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1: Harassed him to open a mine in the early stage.
2: If there is an advantage in the middle of the game, rush and drive the catapult.
3: Desperately self-detonate, pay attention to the rhythm and hand speed of C.
4: The family must upgrade the cement city defense three times, otherwise a wave of griffin holes will be gone.
5: A small number of wolves ride nets to kill heroes.
6: Speed mine, mini-base at the same time up five towers.
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Harassment in the early stage,Mid-speed catapult directly suppressed,If you can't press it down,Then open the mine.,It's all the map leveling points.,3 heroes.,100 people are hard.,More self-detonation.。
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The first guarantee can prevent ORC harassment in the early stage to open their own mines. Then use various ways to block the ORC mining, and speed three Ben Li three defense 49. And then when it's enough to talk about it, find a chance to ko't him.。。
The population is enough, the orc can't open a mine, and the berserk bat is definitely not your opponent.
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To play the griffin stream, you must first two mines, otherwise the economy is not enough, and the griffin tactics are the only one that must be full of offensive and defensive tactics, the two mines build defense towers obscenely, double blacksmith shops to increase attack and defense, deal with griffins, orcs out of bloodthirsty and berserk trolls to fight the best front! With a handful of bats! Control the high-altitude vision!
If the obscene will open the second mine, continue to ride the white bull wolf, three or even four be out of the bat, the wolf ride priority net dragon eagle, the bat slammed into the griffin can definitely win, and then cooperate with the fuel plate brick car to attack the city, absolutely beaten!
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Details ......
Let's see who can target whom.
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I suggest more FM.,Just give the other party's BM experience.,But it's not good to have FM.,It's recommended to put BS.,Out of the musket.,So that MK's practice J speed is much faster At home.,Try to be obscene! Don't give the other party any chance to harass, just wait for 3 books and 1 to be completed, hehe, they will suffer! It is also recommended that you have 2 pandas.
There is really nothing to say about the wine fire of the panda, under the powerful griffin firepower output, maybe your 2 heroes are all 6 double transformations and 2 words invincible! Early, mid, and late nail pants are more (made to almost full blood, so when he is beaten, he can return 70% of his resources) can prevent him from harassing when and when to practice something! I also gave myself 1 more point, intelligence feedback, although BM is stealthy!
He can't level up alone! Since the Orcs don't have powerful magic units, you can go out with a knight, haha, gram his ground piercing unit, it is recommended to take your head to the dragon eagle and the plane (to prevent suicide birds) to do so, almost perfectly, 1 top to be obscene, ruthlessly obscene! If in doubt, please +741705612
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49bug? Is there no solution for orc to fight hum griffons? I don't think so.
In this way, the three-proof griffin can be said to be super late.
Generally, ORC can give HUM a good blow before the HUM three griffins are formed, and BM+SH two Ben and one good MK will be seconds if you don't pay attention.
At this time, ORC will use this period to open a 2 mine. (Lyn opened the second mine during this period, and the double mine griffin orc that generally dealt with HUM was opened during this period) because there were many farmers at this time, and the population of 50 had to be pressed, and there were very few types of troops (pure infantry) that could be used for combat. MK was caught by ORC's BM+SH, and basically it was either invincible or a return trip.
It's a good restraint to hold MK in the early stage, and to kill MK a few times in the later stage, HUM doesn't have to fight due to the gap in hero levels. What's more, in many cases, you can kill a few MKs by suppressing and grabbing MF in the early stage, so as to establish an advantage to end the game early.
It is necessary for ORC to take advantage of the advantages of the second period to open mines, otherwise once ORC does not restrain MK in the early stage, it will not have to fight in the later stage in the face of many griffins.
Now that ORC has appropriately changed its tactics in the later stage, Xiang Fly has abandoned the traditional combination of infantry wolf riding white bull and changed to flying dragon + bat to restrain the griffin stream. Personally, I think this style of play is better than the traditional combination, because the pure bat faces the plastic surgery of 3 anti-griffin + group defense + focus aura + spread out Time proves to be basically a waste of money.
Changed to a flying dragon + bat, one can be a hero in seconds, the other is to replace a pure bat with a strong firepower output, and the third air-to-air battle is won by the brave.
Buying group supplements and group defenses, plus the blood of sh, I think there are still some fights against griffin streams.
Orc hit hum 3 anti-griffin I think it should be 55 open bar, and there is no bug. Lyn can often catch MK in the early and middle stages, and kill MK several times to win early. Replay is worth studying for the majority of orcer.
The reason why I say it's 55 open, because HUM also has a way to deal with it, such as MK with invincible teleportation to your base to harass, and don't let you easily MF or suppress. Open invincible with a large number of infantry to open invincible and beat the mine you are building, forcing you to push it off, etc. In short, it is to delay the ORC's economy and the formation of the class as much as possible.
Both ORC and HUM have to rely on awareness and operation, and there are no bugs. Both sides have a targeted approach to the response.
Note: 1 must have the level advantage of the hero, the starter must be BM, and the 2 shots must be small Y
2 Mines must be opened in the medium term.
3 3 At this time, it is necessary to raise the defense of the building, and 19 to fight the hole in the ground is fast and afraid.
4 Heroes must be invincible when fighting, and they will always become MK, and any 1 of them will die if they shoot a salvo of MK+19.
5 Take the bat to blow up the 19 of the 3 defenses, you are crazy, remember that the mixed forces are the most powerful. A combination of multi-point Kodo (war drums) + headhunter + wyvern and wolf rider and white bull.
It's a bit long, and I don't want to continue. Stop writing
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It seems that there is no solution.
You can use the Dragon Eagle Net.
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The first floor is a master, admired!!
There is some truth in what the second floor said, but the MK is originally bloody, and the second hero should be equipped with a holy horseman, and once the blood is not enough, you can go back to the city, and it should be impossible to think about the second MK, I think the main thing is to be better in mining is to suppress it strongly, and it is really difficult to solve in the later stage of the fight!!
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It's like something.,It's best to have a few explosions before 49 is formed.,After 49 is formed, it's basically OK to gg.
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Basically no solution, Sky has been using it lately.
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Try spider webs. After the spider burrows the ground, the web is not canceled, and the net is drilled into the ground, and the SJ under the web is like paper paste, and the fanatical dog is very relaxed. Pay attention to the operation, the dog must appear after the SJ is caught in the net.
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I think that because Walter's thinking is limited, and he basically acts on commands, he is naturally inferior to David, who has been giving birth to autonomous consciousness for a long time, so David can win.
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