's good to let a friend make one for you If you don't do it, let a friend do it You can hitchhike haha.
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That's making money, and it's good to make leather yourself.
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。I'm a novice, and I want to ask the upstairs gg Why CTM is the world of inscriptions, isn't one set enough for one person? And it's also expensive to make a new Dark Moon card.
Personally, I am more optimistic about jewelry + engineering (although the engineering has been cut).
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The landlord will know by looking at the whirlpool in the enhancement talent**.
Attacks have a chance to generate a buff that reduces the next spell cast time by 20% and can stack 5 times, which means that 5 layers of vortices** can make the next spell instantaneous, which is called 5 layers of vortex.
It's easy to enhance Sa's output.
The Flame Shock and Scorching Totem are constant, and as soon as the 5 layers of the vortex are good, release them with Elemental Lava Slam Storm Strike Big** Strike.
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Skill Priority: 1. Searing Totem; 2.Lava Slam 3Storm Strike 4Elemental Release + Flame Strike. 5 layers of whirlpools with lightning arrows.
Well, the five-layer vortex is the vortex buff stacked to the 5th layer of instant lightning arrows.
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Enhancement is to take ** to fight, because you have the element release of Wind Fury**, the attack is accelerated, and the dual-wielding Wind Fury has a high flat rate! There's also one of the talents that has a critical attack acceleration! It's impossible for you to add health and cast spells with an enhancement bar!
I only play pvp) hehe!! That's pretty much it! CTM is the lowest in rapid returns!
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For dual-wielding classes, a 10% increase in speed is an increase in seconds when you have a ** of more than 2 seconds. Then under the same conditions, the benefits of quickly changing to agility, critical hit, and mastery will be much higher.
However, the enhancement of the reading strip stream is a special case.
The so-called Reading Strip Flow Augmentation Sa refers to an alternative Augmentation Sa that reads a lava burst when all of Sa skills are in the CD, and uses lightning arrows on the 4th floor of the Vortex**4 layer, similar to the Double Fire Flow Augmentation Sa in the WLK era.
This kind of augmentation equipment is mainly based on haste, and when Storm Strike, Lava Slam, Big ** Hit, and Elemental Release are all in the cooldown, the lava burst must be a critical hit, because the target must have a flame shock, so the lava burst must be a critical hit.
In addition, the vortex ** is used on 4 layers, and each layer of the vortex ** can reduce the cast speed by 20, and 5 layers is 100, which is the next spell instantaneous, and the cast speed is reduced by 80 at 4 layers, and the rapid speed of the reading stream is very high, so it is close to instantaneous.
The talent is still the same as the normal augmentation.
** It's still wind rage + tongue of fire.
It's just that it's not recommended for novices to use the reading stream, because you need to have a high level of understanding of the enhancement Sa skill, otherwise it's a waste of DPS
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Because the speed is high, it is easy to get stuck in the public CD, resulting in the skill not being released.
Three Zones of Liberty Wind Arupaka.
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Let me tell you, the highest benefit of enhancing the shaman is agility, which can add critical hits and attack strong. Haste increases your physical attack speed. And enhanced has talent support, adds 30% attack speed after critical hits, has elemental release, and accelerates the next 6 attacks after the release of wind rage.
And compared to other attributes, agility, mastery, and critical hits. Agile aside, the main thing. Mastery increases your Fire, Cold, and Nature damage.
You have a bonus to all of your damage except for your normal attacks. Critical hits are also available, and there is a gain after a critical hit. Compared to this, because of the enhancement of shaman skills, the attack speed is enough, and there is no need for the attribute of haste.
That's why she earns so little, hehe.
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In a word, whichever has the most benefits will be piled up.
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Compared to the hunter thief, a class that uses concentration values, the higher the haste, not only increases the number of attacks, but also the faster the speed of recovering the energy bar.
But the enhancement is not, the enhancement blue bar is almost infinite, and the rapid speed of various spells is almost instantaneous (except for the use of LVB, except for the lava burst) basically only has an impact on the ** attack speed, and the benefit is smaller than that of other professions, which is one of them.
The second is that even if the attack speed is increased, the increase in DPS is far from the value displayed on the panel, the reason is that Wind Fury has a built-in 3-second CD, assuming you get the attack speed of ** to a knife, it is still impossible to trigger more Wind Fury effects within 30 seconds (in fact, there is a theory of Wind Fury fault in depth, you can go to NGA for details).
There are also a few people upstairs mentioned to read the flow of enhanced Sa, I myself am such a shaman, but it's a pity that even if it's an outlier like us, we won't choose equipment with haste (there is really no way to do it), and the priority of the configuration is still hit "Accurate (before 22> Mastery" Accurate (22 26) >Crit" Rapid, and there will be no changes overall, just for reference.
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Alchemy and leather making are the most flexible returns, all kinds of potions are doubled, and there is a good jewelry in the early stage. The wrist enchantment of the leather maker has sensitivity, blood and AP, which changes depending on the situation.
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There are various professional income tables here, if you want PVP, I think engineering is the priority, the acceleration belt is very powerful, and if you have money, you can add jewelry and forging.
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Each has its own advantages.
As long as you are well equipped and operated, any profession will become powerful.
However, I still prefer small D in pvp.
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Alchemy is not very expensive And the medicine master can also crit the total, and it is okay to make money with the transformation master, and it doesn't cost much to cooperate with the medicine collection, and the bull head race itself has a medicine collection specialty, and it is easy to practice.
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Dual acquisition is recommended.
First of all, inscriptions are quite difficult to make money, you can go to the auction house and look at the ** of each inscription.
In fact, Warcraft has reached now, and the entire money operation mechanism has been almost dug up, if you are not very time-consuming and business-minded, the manufacturing industry is generally only making hard-earned money (if it is a major like engineering, you have to lose money to get in, but engineering is more interesting).
On the other hand, the benefits of manufacturing are only 80 more main attributes (for example, jewelry can be inserted into large gems that can only be used by oneself, and leather can enchant wrists, all of which have 80 more attributes than ordinary gems or enchantments), and cheap substitutes for certain things (such as leather making can make cheap leg armor tablets for yourself, alchemy can drink medicine and have bonuses, etc.).
According to my personal 7 years of WOW experience, the income of 80 attribute is very important for elite players, such as players who want to take server FD, but for ordinary casual players, it can't open up the gap at all. The things that open up the gap between casual players are mainly brains and operations.
On the other hand, the huge economic benefits brought by double harvesting are more than enough to compensate for the little bit of cheap goods brought by the manufacturing industry. So you can see for yourself which is better or worse......
In addition, according to what I saw in NGA two days ago, even if you have been soaking in WOW mining and mining, it will only be a few hundred gold an hour, at most.
One or two thousand g, but if you spend a few hours doing odd jobs or something, and you have social experience, the money you get to sell it for some cards is far more than the gold coins you get in WOW.
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You can't have turned into a bump man!
Landlord, it is also necessary to be skillful to open the acceleration. First of all, your computer should be well configured, the FPS value should be kept at 99, and the latency should not be to 3 digits. (If your computer is not smooth to play games, then the acceleration will cause the bullet to shoot very little, or not a single shot) If the landlord really wants to open the acceleration, then it is recommended that the landlord open the 'porridge' plug-in (reference also Jiajia plug-in) At present, the most used plug-ins are these two (these 2 plug-ins ''CSOL porridge'' or 'CSOL Jiajia' can be found, to the official website**The latest version,The old version may lead to a ban) I take the porridge plug-in as an example,**Good porridge plug-in, You need to turn on the support first, and then log in to the game. >>>More