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The first floor said that the wind magic book + cross is right, you don't need to get a high jump and then go, don't make a mistake where there are spurs, you have to go through in one breath, if you can't, practice there a few times, it's best to ensure that one of your attacks can destroy a bone pillar, so that you can use a sliding shovel to shovel directly from the bottom bone pillar where you encounter a bone pillar, and there is nothing else to say, but it is best not to use a sliding shovel in some places on the ** level, especially the edge of the ** order, sometimes jump up with a sliding shovel, it is best to use l or r instead, It might be more convenient that way.
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With Wind Magic + Cross. After opening it, let's rush forward in one breath... Raiders. The web is very complete. White Nights is still relatively simple. As long as you work hard. Nothing will stop you. (Buy more potions).
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Make good use of the sliding shovel and try not to bump into monsters. It's easy to be a little more patient.
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I posted a picture below. Let's start with it, there are 100 monsters in the White Night (including the final boss and boss transformation), Monster 66 is the Bronze Guard (it looks like an invincible guard), Monster 79 is a rare ghost (I forgot to fight there), and the strongest Dark Magic Book (Summoning Book) is in the room above the storage point at the bottom left of the Castlevania Table (I circled it and added a red arrow); After the race against the ball, the iron ball is under the storage point in the middle of the far right of the map (Table City, the largest space on the map is).
The invincible guard doesn't kill the guard, change the whip with the lowest attack power to knock the guard back one by one, and finally the guard will break the gear and explode the equipment, and the wall of the house will be blown open, just walk over. (If it's not a problem, you'd better give a map, and the map shows that it's in **).
The six remains of the boss:
1: It's in the place where you took the Thunder Magic Book (the largest space on the map, Castlevania Table City), the bottom left of that space, it seems that there is no way, but you can indeed slide down and shovel in;
2: Where the game has just started (Table City), there must be high-altitude jumps and wall-breaking shoes;
3: Inside the city... Mechanical towers, underground waterways, there is a big green monster in the place, there is a wall behind it, it seems that there is no way, but you can jump on it;
4: Inside City... Behind the recording point in the Corridor of the Sky, equip a whip that shatters the walls.
5: Kill the first boss in the table and go to the right, forget about where (anyway, it's not far, the map is a space larger than the average space), there is a slope down, and the remains are in the upper right corner of the slope (at least double jump, you can see it at the beginning, but you are greedy).
6: Table City··· The top part of Castlevania, on the right side of the room of a boss in front of the final boss, you have to jump high to get it.
I only focus on the nocturnal song under the moon, and everything else is chicken ribs.
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