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Test it yourself.,The positioning of this hero should be more supportive.,The body is not very hard.,The initial attack is not high.,The movement speed is slow.,The trajectory is also very average.,But the three-dimensional growth is pretty good.。 There is no hard control, only one skill and one slowdown, the mana consumption is high, and it can also be used as an online suppression skill, and the additional damage is more considerable in the late battle or when fighting Roshan; AOE mainly relies on the fragment skill, but this skill is very unstable, and it is very likely that you will not be able to hit the target you want to attack; The three skills are the core skills used as support, and they can protect themselves or their teammates, but pay attention to the timing of release, it is best to put a kite with the physical output on the opposite side, and of course, you can also use this skill as an online recovery skill; If you use the ultimate, you can use it as a three-second control, and the effect of the release of the back hand may be better, and it is best to use it with a big control like Mammoth and DS to create chaos on the scene.
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I tried it, and he was a more decent hero. No black dog imba
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New heroes still need a time to adapt, and it takes a while for players to experiment to have an accurate positioning, so far it's good to make some adjustments according to your own understanding to experiment.
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The hero has played a few sets, and he is counted as a number 3 or 4 at most.
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It's just a support mage to fight.,The hero is still very strong.,Mainly in R's lane ability.,T's ability to brush soldiers.,E's ability to save people and recover people.,And the team battle role of the ultimate.。
r can consume the opponent's hero's HP during the laning phase, making it easier for your wandering hero to take heads. T is very fast, CD short damage is high, it is definitely a magic skill of brushing soldiers, and it can also have a good effect if you have a clear mind in team battles, and the usage is very flexible and not easy to master. As for e, it's very powerful.,Physical immunity effect plus blood return.,The other party cries directly in the later stage.,Like what PA or something like that, you have to change the target directly.,And the recovery effect is ideal.,Can be used as a battery life skill.。
If the ultimate is used properly, it's definitely very imba.,If there's a refresh ball, it's even more imba.,Put it on the person next to the opponent in the late stage.,In the later stage, first put that person's a residual blood.,You then put the opponent's late A residual blood.,The door directly doesn't have to hit .......Of course, everything is built on the condition of good use. Personally, I think that the Ice Dragon hero needs not hand speed but brains, as long as you have a clear mind and know who to give each skill to the most useful for this battle, it can have a very magical effect.
If you are equipped, it is better to have auxiliary props such as the decent secret method Macon, and if you are a god, you will also have some sheep knives, blood essence ice armor, etc., which are suitable for intellectual heroes and can also bring benefits to the team.
I hope it will be useful to you.
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The positioning is a team battle, subsidy. The first skill consumes flesh and mountain blood is very good, the second skill brushes the soldiers, and the third skill returns blood very quickly, and the ultimate is a group skill.
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This hero positioning is more supportive, and the guarantor is very hanging. If the skills are put properly, they can counterkill and save teammates and dangers.
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Master 2 13 to the point. 1 is used to keep people, 3 is used to 9 teammates, and the equipment is equipped with blue shoes, war drums, ashes, and an electric hammer in the back. Dragon Master 2's money is still quite fast.
It's better to kill with a teammate who can limit you, preferably in melee combat, and don't go to trouble alone. The skills are awesome, just be careful not to die too much.
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It's just a big one.,Personally, I think that the early point is 1 level 1 skill.,Then the main 2 skills.,The sub-3 skills.,There's a big point.。 Outfit Secret Method, Challenge, Magic Wand, Push and Push to Make Meat, Late Sheep Knife, Ice Armor, Dragon Heart, Refresh. It is mainly positioned as the No. 4 position, which is very suitable for huddles, squatting, backhanding, fighting with teammates, and throwing big faces to the more critical characters on the opposite side first (for example:
Bull head) and then lose t, e is used to save teammates who are set on fire, and he stands a little back, feeling gray and powerful.
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In one game of ladder rank, the opposite hero was the Winter Wyvern, so I chose a Rubick, so there was an unbelievable situation below.
1.After Rubick steals the Winter Curse, the Winter Wyvern casts the Winter Curse, and then Rubick also casts the Winter Curse, and if the unit that is the size of the Ice Dragon dies during the Winter Curse, it counts as a denier for Rubick.
That's kind of weird, right? Considering that the skills that Rubick stole were cast later, I would venture to infer that:
Stolen Winter's Curse has a high priority, and all heads are passed to the last hero to cast Winter's Curse.
However, a small accident in the test put a question mark on the above results.
2.Rubick steals the Curse of Winter, and the Wyvern casts the Curse of Winter, and even if Rubick does not cast the Curse of Winter, he will still get the head (i.e., form a denial, commit suicide).
Rubick obviously only stole and didn't cast this skill, why is the head still mine? Maybe the ownership of the head has nothing to do with whether or not the skill is cast, but with the order in which the skill is acquired!
Thinking of this, I concluded:
Stolen Winter Curse has the highest priority over human heads, as long as the Winter Curse is present on Rubick, the heads of heroes who die under the Winter Curse of the Winter Wyvern belong to Rubick (i.e., inflict denial, suicide).
At this point in the test, I went to sleep, thinking that I would post an article about this the next day. The test the next day made me dumbfounded.
3.Repeat the above experiment, and the result actually changes?
The same test conditions, the same hero, and the results are different after 1 day? Studied but cannot comprehend.
Just as I was exiting the game, a question occurred to me:
The first time I tested it, I built the enemy Ice Dragon first, and then I chose my Rubick. In the test just now, I chose Rubick first, and then I built the Ice Dragon. Could it be that the order of hero selection leads to this inconsistency?
Sure enough, this time there was that familiar bug again!So it could also be explained like this:
All Winter's Cursed human heads belong to the last unit to be loaded into the game.
After coming to my conclusions, I had another bold idea.
4.As we all know, Illusion also has all the skills of the Original, but it can't be actively used (except for the Hybrid Source and Vengeful Soul A Staff). If an enemy unit creates an illusion of an ice dragon while it is present, will it steal the head?
I thought I was going to do it, so I did the following test. The results are exciting.
This is because illusions are always loaded into the game later than Ice Dragons, and illusions are as big as Ice Dragons (but cannot be cast actively), so they meet the above conditions and snatch the head that belongs to Ice Dragon.
Ice Dragon: With a smile on his face and an MMP in his heart.
5.High Ping Warrior Curve to Save the Country?
According to the above theory, if a player is playing a card when loading the game, and he happens to be playing Rubick, with an ice dragon opposite and loading the game before Rubick, then as long as Rubick steals the Winter Curse, the enemy Ice Dragon's Winter Curse will be Rubick's head, regardless of whether it is cast or not.
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