-
Method steps.
From the perspective of the enrollment conditions of e-sports schools, first of all, there are requirements for the age of students, who must be over 14 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old, and the older they are, the slimmer the chance of becoming a professional player, so this point must be understood. E-sports is an industry that eats youth, and the traces of time are even more obvious on the field.
Please click Enter a description.
The game is cruel, and the waste of time is the damage to the career. If you miss the opportunity due to poor form, will you have regrets? To meet the standards of professional players, in addition to fighting on your own, you can screen shortcuts - conduct professional e-sports learning, absorb past historical experience, understand rich game skills and ideas, and accept targeted guidance from seniors.
In the multi-dimensional teaching, grow rapidly and complete the transformation from a player to a professional player.
Please click Enter a description.
And in terms of quality, esports also has high demand. "No rules, no rules", the esports industry has its own rules and regulations. E-sports itself is still a relatively sharp industry, not fully recognized by the general public, professional players represent the quality and image of practitioners in this industry.
Please click Enter a description.
Due to the lack of relevant professional quality education and system learning, many players may bring the bad habits of playing games in the past to their posts, and at that time, the image of the entire industry will be damaged, and others will be harmful. These relevant rules and regulations can only be completed through professional professional quality education and the words and deeds of those who have come before. E-sports education is not only a technical guide, but also guides students to learn professionalism and industry rules to better adapt to the industry.
Please click Enter a description.
-
The admission requirements are different for each institution, some schools have cultural performance requirements, and some do not, for example, computer schools only have age requirements.
-
The admission condition of the e-sports school is that the age of the registered students is required to be over 14 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old;
The comprehensive quality of students is required, especially the level of mathematics and science, and the ability to express themselves in language and writing. In fact, e-sports schools are not only about playing games, but also about cultivating students' development in e-sports.
Esports events.
Esports is first and foremost inseparable from platforms, that is, video games, computer games, and smartphone games, and all esports events are game-based.
Most of the games that are used as e-sports events in the world are FPS games, hero battle MOBA competitive games, and fighting games, and well-known e-sports games include Crossfire, StarCraft 1, StarCraft, Warcraft, Dota 2, Counter-Strike: Global Offensive, Dota, League of Legends, Honor of Kings, and Heroes of the Storm;
Games like Mjolnir, PUBG, Peace Elite, Apex, Age of Empires, Vainglory, Overwatch, FIFA, Hearthstone, Rainbow 6, Infinity Law, Clash Clans: Clash Royale and more.
Esports events are generally held in the form of leagues, once a year, or divided into multiple seasons a year.
With the rise of online games, sponsors are more inclined to online game events, so exhibition tournaments continue to be added to esports events. However, due to sponsorship reasons, the world's most well-known e-sports event, WCG, has been suspended since 2014, and e-sports events have evolved into events organized by game sponsors and operators, and e-sports products have gradually diversified.
-
E-sports schools pay more attention to the level of games, and the level of games can be improved through training and teaching, and generally a relevant test is conducted after admission, which is used as a standard for "class". As for the admission requirements, as long as you are over 15 years old and have a love for games, you can enter an e-sports school to study.
The score line of each school is different, the e-sports major is still very easy to obtain, there is no high cultural score line requirement, e-sports is not a game, there are repeated exercises every day, and perseverance and hard work.
In 2019, the state approved 13 colleges and universities to carry out e-sports majors, mainly engaged in theoretical research, and to cultivate high-quality and high-theory talents for e-sports and serve the e-sports industry. However, the age of e-sports players is 14-20 years old, and the cultural class performance of e-sports players is not very good, so many technical schools have also opened e-sports majors.
If the admission score belongs to the second book or is talented, it can be recruited. However, the training facilities are not very perfect. The e-sports major mainly cultivates professional players, e-sports coaches, BP analysts, e-sports live broadcasts, event operation planning and other directions.
Development of the esports profession.
