-
There are so many possibilities for this problem ... Theoretically, your operation is correct, c, hold down the shift point to jump the knife, and then click the destination, and don't loosen the shift in the middle of the whole operation. Maybe you have a problem with shift or press the wrong time.,Maybe you loosen the shift before pressing the target location.,Maybe it's interrupted by a skill.,For example, silence is big or something.,Piercing is great for heroes who don't have a first-hand stun.,Forget it if you have a first-hand stun.,For example, vs and the like.,But lina,TS is no problem.,Because the piercing stun time is slightly shorter than the ultimate chant time.,So if you interrupt the skill quickly, you can interrupt it.,TS doesn't work.。
Of course, in fact, you can also dodge the shadows and then receive the puncture. Of course, having an interruption on the opposite side doesn't mean that it can't be big, and the CD gap of the opponent's interrupting skill can also have a miraculous effect.
-
No matter how big the puncture is, it is the most brainless, and then jump big before the piercing, and it will be a tragedy if you go slowly, and it is best to have teammates who will stun you.
Press big,Then press and hold shift to jump the knife point to the destination The time will pass automatically and you may be interrupted by shift, or you may not hold down shift.,Or press something else during the period.,Be careful not to be interrupted by the stun technique or the jump knife can't jump.。。。
I've succeeded in this.,It's probably 6,72c It's not going to change this now.,If you say it's going to be good upstairs and then jump again, you'll miss a wave.。
-
My sand king has a lot of experience often super god jumping big is the ultimate move + shift + jump knife But I generally how to jump out of the big plug can also release the perfect big If you want to plug in big, you should pay attention to two main points.
-
Press C to zoom in, then hold down the shift point to jump the knife, then click to the position you want to jump, and then release the shift
Before the jump knife, make sure that no one can interrupt you to zoom in after poking up, and zoom in immediately after poking.
Of course, it's good to jump big, jump big to ensure that you can release big, and you can also get the first shot.
-
I used to think it was big first, then shift and then jump, but it seems that the earliest version was like this. Now I usually start with the big one, and after the spell casting action is done, I just jump when the yellow aperture comes out. It's a little better that way.
If the other party doesn't control it, or controls the CD, whatever.
-
It is estimated that it is a matter of hand speed.
It is recommended to hold down shift first, then jump the knife again.
The puncture is generally pierced backwards, or directly to the opposite back row, avoiding the main output, so as to improve the survival rate.
-
After c, press the shift point to jump the knife to the destination (during the shift is not loose) e to the back of the hero and open directly (their heroes need to turn around and attack you, it is not easy to interrupt).
-
Of course, because the Sand King's ultimate gives about 2 seconds to shake, and it's not instantaneous, shift won't consider the time of your swing, and the jump knife goes straight out.
-
The ultimate has 1 second of chanting time, and everything you do will be interrupted halfway, and the ultimate move to kill the king is a **wave.,4 seconds within 4 seconds of successful casting.,**Wave is formed around the king himself.。 Therefore, during the 4 seconds after the ultimate chant is completed, you only need to successfully cut into the battlefield.
-
Hold down the shift key throughout the whole process, press C first and then click on the jumping knife, and then click on the jumping knife position, and the sand king will jump over immediately after shaking his tail twice**, not a **.
-
If you are interrupted, you may be suddenly attacked by a place such as hy or full-screen skills Jumping big is generally a surprise in positional battles And poking big is generally used in encounters or gank anti-gank Insert the target directly and then keep pressing C on it.
-
You can first hide in the woods, shake it wide, and then hold down the shift point to jump the knife and then click the location, and if the puncture is enlarged, you can only press E immediately.
-
The god on the first floor.,Have you ever played Dota?。
Is it a hand shaking.
-
It should be the first jump knife point and then the shift is larger.
-
That shake big is in the moment when the king is shaken big, and at the moment when he jumps to the past, he jumps if he doesn't shake it well, and it will definitely interrupt you, and he usually hides in a place where the hero has no vision on the opposite side, and shakes it well.
