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Mozi is a very powerful long-range consumable hero in Honor of Kings, but his ultimate is crowd control that requires melee release, so how can he use this skill well? Iron bones underneath.
Let's introduce the Mozi skill release skills in detail, I hope you like it.
Skills analysis. Love Non-Attack: (Passive) The fifth consecutive normal attack will knock back the target directly in front of you, and all skills will be granted a temporary shield effect.
Analysis: 1Repelling the enemy is a small area enemy directly in front of you, which can be regarded as a small group control. 2.The shield effect stacks, but this shield enjoys a spell power bonus. Sometimes, however, this shield effect can also lead to a bloody escape.
Peaceful Walk: Mozi pilots the trap to lunge forward, dealing physical damage to targets it passes through.
Analysis: This skill is an assault skill, which can be used to attack the enemy first, and then connect to the control, and can also be used to escape through walls.
Heavy Cannon: Mozi pilots the Trap Man to fire at the target, dealing spell damage and stunning enemies within the radius.
Analysis: This skill needs to be predicted, it is an ultra-long-distance range control skill, which can be used to pursue the enemy, take the lead in team battles, and escape. It should be noted that this skill has a high blue cost, so don't use it casually in the early stage.
Conformism: Mozi pilots a high-powered barrier, dealing spell damage to enemies that touch the barrier and stunning them in place.
Analysis: As Mozi's ultimate, this skill has up to 5 seconds of control time, so it is very powerful. However, this skill is also very easy to interrupt, and releasing this ultimate requires judging whether the enemy hero can interrupt it.
And this skill has a bit of a delay time, so it's best to control the enemy first before unleashing the ultimate.
Suggestion: Mozi mainly relies on peaceful walking, because this skill is a physical bonus and the skill CD is short, so it is used as the main promotion skill. If you have an ultimate, you will be promoted to a ultimate.
Trap heavy artillery, as a control skill, does not need too many points in the early stage, and then refill it in the later stage. The first level is a peaceful walk, and the second level is a heavy artillery.
Tips for use:
1.When the fifth attack of a normal attack knocks back an enemy hero, the Trap Heavy Artillery skill is instantaneously used, and the skill can hit 100% at close range, similar to the jet thing.
2.After 4 normal attacks, use the Peaceful Walk skill to go behind the enemy hero, and then play the next basic attack to knock the enemy hero back, not only to collect residual health, but also to pursue.
3.The best use of the ultimate is for sneak attacks, which is also the least likely way to release Mozi's ultimate.
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Mozi is okay, novices can practice more and share a strategy.
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The gameplay of Mozi is as follows
Grab the line in the early stage. Due to Mozi's ability to clear the line, and it is a melee, it is recommended to save passivity on the line, take the opportunity to push a wave, and wait for the opportunity to clear the line when the opposite side comes. Do your best to push the line.
Give more tips to your teammates, go to support those who can support, and push the tower if you give up support. Since pushing the line is already a disadvantage, send more signals to your teammates, and once the opposite side is finished, remind your teammates that it's not a bad thing; At the same time, if the opposite side is supported to the side, it is also a good choice not to support the situation and use passive artillery to push the tower.
Before the fourth level, you can swim 1-2 times on the side, after the fourth level, it is not recommended to swim, follow the rhythm of the jungle to fight, and if you are disadvantaged, you can defend the tower well, and the control effect of the second skill can effectively slow down the speed of the line into the tower.
Mozi is currently CD shoes + Holy Grail can join the group. At this time, the damage is actually useless, more play control, similar to an auxiliary positioning. The real bit of damage is after the reverberation and the hat comes out, so if you are at a disadvantage, try to drag it back, a formed Mozi and a teammate who trusts him can really go against the sky.
After being dragged to the six god costumes, it is time to play a group, and you must be careful to enter the group, remember this sentence: a Mozi who will never enter the market is better than a Mozi who does not judge the time to enter the market. So watch the team battle from a distance, it's good to use the second skill, find a chance to play the opposite back row, instead of being brainless all the time, but don't aim for too long when consuming, it's not good to waste too many CDs.
Glory of Kings Profile:
The gameplay in Honor of Kings is mainly competitive battles, and players can play 1vs vs vs5 and other ways of pvp battles between players, and you can also participate in the adventure mode of the game, carry out the pve mode, and you can participate in the game's qualifying matches after meeting the conditions.
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Mozi's gameplay and skills are as follows:
1. Fine-tune the release angle of the second skill.
Adjust the release angle of the second skill, not directly pointing at the enemy, observe the direction the enemy is facing, judge its position and slightly modify the release angle, when the enemy is walking in one direction, if it suddenly changes direction like the opposite direction, there will be a pause, so the chance of dodging is not large, you need to experience it a little in actual combat.