In 2017, Communication University of China opened a major in e-sports, namely Art and Technology (Digital Entertainment). It is understood that Art and Technology (Digital Entertainment) (hereinafter referred to as "Digital Entertainment") mainly cultivates game planning and e-sports operation and program production talents. Compared with traditional online game planning, e-sports planning not only includes online game plots and world view construction.
It also includes offline large-scale event planning compared with digital art (game design art direction) (referred to as "amusement art") and digital ** technology (game design technology direction) (referred to as "amusement technology"), the curriculum system of the new major will be very different, and the appreciation and understanding of game planning will become the backbone of the curriculum.
-
After graduating from junior high school and meeting the age of 16, you can apply for an e-sports school.
-
Admission Requirements for Esports Schools:
Be over 14 years old, not more than 24 years old, have a certain game knowledge and foundation, certain economic conditions, e-sports need a certain amount of investment, and be interested, passionate about, and identify with the e-sports major.
In addition, most esports schools require students to be interested in the career and have a high overall quality. The e-sports major is a new type of major, and there are many training schools recruiting students.
Extended information: The "e-sportsman" national vocational skills standard review meeting was held in Beijing a few days ago, and experts from a number of departments and associations discussed the national occupational skills standards for "e-sportsmen" and formed a written review report.
The Vocational Skills Appraisal Center of the Ministry of Human Resources and Social Security and the Chinese Cultural Management Association held a kick-off meeting for the development of the national vocational skill standards for "e-sports players", and put forward specific requirements on how to carry out investigation and research.
-
1. Admission requirements for e-sports schools.
1. First of all, e-sports schools require that the game level should not be too low. The requirements of League of Legends are that the national server is the second rank and above, and the Honor of Kings is not limited to the king rank or above in the regional server, and priority will be given to students who have competition experience in relevant e-sports projects. Dota 2, which is also a competitive category, as well as CSGO, Overwatch, etc., all have similar requirements;
2. Students who love e-sports, identify with e-sports, and are interested in engaging in the e-sports career and have high comprehensive quality.
3. In addition to the excellent game strength, the e-sports school also requires the cultural courses to meet the standards, and the college entrance examination also needs to reach a certain score line before you can enter;
4. After meeting the requirements of registration and selection, the professional test and merit-based admission still need to select the elite from the best. Scholarships will be awarded to students based on their special abilities, entrance test and college entrance examination results.
-
1.Enrollment requirements for e-sports schools: Like ordinary colleges and universities, the enrollment requirements for e-sports schools are nothing more than the score line, that is to say, whether it is to participate in the unified examination, art examination or others, as long as the score line meets the admission requirements, you will be admitted.
2.How much is the tuition fee: Speaking of tuition, as I just said, in addition to the difference in scores between junior college and undergraduate, one is 3 years and the other is 4 years, so the tuition fee must not be comparable, and if it is three schools, it can not be compared, but the same, the employment opportunities of undergraduates must be relatively higher than that of junior colleges.
3.What can you do after graduation: What can you do after graduation, whether it is good to find a job, parents are more concerned, as far as the current status quo is concerned, e-sports as a new industry, these 2 years are also shining, from S8 to S9 to win the Cup, all prove that the society is more and more recognized by it, and it also shows that this industry needs more talents in this area, so professional players, e-sports operators, e-sports players, event hosts, commentators, anchors, etc., are all a kind of e-sports profession, And now the market demand for this position is still very large.
At present, there are no academic qualifications and score requirements for Chaojing International Esports School, but admission will be tested first, and admission can only be made if it meets the school's admission test standards.
-
E-sports schools generally do not have specific admission conditions, more important is the level of the game, and the level of the game can be improved through training and teaching, taking Jade Bird Magnetism as an example, generally after admission to a relevant test, as a standard for class classification, and admission conditions, as long as you are over 15 years old, full of love for games, you can learn.
