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<>This is my scorpion jungler last night.,For your reference.,Talent is half meat and half versatile.,So that you can have meat and output.,Sticky basically can't escape.,1v1 In the case of basically no pressure.,1v2 depends on the situation.。
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Well, I'll solve your problem :
First of all, you should choose the jungle knife (be sure to sell it later) and add five reds, and choose the route of blue buff, three wolves, 4 ghosts, stone man, and red buff.
Scorpions are developmental junglers. In the early stage, it mainly relied on farm.
The core equipment at this stage is mainly shoes (five-speed shoes are mainly suitable for farming and early and mid-stage support, gank, and team battles in the later stage are not very useful.) So if you come out of the five-speed shoes, don't choose level 3 enchantment in the early and middle stages), the Philosopher's Stone, Flare and a self-selected equipment, the optional equipment can be Xiaoice armor or watch armor, of course, if the opponent's AP is more fierce, it is best to choose the magic resistance suit of the negative electrode cloak.
Of course, when you reach the sixth level, you have to focus on gank, and at this time, you can consider synthesizing the philosopher's stone into a crown, and the success rate of catching people is higher.
In the later stage, it is basically necessary to sell or close the small pieces in the early and middle stages.
Consider crafting an Ice Fist (Ice Vein Gauntlet), which provides a group slowdown of 10 op, which is equivalent to a small alchemy w for 2 seconds of CD.
Shoes can generally choose mercury boots (except for the opposite side of the full AD and uncontrolled), level 3 enchantment choose a fixed 15 movement speed.
Personally, I also recommend Langton and Wisdom End, both of which are cost-effective equipment.
Finally ask.
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I'm also practicing scorpions, and I've used about 70 plates.
The talent rune was mentioned above.
Say Sou Jingqing my outfit, jungler route, return to the blood card + blood bottle to go out, followed by the philosopher's stone and turtle shell, shoes, if there are more than 2 mages on the opposite side, mercury, otherwise ninjas, at this time the attack is enough to pretend to be a glow, after the draft Hui is to get out of the crown and Langton as soon as possible, the crown escapes and chases, Langton restrains the ADC, if the opposite side is full of mages, then Langton changes to the natural armor world grip, and finally out of three.
It may be brittle in the early stage, except for the crown and Langton, which can fight and run.
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x3 Attack Blind Dust Strike Speed +10% x9 Attack Speed Brother Destruction +15% x9 Armor+ x9 Magic Resistance Growth+
Talents0-21-9 Play more Grinding League of Legends Season 2 S2 New Talent Table - lol - Play League of Legends more.
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There's a formula for this......
Generally speaking, the scorpion jungler eats attack speed, because he has passivity, so red attack speed, yellow armor, and blue magic resistance are more common, because generally everyone has two rune pages, and they won't spend a lot of money to buy runes.
And then the talent of the main defense, I've seen the main general, but I haven't seen the main attack, because you're going to make up for the first hand in the team battle or make up the second hand, so you don't need to explain this, right?
Outfits,It depends on the situation,Generally the current version,Jungle knife 5 red out,Of course, shoes 3 red can also be.,And then go home to the spirit.,The stone of the sage,First-level shoes,The first two are not in order.,Shoes are generally out of the front two and then out.,Main development,Speed six gank,If the general line is good, grab it.,Rise to the crown early and level 2 shoes.,Help gank.,Then please get out of the flesh.,Otherwise you'll die directly on the way to prepare for the output of the big opposite.。
Add a point route,It depends on the situation,The main q is certain,If you want to gank more,Auxiliary E,If it's the main development,Auxiliary W。
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Red Attack Speed Rune. Yellow armor. Blue Growth Magic Resistance.
Purple Moving Serum. Talent goes out shoes plus 3 red. Go down the road first and hit the buff to call the next road to help without punishment.
Punish and leave another buff monster. Level 1 E. The main Q and the secondary W level E have a big point.
Shoes catch people mainly by the sticky effect of Q. The first out of the crown accessories of the salary load. After the 2nd grade shoe, the sun is hot.
Crown. Ice boxing. After that, look at the opposite lineup to choose.
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Talents: Attack system plus 9 points, spell 15% penetration added The remaining 21 points are all added to the general system, the main plus movement speed, recovery and CD reduction.
Skill; It's best to add W when the main Q and vice E and the second level are used when escaping and chasing.
Outfits: Shoes + Red, Rear and Mercury Boots and Tech Gun, After the Cloak, Ice Staff, and then Hold Three, the rest you see whether it is downwind or against the wind, Buckwind out of a armor, madman, thorns, nature, depending on the other party's configuration. If you have a tailwind, you will have a pile of AP or AD, depending on which aspect of the team is weaker.
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The core is the glory of justice, the jungler knife out of the slag giant, live Q vice E or W
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Jungler knife three and then look at the opposite lineup, you can meat.
