Education Observations: How VR AR technology is transforming education

Updated on educate 2024-03-20
8 answers
  1. Anonymous users2024-02-07

    In a year when VR AR technology is booming, all walks of life are connecting with VR AR. VR education is even more unstoppable, from higher education to early childhood education, we continue to hear the sound of VR AR technology blossoming, and we have witnessed VR AR technology refreshing the teaching experience and helping education innovation again and again.

    Below, we will take stock of the representative VR AR education products at all stages from higher education, vocational education, K12 to preschool education, and take a look at how VR AR technology can make education better.

    Guotai'an University-level VR Virtual Reality Development and Training Application Center is a set of solutions designed and developed for secondary vocational, higher vocational and undergraduate colleges and universities to cultivate VR professionals, innovate teaching and training models, develop VR teaching resources and visit and display experience. Compared with the professional-level VR smart training room, it can provide more comprehensive and systematic services, including VR venue design and construction, VR teaching and training resources, school-enterprise cooperation in the development of VR resources, VR talent training and supporting characteristic services, etc., comprehensively assist the school to build a platform for teachers and students to practice, exercise, and research and development, promote the transformation and application of teaching and research achievements, create a regional and even national demonstration characteristic brand, and cultivate high-quality skilled talents for regional economic transformation and upgrading.

    The VR super classroom consists of the following hardware components: smart blackboard, super class system computer, VR controller to control student headset, and each student is equipped with an iPad and VR headset on the student side. After students wear VR headsets, they can experience scenes such as the universe in an immersive way. Teachers use VR controllers to adjust the VR content that students see in real time, and use the computer to know and grasp the rhythm of the lesson, and supervise students' learning dynamics.

    At present, the courses provided by the VR Super Classroom are mainly science, history, geography, biology, physics, chemistry, art and other courses at the K12 level.

    Magic Space is a project of Wuhan Zhonghui Zhengbang that focuses on early childhood education. Since April this year, Magic Space has successively released a number of cognitive card series products for children aged 2-7 - "Wonderful World", "Fantasy Forest", "Dr. Tu" and so on.

    This series of products integrates AR (augmented reality), graphic image recognition and other high-tech technologies, first of all, let children use their imagination to doodle, maximize the development of the right brain, exercise the ability to hold a pen; Then parents can use their mobile phones or tablets to install their own software, align their children's works for recognition, and make the little pot friend's graffiti become an animated presentation; Little pot friends and parents can also click on the screen to interact with the animated characters, and the animation has sound effects and Chinese and English pronunciation, which is colorful and vivid.

    VR AR, as a force to be reckoned with, gives us every reason to believe that with the continuous upgrading and optimization of VR AR technology in the field of education, VR AR will bring more unimaginable possibilities to education and have an immeasurable impact.

  2. Anonymous users2024-02-06

    will change the way teaching is done.

  3. Anonymous users2024-02-05

    The applications of VR technology in the field of education are as follows:

    The general direction of VR interactivity is divided into: augmented reality (AR) and virtual reality, social VR, VR education, VR entertainment, VR medical care, VR design, VR business, VR tourism, etc.

    1. Augmented reality (AR) and virtual reality interaction: The combination of AR technology and VR technology can provide users with a more realistic virtual experience and make them immersive. For example, in the field of tourism, users can realize online guide guides through AR technology and virtual tourism through VR technology, and the combination of the two can better provide users with experience.

    2. Social VR: Establish a virtual social platform in VR, so that users can interact and communicate with other users through VR technology to achieve virtual socialization. Such as VR chat rooms, virtual game scenes, etc.

    3. VR education: Through VR technology to simulate real scenes, users can learn and practice in virtual scenes, improve learning efficiency and talk interactivity, such as VR laboratory, VR training, etc.

    4. VR entertainment: VR games, virtual theme parks and other entertainment applications can allow users to immerse themselves in the game world and feel the strong interactive fun.

    5. VR medical treatment: The application of VR in the medical field has a wide range of application prospects in post-traumatic emotional and psychological disorders, pain control, physical training, etc.

    6. VR design: The development of VR technology has given birth to the emergence of VR-based design software, such as VR drawing, VR modeling and other software, which can provide designers with a richer design experience and interactive design platform.

