What is the use of the label of the frame in Flash How to use it?

Updated on technology 2024-03-16
18 answers
  1. Anonymous users2024-02-06

    To put it simply, labels are similar to markers on frames on the timeline.

    A tag named biaoqian, gotoandplay(10) can be replaced with gotoandplay("biaoqian"); Note: Tags should be quoted, and illegal characters cannot be used when naming tags!

  2. Anonymous users2024-02-05

    Frame labeling is a very commonly used feature in Flash. It functions just like the bookmarks we usually use. The idea is to add a name to a frame and jump directly to it when you need it.

    The naming of frame labels is very simple, after selecting the frame you want to name, open the properties panel, and you can see that there is a "Frame Label" style place, and that is where the name is located. Note that the frame label can only be on the keyframe, if you select the normal frame and then name it, you will find that the name is on the keyframe before the normal frame.

    There are many ways to use frame tags, but it's usually just to jump to that frame gotoandplay() for a movie that is stopping or stopping"Frame tag name"Although the same effect can be achieved by directly specifying the number of frames to be transferred to, when the flash needs to be modified, when there is a change in the place to be jumped, it is more troublesome to modify **, with a frame label, you can directly move the frame with the label, you can meet the requirements.

    Here's an example of the use of the most basic frame tags:

    2. Create a new blank layer (layer without components), which will be converted into keyframes at frame 50 and frame 100;

    3. Name the keyframe at frame 50 here;

    4. Go to the keyframe at frame 100, open its action panel, and enter ** in it.

    gotoandplay("here");, and then test;

  3. Anonymous users2024-02-04

    1. Classification of frames.

    Blank Keyframe: Represented by a hollow dot on the timeline, indicating that the current frame is blank.

    Keyframes: Represented by a solid black dot on the timeline, indicating that there is content in the frame at the current frame.

    Extended Frame: Represented as a rectangle on the timeline, the content of the previous keyframe is continuously displayed to the position of the extended frame.

    Transition frame: A frame that acts as a transition between two keyframes, and the picture of the transition frame is calculated by the computer and cannot be manipulated.

    Empty frame: There is no display on the timeline, indicating that there is no picture at the current location.

    Normal Frame: Indicates the content of the previous keyframe.

    Second, the display status of the frame.

    In Flash, you can determine the type of animation and the problems that exist in the animation by the display of frames in the timeline.

    Motion tweens are divided into action tweens and shape tweens, which appear on the timeline as two keyframes connected by black arrows. Action tweens are displayed on the timeline with a blue background; Shape tweens are displayed on the timeline with a green background. When creating a motion tween, the dotted line indicates that the motion tween cannot be created between the two keyframes.

    A lowercase letter "a" on a blank keyframe or keyframe indicates that there is a command program (i.e., action) in this frame, and the corresponding command program will be executed when the movie ** reaches this frame. See Chapter 12 for details.

    There is a small red flag on the keyframe, indicating that the frame contains a label, followed by the label name.

  4. Anonymous users2024-02-03

    There are four types of frames in Flash. They are as follows:

    1) Keyframe: A "solid dot" on the timeline means that this frame is a keyframe, and the frame that generally needs to be changed is inserted into a keyframe.

    2) Normal frame: In order to continue the content of a certain keyframe, you need to insert an ordinary frame, which has no obvious mark, but a darker color.

    3) Blank keyframes: keyframes without content, the timeline is a "hollow dot", indicating that this frame is a blank keyframe.

    4) Transition frame: The frame that is purple or green in the middle of the motion or shape tween is called the transition frame, which is automatically generated when the motion or shape tween is made.

  5. Anonymous users2024-02-02

    The answer should be that there are three types of keyframes: keyframes, extended frames, and blank keyframes.

  6. Anonymous users2024-02-01

    Option A, 3 types.

    1. Normal frames, also known as static frames, show the content of the last keyframe on the same layer. On the Timeline, keyframes must always be in front of normal frames. The contents of the leading keyframe are displayed in each subsequent normal frame until another keyframe is reached.

    2. Keyframes, keyframes are special frames used to define changes in animation, including the movement and characteristics of objects (such as size and color), adding or removing objects in the scene, and adding frame actions. Keyframes must be used anytime the user wants the animation to change, or if they want an action to occur.

    3. Blank keyframes are almost the same as keyframes, except that it is inserted without an object, and it is blank!!

  7. Anonymous users2024-01-31

    There are 2 types, normal frames (static frames) and keyframes.

  8. Anonymous users2024-01-30

    1.Keyframe 2Blank frame 3General frames.

