What is DNF s skill hitstun?

Updated on Game 2024-03-19
14 answers
  1. Anonymous users2024-02-07

    Hardstun should have 2 aspects, the first is to defend hardness, that is to say, you will not be attacked and fall to the ground, the height of the float will be small, the speed of falling to the ground and getting up is fast, and not falling to the ground means that you can put skills. There is also the attack stun is that if you hit the stun high, you can hit others more times in the case of attack speed promised. That's my interpretation of hitstun, and I hope mine can help you.

  2. Anonymous users2024-02-06

    It's not so easy to be knocked down when hit, and if you hit hard and low, you will fall to the ground directly, and classes with high defense are suitable for improving hitstun!

  3. Anonymous users2024-02-05

    Hitstun is a pause after being attacked, during which you can't perform any movements, the general hitstun time is very short (less than 1 second), and some skills can make the enemy hitstun for a longer time (relatively long).

    Stun +7 is when you attack the enemy, the enemy's stun time increases, and it's really impossible to say how much +7 increases.

  4. Anonymous users2024-02-04

    1. When being attacked by monsters, the higher the stun, the less likely it is to fall to the ground, and the less time it takes to be paralyzed.

    2. When attacking monsters, the higher the stun, the longer the paralysis time will be caused to the monster, and the easier it will be to break the move.

  5. Anonymous users2024-02-03

    Don't hit hard and straight, the shorter the can be.

    Hard straight super high, don't hit the like. Hegemony.

  6. Anonymous users2024-02-02

    It's just that you won't fall when others beat you, it's like a hegemon, and the hard value is high.

  7. Anonymous users2024-02-01

    The stun characters in DNF will fall back when they are beaten, so they will stay in place and cannot be controlled.

    For example, in the PK field. Blue Fist and other professional PK. The blue fist slammed the ** to the ground.

    Characters within range will be shaken back and unable to move. That's hitstun.

    in the character attributes. The higher the hitstun, the shorter the time to be hit back. Conversely, the less stun there is, the longer it will take to be hit and leaned back, and the higher the stun will be.

    The less likely it is to be connected by an opponent...

    Hope landlord!

  8. Anonymous users2024-01-31

    It's just that the shorter the time to hit others and be moved.

    Others who are super high in hard stun are like opening a hegemonic body.

  9. Anonymous users2024-01-30

    Stun refers to the duration of the stun when attacked. The higher the stiffening, the shorter the stiffening time. If the hitstun is high enough (like the wind in the King's Ruins), then it can be understood as a hegemonic body (but it will still be floated in the air).

    The higher the caster's hitstun, the greater the chance of breaking when attacked.

    The stiffness in DNF refers to the value of the stiffness time when attacked. The higher the stiffness, the shorter the stiffening time. If the stiffness is high enough (like the wind in the King's Ruins), then it can be understood as a hegemonic body (but it will still be floating).

    The higher the caster's hitstun, the greater the chance of breaking when attacked.

    It's stiffness, not stiffness. Stun is a positive effect, meaning that the higher the stun, the better. Stiffness and stiffness will be reduced if you are proficient in light armor, and you will be stiff and straight when you wear light armor. Literally it means stiff and straight.

    There are two kinds of hitstun mentioned in DNF: one is the time you are stiff when the opponent hits you, and the other is the time when you hit the opponent and he is stiff. (The higher your stun, the shorter your stiffness will be when your opponent hits you; When you hit your opponent, the longer he hitstuns.

  10. Anonymous users2024-01-29

    Hitstun refers to the time of stiffness when hit, and the higher the hitstun value, the less noticeable the stiffness is when hit. Especially in PK, hitstun high allows you to counterattack when the opponent's combo is not very coherent.

  11. Anonymous users2024-01-28

    Hitstun is that it will not retreat when attacked, and will resist attacks and continue to move forward.

  12. Anonymous users2024-01-27

    Straight to say that it is not easy to fall and float when others hit you.

  13. Anonymous users2024-01-26

    The higher your stiffness, the lower your opponent's stun, the longer he will be in a stiff state and unable to move after being attacked by you. On the other hand, if you have low stiffness, and the opponent has a high hitstun, then he will be able to return to normal faster after being attacked by you. An example of a furious battle sucks you up with a big suck, and if you suck hard and low, you will float to the ground after sucking and slashing.

    And hard straight high, this slash down, you just stand there, fight back!

  14. Anonymous users2024-01-25

    For example, if you cut someone else 1 time, you can't put your skills.

    If the stun is high, you can fight back, and you can cut him

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