Color distortion after rendering in 3D

Updated on technology 2024-03-11
17 answers
  1. Anonymous users2024-02-06

    How to deal with color distortion after 3DMAX model rendering:

    2. Then click Save**, and overwrite the gamma option out of the check, default parameters.

    3. After rendering, the color is exactly the same as the original picture.

  2. Anonymous users2024-02-05

    What you said is very general: 3D design needs plugins, such as vray, if you are a beginner, it is first recommended that you learn to model, starting from points, lines, and planes, followed by volume deformation, Boolean and composite modeling, first of all, to understand the basic data of the model (the model can be **), and then the material, the material determines the appearance color of the 3D model, and the 3D material setting is a difficult problem. Finally, there is the light. Lighting is generally divided into sky light and ambient light, additional effect lights and so on.

    It's a lot of money to set up the lights, but if you don't have special effects, it's much easier, just add floodlights. Finally, there is rendering, rendering can be done with default scanning, or with plug-ins, and most of the popular ones now are vray renderers, and the lighting effect will be very good (the rendering rate is low, and half of them are 2-3 to render successfully.) Split-screen rendering is also possible.

    And then there's the final save.

    Finish. If you are not satisfied, you can use PS to deal with it. For example, the appearance of the components, the characters, etc., can be added later, because it will be very distorted with a 3D model.

  3. Anonymous users2024-02-04

    Gamma fixed problem Menu --Custom --Preferences Tick off enabling gamma and it should be no longer a problem.

  4. Anonymous users2024-02-03

    Saving to JPG will compress and lose some detail and color information, which is normal, and it is recommended that saving to BMP lossless format after rendering is completed will not cause this problem. Because when you save ** in the render window, you don't lose detail and color information because it's a lossless format.

  5. Anonymous users2024-02-02

    Such a large color difference should have nothing to do with gamma correction, it should be that the gamma of your computer and the gamma of the software are inconsistent, just adjust to the same. Or maybe you use a linear workflow to save the time point that Auto should be overridden, or maybe you have two gammas on the small button at the bottom of the rendering interface.

  6. Anonymous users2024-02-01

    Render panel, all the following changes to the unselected state, try it.

  7. Anonymous users2024-01-31

    Export the EXR format, then import it into PS, and save it as a jpg color is correct.

  8. Anonymous users2024-01-30

    See if you choose this, the light intensity will also have a certain impact on the color.

  9. Anonymous users2024-01-29

    Check that the light type, position, intensity, etc. are appropriate.

  10. Anonymous users2024-01-28

    Render Menu - Environment - **Control: If it is not "None**Control", change it back; If the default is "No Control", you can choose "Logarithmic Control" or "Automatic Control" for color correction; Of course, it also depends on how the material is set up.

  11. Anonymous users2024-01-27

    Try rendering again.

    Why are you a** on the shader now?,You must be a**misoperation.。

  12. Anonymous users2024-01-26

    1. Check if your ambient light is blue, and 2. Check to see if your texture ball color is blue. Hope it works for you.

  13. Anonymous users2024-01-25

    The problem of gamma.

    When saving, here is changed to try.

  14. Anonymous users2024-01-24

    The upstairs value can be changed to 1, or the VR rendering frame window can be closed by issuing the sRGB button.

  15. Anonymous users2024-01-23

    Maybe it's a shader problem, is the shader white? Yes, there is a problem.

  16. Anonymous users2024-01-22

    3D Max 2012 rendered out** and saved to get a big color difference is because when rendering a large picture, the memory is insufficient, please set it when rendering, automatically output the file set to ***vrimg, and then use max to view the file, according to the above method to save ** can also achieve that effect.

    There is also a more complicated way: convert the vrimg file into an HDIR file, open the HDIR file with PS, convert it to an 8-bit map, and select ** and gray coefficient in the HDIR option. Because it's complicated, it's not recommended.

    There is also a single way: that is, do not use the frame renderer of vray, use the frame renderer that comes with Max to save the image, but the powerful frame renderer function can not be used, isn't that painful? Therefore, it is considered that netizens will provide more services for more research on frame renderers.

    There are two ways for 3dmax rendering to be autosaved:

    1. F10 common settings save path (suitable for single-image rendering and saving).

    Setting method: Press [F10] to enter the [Render Settings] interface, find the [Render Output] column in the [Common] panel, and click [File]. button to set the output path, save file name, save file format, etc.

    2. Batch rendering auto-save setting (applicable to multi-image batch rendering auto-save).

    Setup method: Click [Rendering] in the toolbar, click [Batch Rendering] in the drop-down menu, enter the [Batch Processing Interface] and click [Add] to add the rendering sequence number identifier (if you need to render several cameras, set a few logos) and set parameters such as cameras, save paths, and rendering presets for each label.

  17. Anonymous users2024-01-21

    It's very simple, it's a gamma problem... Default VR camera default gamma and max gamma are not the same, so save out differently

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