2. Three-finger operation, or observe the minimap.
The casting range of Mozi II's skills is far away, and the length even exceeds the mobile phone screen, resulting in enemies in the upper and lower left directions are not easy to aim, so Lu Dan recommends that you practice the three-finger operation, use the left index finger to control the field of vision, to aim at the enemy, or directly observe the minimap, to deduce the direction of skill release, these two methods require a lot of practice, and familiarity with the hero of Mozi.
3. Use skills to connect.
When facing an enemy at close range, you can use the artillery bombardment after the first skill to take the second skill while the enemy is stunned, which is basically a hit; When the opponent is hiding behind the lane, you can pull away with one skill, and then find the right angle to hit the enemy.
4. Correct combo order.
After using a combo to flash a skill, there will be a second of skill connection period, and in the high-end game, the second is enough for the opponent to use the displacement flash to escape, and those who have observed the professional players playing Mozi will find that the skill release sequence of professional players is, two skills, one skill, and then the ultimate move is flashed, this set of combos solves the second skill connection, the control vacuum period brought by it, and realizes seamless control.
5. Infinite Shield.
Each skill of Mozi can increase the shield, and the duration of the shield is three seconds, and the cooldown time of Mozi's first skill in the later stage is only 3 seconds, theoretically as long as you have been using one skill to achieve infinite shield, the cooldown time of the second skill is 4 seconds, after using one or two skills to increase the shield for yourself, you can use the ultimate to control the enemy, while waiting for the skill CD, after the end of the ultimate, trigger the first and second skill shield again, to achieve unlimited shield.
Brief introduction. As a warrior-type hero, Mozi's attack ability is very high, the skill effect is also good, its control ability is very strong, and it also has the ability to rush, which can provide a good output environment for allies. At the same time, if you choose a spell loadout, Mozi still has a good damage and consumption ability.
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According to the skill introduction, Mozi will charge forward and deal damage to the enemy that is rushed, and the next big blind basic attack after the impact will become an artillery strike. Mozi's 1st skill is a small displacement skill, which can be used to escape through walls, and can also be used to use the displacement effect in conjunction with his rolling clump empty other skills to play an effect.
According to the skill introduction, Mozi sends a cannonball to the designated position, and if the cannonball does not touch any enemy, it will be generated at the longest distance**, if it touches the enemy, it will be advanced**, **will produce damage and produce a control effect, **The next 2 skills will leave a range of wreckage, and this wreckage will produce a small amount of damage eight times for Zheng Jisheng. Skill 2 is Mozi's main output skill, and a 2 skill in the later stage can kill the opposite crispy hero in seconds or beat it into residual blood.
According to the skill introduction, Mozi creates a barrier around him, and if the enemy touched by the barrier will be stunned and deal damage, but the skill will be interrupted, and if it is not interrupted, it will have six damages, which is expected to exist for three seconds, during which Mozi will not be able to move. The more Mozi's 3 skills control, the longer the output time can be given to teammates, so you should use 3 skills well, but if you are not careful or the economy is backward, use 3 skills less.
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1. Too blue-consuming.
2. The soldiers are slow to clear the army, the development is slow, and the early stage is relatively wasteful.
3. The hand is short, and the ultimate move is easy to be interrupted.
4, Mozi is known as "Mo Yi Cannon", it is a little useful to rely on the second skill, the first skill is basically useless, and he does not dare to use it easily, he can only use it as a displacement with the ultimate, but the ultimate, it is easy to be interrupted, and the skills in the regimental brigade wheel battle are empty, Mozi is basically only a dead end, easy to be killed by long-range heroes, and it is difficult to play his control role.
5. Although Mozi has been strengthened to a certain extent some time ago, it is still relatively weak overall, so there are very few players who play Mozi.
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1. Too blue-consuming.
2. The army is slow to clear and develop, and the early stage is relatively wasteful.
3. The hand is short, and the ultimate move is easy to be interrupted.
4, Mozi is known as "Mo Yicannon", it is a little useful to rely on the second skill, the first skill is basically useless, and he does not dare to use it easily, he can only use it as a displacement with the ultimate, but the ultimate, it is easy to be interrupted, and the skill is empty in the team battle, Mozi basically has only a dead end, easy to be killed by long-range heroes, and it is difficult to play his control role.
5. Although Mozi has been strengthened to a certain extent some time ago, it is still relatively weak overall, so there are few players who play Mozi.
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1. Mozi, a super control mage, does not have very high requirements for inscriptions, and can be output with inscriptions or meat.
2. It is recommended to match the outfit, and the first ice mark to reduce CD is matched with the control output**.
3. Pre-skills. Use the grass and often hide in the grass to shade people.
4. At the beginning, you can first collect a pawn, and then use the skill to steal the blue in the garden.
5. Ultimate, when 1v1, try to use it on the way to retreat in the place, and if you can't kill it, you can also play more output.
6. In team battles, Li Yuguan's displacement skills break through the crowd and open the big move.
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