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The guitar is an auxiliary type, commonly known as a priest (the first choice for bubble mm, my own trumpet guitar).
To fight monsters and level up, choose a magician who can at least attack - -
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The guitarist has a large attack range.
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It is recommended that you turn to a magician. The mage's attack is high, and there are many ** that can be used, and the transfer of the general mage is transferred to the mage. The Mage is an upgraded class for the Mage.
As for the guitar, the national costume has been greatly changed, so it is impossible to have a guitarist as powerful as Hanbok, and the guitar is a profession belonging to the auxiliary department, and it will not be until after 140 to be powerful.
The guitar is an auxiliary profession. There are skills such as adding experience, replenishing blood, and adding blood.
It's okay to turn the guitar or the magician, but the guitar has no advantage in the PK, so it's recommended to be a magician.
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The water method is better to turn the guitar directly. Other spells turn magic. Among them, I personally think that the fire method damage is relatively powerful.
The Mage's attack is more powerful. It's not bad to fight monsters with better equipment. The guitar is mainly an auxiliary.
Teams going to the poles are generally safer with water guitars.
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It's a matter of personal preference.
The guitar is more handsome.
And I can be a wet nurse.
The mage is not bad, and the speed of the wind law is dead in the PK-
There are a lot of high-ranking mages in our district
The guitar is not much of a mage of more than 180-
I haven't seen much of a guitar 160.
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1.A guitar to hang up.
Full of demons. The sound of full water.
Full of the voice of the Holy Spirit.
Full of voices. Proficient water is low, medium, and high.
**Full. 2.Purely assistive.
First, the resumption of playing (15 points are required to fill up) - full points.
Second, Guitar Playing **, Guitar Playing **, Guitar Playing **, Guitar Playing Group** (4 health skills need 8 points to fill up).- Point full.
Thirdly, the voice of the Holy Spirit (10 points required to fill up) - the fourth point to be full, the voice of the water spirit (20 points to fill up) - to fill the fifth, and the voice of the heart (10 points to fill up) - full points.
Sixth, all the remaining skill points are added, Skilled Water Spirit [Elementary], Skilled Water Spirit [Intermediate], Skilled Water Spirit [Advanced] (25 points are required to fill up).
Personal advice if you are planning to upgrade this guitar horn for a long time. I suggest you turn the guitar after 130j, and the best way to attack is to turn the magician.
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If you want to use magic and guitar skills together, it's powerful.,I also recommend this.,You don't need to start with all the magic skills of the first 3 points at home skills Don't need to fill up the home 1 or 2 It's enough to add don't learn ** detoxification these ** skills to learn guitar,Start with 5 in the next one to learn guitar skills, that is, the 2nd,Add to can learn the 3rd in the 4th., 5,6 and so on, if there are more, it is recommended that you go to the house, at the beginning, I asked you to add 5, the one that adds in the end is going to the home of the primary home, to the point, there are more to go home, the 3rd, the 3rd only use the home 1, I think there will be more, and you don't have to play cards at home when you add it (it is recommended to learn magic, it is best not to add other techniques of home ice) Please adopt, thank you!
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