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I'm playing scorpions, and I'm not very good at playing, but I'm already very proficient. The scorpion has very few heads, but many assists! Go out with a blue crystal The purpose is to synthesize a frost crystal, many people like the early stage and the dazzling, and then out of the three-phase walk, in fact, this is a little crispy skin, it is possible that you are clingy and do not stick to yourself and die first!
The first piece of the slip chain can be very stable! Basically, you can bring this one Bing Xinzi Sun Shuang Crystal, and then you can make a Ghost Suo's Berserk Blade, which feels quite good + AP + AD also attack + attack speed! This is the second piece!
The third piece can be out of three phases.,Of course, if you come out of the first armor, you can basically walk around to help teammates kill.,Shoes with attack speed shoes! Of course, you still have to insert 3 movement essences into your rune essence! This way your starting speed is very fast, and the talent 9 0 21 is a standard talent, but my talent is very strange and I like it, so I won't explain it!
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Everyone understands heroes differently. Talent doesn't have to be the ultimate to point out.
For example, I like to fill up the vanguard of defense and the general light. Transition skills are based on Vitality, Blade, Unyielding, or Veteran Scars, depending on the needs of the jungler. The rest of the points I generally add wealth or mercenaries. This is generally 0 17 13
Rune Red Attack Speed, Great Essence Running Speed or Attack Speed, Yellow Fixed Armor, Blue Recommended Growth Magic Resistance.
Due to the passive existence of the scorpion jungler, the biggest benefit is attack speed, the biggest benefit of catching people is movement speed, and yellow fixed armor, blade armor, unyielding, etc. can greatly reduce the damage of wild monsters and speed up the jungle.
I went out to add 1 red to the blood card.,With the help of vitality talent.,Basically, you can easily collect wild monsters without drugs.,After helping gank once.,Go home and go straight to the Philosopher's Stone and shoes.。 After the heart of the ** is out, turn the sage into the crown, so that the crown is generally open with a movement speed of nearly 550, and it is accurate to catch people with a big catch. Later, according to the situation, it is generally out of the legion holy shield, sun flame or nature, and then turn the ** heart to Langton or that new item to open the shield according to the situation.
If needed or a big tailwind, I might come out with three.
Scorpion relies on passive and w skills, as long as he hits people and keeps opening w, he is very resistant, so I don't think it's necessary to point out the defensive talent ultimate. Although there are more than 90 seconds of CD in the big one, but if you play the jungle to reduce the CD, the general crown is good when it is big, and it is very powerful to catch people.
The above is my experience, everyone's understanding of heroes is different, and the talent runes are also different, you have to think about it yourself, choose the most suitable route for yourself, there is no need to stumble on the talent of the ultimate, you ask, in the World of Warcraft, the maximum output talent of the warrior is generally scattered, and no one points out the ultimate, so that the gameplay is diverse and flexible.
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Talent 9 21 0 or 21 9 0 Pretty much Look at the team meat, and if you have more meat, you will attack the talent.
Runes Red and essence can attack power Relative to the boot's attack speed growth is very high, so it is not very good to eat attack speed runes Yellow armor and blue growth magic resistance.
Go out and return to the blood card A round of home sage talisman Then the shoes turtle shell Later, depending on the situation, the sage will come out of rhapsody If you are strong against the adc, you will run to Langton or Sunfire If the law system is well developed, you will directly come out with a wisdom magic blade Increase attack speed and magic resistance Then out of a legion shield It's almost enough.
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The wild area is rich and handsome. Of course I went out to the jungle. The positioning is half meat and half dps.
Go out and bring back the blood card +1 red bottle. The jungler order is, Three Wolves, Blue, F4, Stone Man, Red. (It can also be the same as the blue queen and the three wolves) level 4 can go to infiltrate the gank, the first time I go home to get out of the cloth shoes, the sage and the turtle shell (these two are boring salary outfits, and the back jungler + salary can be about the same as the online supplement hero) is now the speed to 6 to gank.
When you go home, you will come out of the Yaoguang joint attack speed shoes (shoes depend on the situation) and then the crown and the blue shield, and then three items, and you can also reverse the wind. However, it is better to flesh first than Cong Shulu, after all, the scorpion skill bonus is not too high. If you don't know how to ask.
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Let's go jungler! Forget about the rest, and then the crown will be out first, and there will be a blue shield in the outfit! It's basically amazing! Another is the route of hunting wild meat.
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It is more convincing to give you ** directly Nash's Tooth can be replaced with a technology gun Three direct tailwinds After the headwind shines, the flesh will come out.
If you don't understand, please ask.
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I also started playing this hero recently, and it's been 4 days now, and this hero is very good. The route I took was semi-meat, or whole meat. Very powerful in the late stage.