-
At present, there is a huge talent gap in the e-sports industry, including theoretical research, teaching and training, professional players and coaches, and event commentators. The talents that the esports industry needs now must first understand esports, including its development history, cultural background and future development. Foreign language proficiency and physical literacy also need to be examined and cultivated.
-
Hello! Dream Racing Future e-Games is glad for your question.
The general basic requirements of Dianj School are 0:14+, in good health, no color blindness or mental illness.
The other is a test of technical and tactical level.
-
E-sports schools are generally divided into two modes (universities, university cooperation and secondary vocational schools), and colleges and universities generally offer professional courses in the direction of e-sports industry management. Specific scores are subject to availability.
University cooperation and secondary vocational: Generally, e-sports professional player direction courses are offered, which have requirements for age and look at the technical and tactical level (the market is uneven, and you need to choose carefully.) )
Generally, the conditions for taking Lu are age and technical and tactical level (positive schools have an assessment system).
-
The admission conditions for e-sports schools are: First of all, there are requirements for the age of the students, who must be over 15 years old and not more than 24 years old, because the ** age of professional players is about 20 years old, and the older they are, the slimmer the chance of becoming a professional player. The second is to be interested in e-sports and choose what you like, so that you have the perseverance to persevere.
-
Over 14 years old and under 24 years old;
There are certain requirements for the comprehensive quality of college students, especially the five-grid mathematics level and standard character expression ability;
Have a certain basic knowledge and foundation of the game;
Interested in esports, passionate and recognized in the esports profession, interested in taking on this profession.
Finally, esports academies pay more attention to the level of gaming, which can be improved through practice and classroom teaching. Generally, relevant tests will be conducted after admission to standardize class placement.
-
The admission requirements for vocational training e-sports schools are 14 years old or older, and then follow the school's arrangement. For undergraduate e-sports schools, admission is to take the e-sports art exam, and after the exam, they will be admitted in turn according to the minimum score.
-
Promising young people over the age of 14 who are interested in becoming e-sports professionals can apply.
-
Hello, you can study e-sports in computer schools when you are 14 years old.
-
The admission requirement for esports schools is 14 years old.
-
E-sports-related majors, such as commentary, anchors, coaches, event operations, etc., have good prospects, and you can also become a professional player by participating in V5 e-sports online competitions. The admission requirements for e-sports schools are generally over 14 years old.
-
E-sports school admission conditions are required to be over 14 years old, and not more than 24 years old, requiring good ideological quality, e-sports is a set of culture, technology, competition, entertainment, social, development in one of the digital entertainment culture and sports industry with unique business attributes and user value.
The core courses of e-sports major mainly include introduction to e-sports industry, e-sports games and techniques, e-sports culture, e-sports sports psychology, e-sports sports psychology, e-sports tactical design, e-sports data multi-technology, e-sports competition observation and analysis, e-sports data analysis, e-sports event holding and planning, etc.
Today's e-sports players cover e-sports players, e-sports coaches, e-sports data analysis, e-sports project sparring and other positions, and the career channel is divided into junior, intermediate and senior e-sports players. Their tasks include: participating in esports competitions; Collect and study e-sports team dynamics and e-sports game content, and provide professional e-sports data analysis; Participating in the design and planning of esports games, experiencing games and making suggestions, etc., the esports school provides a large number of esports players every year.
Hello, it's good to have ideals, but don't be superstitious about this profession. >>>More
First, before uploading, you can search the library to see if there are any articles that are the same as the ones you are going to upload, if they are the same, they will not pass the review; >>>More
Those with the following diseases or physical defects will not be admitted >>>More
Is the micro-business loan regular, and what is the platform of the micro-business loan? >>>More
Norway has set more detailed criteria for admission to foreign students, and the academic requirements for foreign students to apply for admission also vary. However, the usual admission requirements include educational background, study plan, English (or Norwegian) proficiency, and proof of funds. Norway is now a good university**, and it is possible to apply on your own. >>>More