Why can t I weld two points in 3DMAX?

Updated on society 2024-03-12
21 answers
  1. Anonymous users2024-02-06

    Attach the splines of the two points you want to weld together, select the vertex sublevel, look at the region selection in the Selection rollout, check the region selection, and increase its value.

    Salient feature: 3ds Max 2015.

    1. Low configuration requirements based on PC system;

    2. Installing plugins can provide functions that are not available in 3D Studio Max (for example, 3DS Max 6 does not provide hair functions before) and enhance the original functions;

    3. Powerful character animation production.

    Ability; 4. The stackable modeling steps make the model very flexible.

  2. Anonymous users2024-02-05

    If the polygon is welded later, then the two vertices to be welded, each plane must be unsealed, that is, it must be the point on the [boundary] and [boundary line]! The loop where these points are located must be uncapped polygons.

  3. Anonymous users2024-02-04

    In fact, it is very simple, that is, every time you enter the welding value there, you directly click enter, but there is no "weld" button next to the click, so no matter how many welding values you enter, you can't connect!

  4. Anonymous users2024-02-03

    After selecting two vertices, Connect of the Points panel

  5. Anonymous users2024-02-02

    The distance between the two points is shortened and the weld value is increased.

  6. Anonymous users2024-02-01

    It's best to fuse or snap together before welding, because the weld needs to be two points in the same place and the weld value is larger.

  7. Anonymous users2024-01-31

    The weld vertices must be disconnected or independent. The two straight lines are attached together, and the vertices in the red circle 1 are added manually and are not broken, so it is impossible to imitate the vertices in the red circle 2 to weld. There are points other than the vertices in red circle 1 that can be welded to vertices in red circle 2.

    Spline vertex welding, which must meet the weld threshold. The weld threshold is the straight-line distance between two vertices at which the weld is valid (weld threshold). Below this value, you cannot weld.

  8. Anonymous users2024-01-30

    Here's how to weld 2 points of a spline together in 3DMAX:

    1. Open the 3dmax software, then enter the 3dmax operation interface, and find the line command in the graphics option in the tool on the right.

    2. Then use the line command to draw two disjoint lines in the front view.

    3. Then select one of the lines, find the modify option in the tool on the right, and then find the additional option.

    4. After selecting the additional options, select another line to attach them together, and then find the vertices in the point level j in the modification. ,<

    5. After entering the pip level, select the vertex that needs to be welded.

    6. Select the point to be welded, and then find the welding option in the modification options in the toolbar on the right, and enter the value as 100 in the welding.

    7. After setting the value, click Weld, and you can see that the two selected points are welded together.

  9. Anonymous users2024-01-29

    1. Open the 3dmax software, and then enter the 3dmax operation interface.

    2. After opening 3dmax, find the line command in the graphics options on the right side.

    3. Using the line command, we draw two disjoint lines in the front view.

    4. Select one of the lines, and then find the additional option in the modification.

    5. Select the Attachment option in the selection of another line to attach them together, and then find the point level in the modification to select the vertices that need to be welded.

    6. Select the point that needs to be welded, and then find the welding option in the modification, and enter the value as 100 in the welding.

    7. After setting, click Weld, and you can see that the selected points are welded together.

  10. Anonymous users2024-01-28

    Use the weld command.

    Place the object at the Vertex level and select both points to weld at the same time; Drop down the panel to find the "weld" item and click on it, if the selected two points can be successfully welded;

    If the welding is not successful, increase the value to the right of "Weld", and then click "Weld", and adjust the value until the welding can be successful.

  11. Anonymous users2024-01-27

    You need to cut out this line and make it an open spline so that the two points can be welded, which means that in a spline, only two segments can be connected to one point.

  12. Anonymous users2024-01-26

    Only non-closed points can be welded.

    Only the points that meet the threshold can be welded, and the two points can be pulled in, or the threshold can be raised.

    Two points that are not the same object cannot be welded, and two wire segments can be attached.

  13. Anonymous users2024-01-25

    Try to increase the value or try the target welding, which is the method of trying to go downstairs if it doesn't work.

  14. Anonymous users2024-01-24

    Your line segment is too messy, there are duplicates, you should remove the duplicates, trim them clean, and then solder, the parameters can be enlarged appropriately!

  15. Anonymous users2024-01-23

    The steps to solve 3DMAX how to solder joints are as follows:

    1.Let's open the 3dmax software, open 3dmax and find the line command in the graphics options on the right.

    2.Using the Line command, we draw two disjoint lines in the front view.

    3.Select one of the lines and find the additional options in Modify.

    4.Select the Attach option to select another line to attach them together, and then find the Pip level in Modify.

    5.Once you are at the pip level, select the vertices you want to weld.

    6.Select the point that needs to be welded, then find the welding option in the modification, enter the value as 100 in the welding, set it, click on the weld, and you can see that the selected points are welded together. This solves the problem of how to solder joints with 3dmax.

  16. Anonymous users2024-01-22

    Methods of soldering using 3DMAX:

    1. Select the line of the object and turn it into a spline line;

    2. Under the "Vertex" level, Xuanji True Welding command;

    3. Enter the value of welding in the welding interval, and you can weld.

  17. Anonymous users2024-01-21

    Do you mean graphic solder joints or geometric solder joints, the English name is weld

    If you want to weld graphically, look at the picture, select the point first, and find the weld on the right side (if your 2 distances are far away, you need to increase the value behind and then click the previous command).

    Geometry welding,It's also a selected point,Find weld on the right side (the welding of the geometry is recommended to use the small cube at the back,There is a panel that pops up after clicking,Set the value inside,The point on the model will be automatically welded and closed,Then the point OK,I this is the 11 version without popping up the dialog box,Only the above frameless value,But the use method is the same)

  18. Anonymous users2024-01-20

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

  19. Anonymous users2024-01-19

    Welding can only be welded between points, increase the number behind the welding to 800, select two points, and you can weld.

  20. Anonymous users2024-01-18

    Two separated lines can only be welded at the end, and the point in the middle cannot be welded, because the line of max can only have a start and an end point.

  21. Anonymous users2024-01-17

    It should be fused first, and then welded. Automatic welding is at a distance.

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