I once tried, and was chased into my house by 3 people from their house, and was put on 2 weak in the middle, and there was still 60% life after arriving home. Generally, as long as it's not too headwind, it's half meat and half output, and the scorpion melee is very sticky in the later stage, and if you catch a person, as long as no one helps him, you basically can't run. (So be sure to have gear that reduces cooldown).
I said my half-flesh outfit.,Go out straw sandals and add red.,Learn Q and then E after w.,After the main promotion has a skill.,You can consider jungle.,Scorpion jungle is also good.。 I don't usually fight. Go out of the attack speed shoes first and take the AD route.
Then out of the Heart of Frost. There are demons and cooldowns. And then there's Nash's Fang.
After that, the fanatics basically reached the late stage at this time. Q only needs to be glued to you for about 2 seconds, and you basically can't run away, except for the hero who teleports. Approaching the mad Q in the middle of the idle E can return some blood.,There is a teleportation to escape immediately W catches up with R in the coming Q.,The basic blood that can teleport is thin.,R is basically gone after a few hits.,I've tried to catch explorers like this.。
I don't have time to play so many first, and there are still questions You ask, I'm free to answer. Playing scorpions these days, you can basically win, as long as it can be dragged to the later stage, the scorpion is really powerful, and you can consider not having to go out of the three phases with a fanatic.
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Crystal, Mixed Cable, Lantern, Three-Phase, Wisdom End, Zealot, Fork, Attack Speed, or Mercury Shoes.
Jungler, Philosopher's Stone, Lantern, Turn Rhapsody, Wisdom End, Ice Hammer three.
Mixed Jungler I like 0 21 9
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All-flesh, Looks of the Mountains, Omen of Langdon, Ruby of Insight, Ninja Foot, Heart of Frost, Armor of the Zealot. Main Q Deputy W. This is support.,I'm just playing support, so I can't jungle.。
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If you are a jungler, it is a physical defense boot.
Raise wages and equipment.
Just a tortoise shell.
The one that returns to the blue and returns to the blood is the semi-finished product that hits the equipment that adds 150 100 physics, and the second is to see whether the opponent has more physics or AP more equipment to restrain the equipment, and the output can be the last to resist.
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It's good to say that Scana is a very powerful half-tan and half-output hero, and the aoe advantage of the skill allows him to have a good development in both the jungle and the mixed lane, and the mixed lane is mainly introduced here, because there are still very few people in the passerby game who play the jungle. Skarna has the capital to fight with others in the early stage, all thanks to his passive skills, each attack on the enemy hero can reduce the CD by one second, which is an advantage in the early stage of the low level and not many skills. It's best to choose a single line to go out in the early stage, his skills are all aoe, the speed of clearing soldiers will be very fast, and the main plus e skills in the early stage, because the range of this skill is not short, and it is also aoe, the ability to clear soldiers is very strong, and the most important thing is to be able to return blood, which greatly increases the endurance of Skarna.
Then the Q skill is also a good skill for grinding blood.,Use this skill when clearing soldiers.,The triggered area damage effect often rubs against the opponent's hero.,This makes the opponent's hero almost afraid to step forward to make up for the knife.。 And when you reach the sixth level, you can take the initiative to call your own jungler hero to help gank, because his ultimate is too strong, directional and stable control, and often don't pay much attention to the position when the two sides are on the line, and after the jungler hero is ambushed, you can flash directly to open the big first hand to go back, at this time the jungler hero will keep up, you will open w and use the q constantly, with w's attack speed bonus, your cd will be reduced very quickly, and you can always qe wheel throwing, It is enough to increase the success rate of gank to more than 80%. This method has been tried and tested many times when it comes to laning, so Skarna can ask his teammates to come over to help him once he has a good ultimate, otherwise it will waste the power of his ultimate.
Of course, in the middle of the game, if you are really not willing to be lonely, Scana can also swim gank, and with the acceleration of w skills, his wandering efficiency is still relatively high. In the late team battle, Skarna has to act as a sub-T-like existence in front of the team, in fact, there is no way, his skills do have to be used on people's faces, according to the concept that has always been, any hero who needs to be on people's faces to fight will more or less come out with a few meat suits, otherwise it will only be for nothing to give people away. When you start fighting, Scana can first use E and Q's range damage to continuously wear down the opponent, and when the opponent makes a mistake or your own hand rushes first, Scana can run to the most brittle dps, open a big and pull out a fat beating, it's really not good, you can even choose to flash the past, but you have to open the skill first W, so that you can reduce the damage you have received, and you can drag people as far away as possible in the duration of R.
After gathering fire and dropping one, you can fight slowly, because Skarna is not afraid to fight skills with others, he can use skills more times than others in the same time if he has passive, and Q can also slow down, and he can always pester a person until he is taken away.
I'm giving you a few screenshots.
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