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<>I don't play games, but I know that every second is useful because it helps you stay healthy in battle, especially when you're under enemy attack. In addition, the following properties may also be helpful to you:1
Skill Bonus: Increases your skill damage to make it easier for you to defeat enemies. 2.
Cooldown Reduction: Reduces the cooldown of your abilities so you can use them faster. 3.
Health Bonus: Increases your health so that you are more vulnerable to enemy attacks. 4.
Resistance: Increases your resistance, making it harder for you to be defeated by enemy attacks. 5.
Attack Speed: Increases your attack speed so that you can attack enemies faster. 6.
Critical Strike Chance: Increases your critical strike chance, making it easier for you to deal high damage to enemies.
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There are 2 types of health regeneration, one is attack recovery, and the other is automatic recovery per second. In terms of equipment, the amount of blood recovered from attacks will be more, except for melee characters, the rest of the characters have little effect in Purgatory difficulty, because the attack output of monsters in Purgatory difficulty is very powerful.
It is recommended to stack armor and elemental resistance (1 elemental resistance = 10 armor) for survival, and according to the test data of a certain god, Dark's damage reduction is a combination of armor + resistance.
Ask solo to suggest stacking critical strike chance and critical damage, and then correspond to different characters to add strength (barbarian), agility (warrior monk, hunter) or intelligence (mage, witch doctor).
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1.It's useless to regain blood, no matter how high your armor is, no matter how much blood you regenerate, you can't bear a few knives when you see an elite monster.
2.Critical Hit Chance Critical Damage must be piled up, otherwise the panel attack power is too poor.
Guaranteed not to be killed in seconds, stacks of power, critical hits and critical damage.
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There are 2 types of health regeneration, one is attack recovery, and the other is automatic recovery per second. In terms of equipment, the amount of blood recovered from the attack will be more than that, except for the melee characters, the rest of the characters have little effect in the Purgatory difficulty, because the monster attack output of the Purgatory difficulty is very powerful.
The third act of purgatory is much more than the second act of the monster's blood (it's clear when you hit the goblin), look at your panel, the dps is not more than 20,000 or it's low, it is recommended to replace it with 2 one-handed **, the dps pile to 30,000 or more, and then hail to appropriately increase the second back and elemental resistance.
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What profession are you which difficulty in the second chapter. You didn't even make it clear, but generally speaking, it's useless to hit back.
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Depending on the situation, it should generally be heaped, mainly seconds back or hit back.
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HP per second is useful, but it's not suitable for barbarians, and it's suitable for mages with low health! The barbarian should pile up and shoot back, and it's very good to use with high attack speed, but now the equipment is very expensive!
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Hit health regeneration, full resistance. Seconds back for kites.
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It will not automatically regenerate health, and the ability to regenerate blood is all added by equipment and skill level.
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Yes, especially if there is an equipment attribute that is added to the second to return to the kill.
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Yes, the equipment must have the corresponding attributes.
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Under purgatory, there is mainly a pile of blood, and of course, armor must also be piled up. Purgatory is armor and resistance, buy more equipment with full resistance and high armor, and blood is a floating cloud.
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Now both the second return and the kill return will be discounted.,The best thing is to hit the back.。。 The barbarian is best to have average attributes.
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If you return blood, the cost performance is indeed not as good as resistance.
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It's useless, the warrior monk is still resistant to resistance and priority, and the blood return is suitable for more secret methods.
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Improve survivability, now this bracer is still not competitive, Gupa, wind bracer will not give him a position, the effect, it means that the shield effect of the secret art is doubled, for example, your passive enhanced shield is 60% of the upper limit of the block life, then with this shield it becomes 120%, diamond** usually only absorbs 40% of the upper limit of life damage, now it is 80%, and the rune that chooses 80% becomes 160%, which is understood as the fake blood and energy shield of the stars.
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It's useless for a crispy skin like DPS (Witcher, Mage, etc.). Anyway, after the 50th floor, almost all of them die by touching it. DPS survival depends on movement + passive skills.
For the support (bean, witch doctor) type of class, it depends on physical fitness and other survival modifiers. It depends on what class you're playing.
This one is more difficult.
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