-
As long as there is a stun skill on the other side, it can be interrupted! Because the cast of the Sand King's ultimate has a cast delay of about two seconds, if you receive any stun or interruption of the skill during these two seconds, you can interrupt the cast of the King's ultimate! There is also a break of the jumping knife, as long as you take damage from the hero, you can break the jumping knife, and the creeps, defense towers and monsters will not interrupt the jumping knife!
When the Sand King fights in a team battle, he pays attention to the grasp of a cutting time, you can choose to take the lead, you can also choose to take the lead, and of course, the casting of the ultimate move is also very particular! When jumping big, you can choose the opponent's blind spot, which can be a good way to prevent being interrupted! There is also to prevent the interruption of the jump knife, this is to accumulate more experience, for example, if there is ug on the opposite side, then the sand king basically can't jump big!
-
Sand King shakes big first, and make sure that the person on the line is within the range of your jumping knife, you can use the jump knife without shift, the shortcut key uses the jump knife, and it doesn't matter if you put one less.
-
You can consider ice armor, skills do not interrupt the large.
-
Plugging in big must have Sven Fishman Xiaoxiao, these group control cooperation, or there is no group control on the opposite side to be well released, so I generally don't recommend plugging big, all of them are shaken big first, in the plug, depending on the situation, for example, if you are chased and killed, go uphill, in the woods, they still chase you, you can directly shake big, and it is not a problem to operate a good counter-kill.
-
First C, then the shirt is held down to the position where you want to jump, and then the E person can. Of course, you have to make sure that you don't get interrupted in the process of C.
-
You're playing wrong, it's a matter of letting the big cast come out and then jump to the location, which has to be done. After the back piercing, it is generally upgraded to level 4, and the maximum cast time is about 2-3 seconds.
-
SK: Hide and jump big, you come clearly, of course the other party will interrupt you.
-
Once you reach the location, don't move any keys.
-
Big、Then shift+jump、That's it
-
The key to the Sand King jump big is to use a good shift to build.
1. Hide in the woods or high ground before jumping big, in short, there is a shadow where the enemy can't see.
Second, then press C to shake up, this is two seconds to complete the following steps, hold down the shift key (do not let go), click the jump knife and then click the place to jump (at this time will not jump over), release shift. After shaking, the scorpion will automatically jump over without losing any ** waves.
3. If the jump knife comes out early, use the jump big, whether it is a team battle or a wandering gank, it is too powerful.
Fourth, the above steps are easy to control with a little practice.
-
The order is: (Hold shift) - C (ultimate shortcut) - left-click to jump the knife - left-click where you want to jump big - release is completed.
Note that you should always hold shift during this process, as the shift key is a sequence of actions
-
Press the ultimate for three seconds and then jump over
-
Press big first, then hold down shift while clicking the jump knife or stab.
-
In general, teamfights are where teammates with meat or BKB go up first to attract hatred, and then SK jumps big with the back hand. That's perfect.
But there are special cases, you have a field of vision on your side, you can fully see that the other party is all together, so you can start with a big hand, if the other party has no dust or no centaur kind of halo control, you can jump the knife and use the sandstorm directly. In this way, not only will you not be able to die, but you will also have a big start, and after your teammates come, the group will basically be wiped out on the opposite side, and your side will all survive. Even if you die, it's worth it, because you get a big start through your vision, and you play a 1-for-4 or 1-for-5 effect, and your death is definitely worth it.
In addition, if there are too many opposite controls, and you don't want to be seconds after jumping the knife, it's better to make a decisive bkb after jumping. It's a lot more comfortable.
As for the first question you said, no, as long as you release a big one, even if you die, the effect will still be there.
-
When you say jump big, you usually refer to the first big move shift + jump knife, right?
As long as the green light on the tail of the Sand King is up, and there are fluctuations on the ground, the damage will come out. Even if the Sand King dies, there is still harm.
It's better to grasp the timing, if there is meat in the team, it is better to go first.
-
1.There is an effect, as long as the ultimate comes out, even if the sand king dies, it will still have an effect.