  9. Anonymous users2024-01-29

    Normal frames, normal keyframes, blank keyframes.

    There are three types of flash frames: normal keyframes, normal keyframes, and blank keyframes. Keyframes are divided into blank keyframes and normal keyframes. Keyframe is any animation to show motion or change, at least two different key states should be given before and after, and the change and connection of the intermediate state can be done automatically by the computer, in flash, the frame that represents the key state is called a keyframe.

    A blank keyframe is a key state of the frame, and when the picture has not been added, it is called a blank keyframe.

  10. Anonymous users2024-01-28

    Let's understand it in layman's terms, first of all, the frame and the keyframe are all frames one by one, but the difference between the keyframe is that it is the key point and turning point of the action of this animation. For example, if we make a circle and slide it from left to right, then we put a frame at the beginning (when the element is on the far left) and a frame on the far right, so that the OnePlus Tween animation will generate many frames in between, so as to automatically generate a circle animation from left to right, then the leftmost point and the rightmost point, those two frames must be keyframes, and the middle tween is generated based on these two keyframes, they are ordinary frames.

  11. Anonymous users2024-01-27

    Each grid on the timeline is called a frame, and flash is based on frames, which can be imagined as a film film. The entire timeline is a film roll. The keyframe means that you can modify the picture and content on the frame, while the normal frame cannot modify the content, but only displays the content of the most recent keyframe.

    So if there are no keyframes, that is, although it is in **, the picture will not change, and there are keyframes to achieve the animation effect (tween animation is a special case, it is dynamic and automatically practices smooth animation between two keyframes).

  12. Anonymous users2024-01-26

    Keyframes can be understood as a canvas in flash, which is used when the image is changed or the script is changed, that is, it needs to be redrawn. The difference between frames and keyframes is that the former doesn't require redrawing the image or running scripts, while the latter does. Frames:

    Each image in the animation is a frame. Some of them are drawn by the user themselves, and such frames are called keyframes.

  13. Anonymous users2024-01-25

    In Flash, a keyframe is defined as a change in an object's properties. This means that when new content is added, the frame that carries the new content is the keypost, and of course you can understand that I add the same content to the keyframe as other frames, but this is also a change, and it is also new content. The other frames can only be said to be a delay of the keyframes, and to put it bluntly, it is an extension of time.

    Therefore, there are only two kinds of posts on the timeline, key posts and insert frames. As for whether the frame is blank or not, it does not affect the nature of the keyframe and the insertion frame.

  14. Anonymous users2024-01-24

    The frame in which the drawing is drawn is the keyframe. Nothing was drawn in ordinary frames. Layers are layers of transparent drawing paper.

    A blank keyframe is nothing though. But the drawing is blank, so it's also a keyframe. It's called a blank keyframe.

    Just for easy understanding. Not a definition.

  15. Anonymous users2024-01-23

    Normal frames, keyframes, blank keyframes

    There are three kinds of flash frames, namely ordinary frames, keyframes, and blank keyframes, ordinary frames are frames that can display instance objects on the timeline, but cannot operate on instance objects, and are displayed as small squares filled in gray on the timeline: keyframes are frames used to change and change the state of the animation, that is, the frames that exist on the stage and can be spoken, are displayed as solid dots on the timeline; A blank keyframe is a dot that appears hollow on the Timeline as a keyframe that does not contain instance content on the Stage. So the answer is normal frames, keyframes, blank keyframes.

  16. Anonymous users2024-01-22

    Normal frames: That is, this action is composed of many ordinary frames, how many ordinary frames, and how long this action can be maintained.

    Blank frame: Arbitrarily place what you want to place at this moment.

  17. Anonymous users2024-01-21

    The first frame is the bounce state, which represents the state of the button when the pointer does not pass over the button. The second frame is the pointer passing state, which represents the appearance of the button as the pointer glides over it. The third frame is the pressed state, which represents what the button looks like when it is clicked.

    The fourth frame is the click state, which defines the area that responds to mouse clicks. This area is not visible in the SWF file.

    A four-frame interactive movie clip constitutes a button element that reacts only to mouse movements and is used to establish an interactive button. "Bounce", "Pass", "Press" and "Click" four frames, through which the user can animate the mouse action accordingly.

  18. Anonymous users2024-01-20

    **is a pair** in the replacement, this replacement speed is the frame rate, that is, the number of sheets per second, each grid on the flash timeline represents a frame, the smaller the fps, the slower this timeline goes.

    The frame rate is also called FPS in Flash. This is the abbreviation of English, the full name is frames per second, literally translated as frames per second.

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