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How to play Ludo Chess:
Each party needs to wait for take-off in the camp of all colors, take turns to roll the dice, and only when the 6 is thrown can it take off, and get another chance to throw; During the game, the number of dice just lands on the same color as the original piece, and you can fly to the specified distance.
Secondly, if you overlap with the enemy piece, you can send the opponent back to the take-off point, and you must throw 6 again to take off; The plane should move clockwise in the direction indicated by the arrow, move around the periphery, return to the row of the arrow of the same color in front of the piece, and fly towards the intermediate destination.
If the plane flies to the grid of the same color, it can fly directly to the grid with the same color in front, and if it just flies to the grid with the same color and the plane map, it can fly directly to the opposite grid according to the indicated route; The area where the plane travels back on the road happens to be surrounded by enemy planes, which can drive the enemy planes back to the airfield and make them take off again; All four pieces reach the finish line and win.
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How to play flying chess, have you learned it?
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Ludoga, officially, is a competitive game, it consists of a map of four colors, on which are painted with airplane graphics, up to four people can each take a color to play together, there is a dice in the flying chess, turn the dice to stop the front is a few steps to walk.
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How to play flying chess
1. The number of people rules.
It can be played by 2 to 4 players, and players roll dice to get points to determine the take-off and movement of the plane.
2. Take off. The plane can only take off when it reaches 6 o'clock, and the player rolls the dice, the number 6, and can choose a piece from the waiting area to the starting area, and the dice are rolled once.
If the player has an airplane on the way, they can also choose to make the airplane travel 6 steps, and after throwing 6 points, they can roll the dice again in a row. At the end of the line, you must take exactly the number of steps to win, otherwise you have to go back. In the improved rules, you can take off as long as you roll more than 5 points (you can't roll again if you roll 5 points).
3. Diezi. The color of the grid that the player walks to each time is their own color, and the next time they will still reach the corresponding color grid; Of course, you can also choose a different color grid to eliminate the characters of the remaining three players, and four players can eliminate each other's enemy pieces.
4. Bumpers. When a piece moves to one square during the process, if an enemy piece stays, the enemy piece can be driven back to the base.
5. Jumper. If a piece stays on a square of the same color as itself while traveling through the map, it can jump forward to a square of the same color.
6. Flying chess. If the pieces travel exactly to a square of the same color and connected by a dotted line, they can follow the route indicated by the dotted arrow to the square of the same color in front of them and jump according to the rules.
7. The end point. The end point is the destination of the game's pieces, when the player has a piece to reach the square.
time, it means that the end point has been reached and the piece can no longer be controlled. The player must reach the end point exactly to reach the end, and if the player throws the dice to not reach the end point exactly, the extra points will move back.
8. Consecutive investment rewards.
During the game, the player who rolls 6 points can roll the dice continuously until the display is not 6 or the game is over; In the improved rules, if you roll 6 points three times in a row, all your pieces return to the tarmac (including those that have already reached the end point) and you cannot roll the dice again.
9. Judgment of victory or defeat.
The game ends when all four pieces of a player reach the end first, and that player wins, and the other players lose.
10. Scoring.
The losing player loses 50 points for the number of unfinished aircraft, and the winner wins that point.
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Pro: Ludo is a popular casual game for families, and the following are simple rules and gameplay introductions:1Preparation:
First, place the board on the table** and place the four "apron" pieces in the direction of the arrows, each player chooses a color and takes the four plane pieces each, and then chooses a player to start first. 2.How to play:
Each player takes turns rolling the dice, and a few points are rolled to advance a few squares, and the player can choose to move the empty plane or move on top of each other (up to four planes). If you reach the "Key Rock **" point, you can move one of the opponent's airplane pieces to the end. 3.
Reach the finish line: Once the plane has reached the finish line, return to its tarmac from the outer circle, rolling the dice exactly the number of points you need each time. The winning condition is that all pieces fly back to the player's tarmac.
4.Special grids: On the route, there are some special grids, such as "apron", "gas station", "take-off point", etc., each grid has its own special meaning and rules, such as arriving at the "tarmac" can be safely stopped; Arriving at the "gas station" allows all the stacked airplane pieces to fly; Reaching the "take-off point" allows the player to place an airplane parked in the outer ring onto the starting point.
Ludo has a certain amount of chance, and sometimes it is easier for a lucky player to win the game. But it also requires a certain amount of skill and strategy, such as the stacking of planes and the selection of chess pieces. Players can choose different ways to play and board according to their preferences and situations, and play more colorfully.
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Hello, I'm glad to answer for you, the game of flying chess is as follows: 1. There are four colors of chess pieces in red, yellow, blue and green, and you can only play with up to 4 people, each person chooses a color, and places it on the chessboard in the same color as your choice in the airport bridge. 2. Each person takes turns to roll the dice once, and after throwing 6 points, a chess piece can be moved to the starting point, and you can continue to roll the dice until it is not 6, and you can fly the chess piece a few squares before you get a few points.
3. The chess pieces should fly clockwise in the direction indicated by the arrow, fly around the periphery, and return to the front of themselves and fly to the destination in the middle with the arrow of the same color. 4. When the chess pieces move to a square in the process of progressing, if the local chess pieces stay, the enemy chess pieces can be driven back to the base. The end point on the map is the destination of the chess piece, and when the player's chess piece reaches the feast of the original grid, it means that the end point has been reached.
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1. Take-off: Each person takes turns to throw the dice once, and only at 6 o'clock can the plane move to the departure point, as shown by the red arrow in the figure below, and then continue to throw the dice, and then throw a few points before you can move a few squares to the front;
2. If you don't throw 6 points, let the next person continue to throw, if you throw 6 points, you can let the rest of your plane move to the take-off place, and throw the dice again until you don't throw 6 points; You can also let the plane that has already taken off continue to go forward for 6 squares, and then continue to roll the dice until it does not reach 6 points; That is to say, if you throw it at 6 o'clock, you can vote one more time;
3. Reach the end point: the plane should move clockwise in the direction indicated by the arrow, move around the periphery, return to the line of the arrow of the same color in front of it, and fly to the middle destination; For example, the blue plane will fly to the end point pointed by the arrow in the picture below;
4. Jumping grid: "The plane flies into the noisy branch grid of the same color, and it can fly all the way to the square with the same color in front; If you happen to fly to the same color and there is an airplane map, you can fly directly to the opposite side according to the indicated route;
5. Re-takeoff: The plane is driving on Lu Shengmin, flying to that grid, there is just someone else's plane, you can drive someone else's plane back to the airport and take off again;
6. Stacking machines: If you have the same plane flying to the same grid, you can overlap on it, other people's planes cannot fly on it, and you can't drive your plane back to the airport;
7. Winning rules: If 4 planes fly to the destination first, then you win;
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