2.It's really hard to say, it depends on the situation, if the opposite position is more concentrated, you can jump big and plug in, but be careful not to be too disconnected from your teammates; If you are more cautious in the opposite position, you can wait for your teammates to go up first, and then jump big and plug in. However, it is still recommended to jump the knife after BKB
-
Since there is a jumping knife, just do the pre-cast shake before you jump, it seems, you don't understand the mechanism of the king-killing ultimate, you just need to release the king-killing ultimate, even if you die, the damage is still there, if you are controlled when you wag your tail, it is not released, there is no need to talk about the damage, because you didn't release it.
-
In case of singles:
Equipment: Jumping Knife BKB Rotten Ledger Refresh Blue Shoes The last piece of equipment has to be aimed at the enemy (I personally recommend Blue Armor Negative Red Staff).
Operation: First bkb play big jump plug brush plug big (if the red stick is a) group if there is a far control (farther than the sand king) sand king first hand and then let teammates control so big it's OK.
The Sand King is very skillful and has a fight with the butcher's hook.
-
You jump over, immediately bury the sand, so that you may be able to save a small life, try to have a meat go up first to gather the opposite person, and then you jump decisively, in fact, it doesn't matter if you die or not, but your role must be played before you die, you must let it go.
-
1. The effect is gone, because you hung up. 2, teammates go up first, and then the opponent's control skills are finished, you are on it!
-
At different times, if your teammate's output is high enough, you can choose to make the first move, because the opposing side has enough control. You can choose to jump in after the jump, but only if you have a burst and your teammates can keep up. As long as the sand king is released with a big move, the effect of death is still there.
The reason for standing out is to take the lead, and it is still worth it to fight the opponent's group to destroy if you die.
-
1 has 2 meat shields to attract the opposite DPS output, you go on again, if you don't have a meat shield, you jump up and plug in the big jump, take the lead, and then your task is completed, and it doesn't matter if you die or not.
-
Jumping big has an effect as long as it is released.
-
SK's outfit actually depends on the situation.,Meat point out of a challenge, Shiva, it's almost pulled.,Generally out of a jumping knife.,You can jump big.,To be honest, I haven't tried it yet.,But the general jumping knife can't come out.,Death once or twice is basically no play! In addition to piercing, if you can jump big, you can count it as a first-hand skill, stealth can dodge skills, corpse explosion is a big killer weapon for money, but the early priority is to promote puncture is the corpse explosion pull, sand and dust also need to be level 2 more safe, because the ultimate move can not move because there is a two-second release time, so it is very passive, so you can pierce the big first.
-
SK,You must bring 175 when you go out,Armor is very important,Have a sense of gank,Learn to plug in the ground is the key,One or two plus points,Sand is the essence,Reaction is very important,Sand dodges hammer or something,You have to react,Jump to must,It's not important to jump big or something,The important thing is to chase and escape,You don't have to get out of the flesh,Control is like es
-
You can go to the jungle, and when the pressure on the line is high, get out of the magic bottle early, break your shoes, and cooperate with your teammates to be invincible in a single grab at level 6.
Of course, it will be interrupted, and you can only jump after two seconds, or you can click big first, and use shift+jump knife so that it will pass by itself after two seconds.
Meat Centaur is good Doomsday big imba Enemy law is very grammatical lion big Naga Silence is very useful Prevent them from a set of seconds to stabilize Sven Skeletron You can fight in the later stage Centaurs can be replaced with remote mages Doomsday when meat It is best to have more meat Their lineup is 4 to protect 1 The tide is not big and fight with them Catch the others more They A set of seconds not to die is that they die.
The basis of the super jump is the continuous jump, if you can jump on flat ground. >>>More
Leaning back is difficult, it requires the strength of the waist to control, so that the leg kicks forward while the body leans back.
2 1 Blood 1 Eat Tree 2 Blue 3 Branches Blue is more abundant in the early stage Easy to cooperate with teammates gank outfit If you are a passer-by, I am average: Tough Ball, Prosthetic Legs, Berserk (or Ghoul Armbles), and then the Black Emperor Radiance is generally out of the Black Emperor, which is almost the same. >>>More