    7. VR business: virtual shopping, virtual exhibition halls, virtual investment and other commercial applications have long become the representative of VR technology in the commercial field. VR technology serves business through a virtual environment, which brings convenience to improve promotion efficiency and reduce sales costs.

    8. VR tourism: VR technology combined with tourism can provide tourists with a more realistic travel experience, break the limitations of time and space, and achieve seamless tourism interaction.

    Interactivity of VR technology:

    VR technology is undoubtedly one of the representatives of innovative technology in terms of interactivity, and the future direction will be more diversified and personalized. The development of VR technology has brought great changes and opportunities for innovation to our lives and work. We need to adapt to it, to create it, to develop it with a positive mindset to make our lives better.

  4. Anonymous users2024-02-04

    VR technology is very helpful to improve students' learning, and with the continuous development of VR technology, more teaching scenarios can be combined with VR technology in the future. The visual "immersion" and interactivity brought by Yichuancheng's VR technology enable students to observe and learn immersively. It is one of the direct applications of VR in the field of education to allow students to learn repeatedly in the virtual environment, break the traditional teaching mode, and teach in scenarios, so as to solve the problem of lack of teaching resources.

  5. Anonymous users2024-02-03

    Generally speaking, VR education is on the rise, especially in recent years, everyone's awareness of VR has increased, and the achievements made by Meng Ke in the field of education are also obvious to all, so VR education is bound to become the main way of education in the future. VR mainly uses virtual technology to allow students to immerse themselves in the real virtual environment, experience immersively, and acquire real knowledge.

  6. Anonymous users2024-02-02

    What the world needs more in the future is creative talents, and the isand box ar sand table course allows children to create and experience by themselves, which has a great role in promoting the development and improvement of children's creativity.

  7. Anonymous users2024-02-01

    AR education is a completely new field with the rise of AR technology, which has brought new breakthroughs to education. Arseek makes knowledge more visual and concrete, and it can be said that it has many significant advantages and contains great potential.

    First of all, instead of isolating the real classroom from the students, Arseek is able to merge the virtual and the real, using augmented reality to enhance the classroom scene. In the eyes of students, the classroom and virtual objects coexist, reinforcing or complementing each other.

    Arseek superimposes abstract learning content in the real world, making it visual, visual, and intuitive, improving students' understanding of abstract concepts and micro phenomena, and improving learning efficiency and effectiveness.

    Second, the Arseek curriculum resource library is constructed according to the compulsory education curriculum standards and the teaching requirements and teaching objectives of the "Mathematics" and "Science" textbooks for grades 1-6 of primary school, and has passed the strict review of the education department, which is diverse and authoritative. The resource library will also be updated with the update of course standards and textbooks, and will never lag behind in synchronization with educational resources.

    Third, Arseek allows students to be exposed to virtual models to enhance the learning experience, making teaching interactive, content interesting, and visually innovative. At the same time, students can also interact with virtual objects, assisting students to explore and research deeper knowledge in an interactive way.

    Fourth, Arseek is extremely easy to install and use, just connect the capture device to the electronic whiteboard or all-in-one machine to upgrade the ordinary classroom to a smart classroom. The interface of the teaching system is simple and clear, easy to operate, and teachers and even students can get started very quickly.

    In short, AR education has many advantages that are different from traditional education, and it has also brought new breakthroughs to education. At present, the industry attaches great importance and attention to ARSEEK, although the popularization of AR education has just begun, but I believe that ARSEEK has the power to change traditional education.

  8. Anonymous users2024-01-31

    When the teacher talks about marine life, a giant blue whale leaps out of the screen, and the students let out an exclamation. "A few years ago, the ** program that was widely circulated on the Internet outlined the cool appearance of future education.

    Today, in the classrooms of primary and secondary schools in Shanghai, this "classroom of the future" is slowly becoming a reality. The reporter learned that in Yangpu, Fengxian and Songjiang districts, AR (augmented reality) technology has entered the physical education and English classrooms of primary and junior high schools, stimulating students' interest in learning and innovating evaluation methods; In secondary vocational schools in Shanghai, the emergence of VR (virtual reality) technology allows students to have "zero distance" contact with the actual work scene, which greatly improves the learning effect.

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