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I think you have a lot of problems with the positioning of your professions, Blizzard's design is more balanced for each class, and from the questions you raised, I think your questions are mainly in: can Xiao D do a good job in terms of output in addition to being an excellent **.
This is really going to be compared, dps, dz, fs, lr....How can Little D be compared? Don't say anything about the little D I've seen or how about the little D we'll be equipped with JP The little D who is equipped with JP may be able to catch up with the main output class of equipment general, provided that the JP is equipped!
If you compare it, you should also compare it with the output class of JP equipment.
I'm not saying that a small D can't output, but I just want to say that as a druid, the most important thing in how to become a good and successful druid is not to look at the amount or output, the most important thing is to find a good position in the team, which is very successful.
Unconsciously talked a lot of digressions.,I think balance and wildness have their own advantages and disadvantages.,If you want to compare, I still think that wild D is better than balanced D.,Because wild D can be used as a substitute for ZS to pull the monster; But if balance D is used as output, the biggest problem is not the output, but when you OT, little D doesn't seem to have the skill to reduce hatred, right? In this way, not only will their survivability be poor, but it will also easily lead to group annihilation.
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Each has its own merits. The advantage of wild D is that it can not only tank but also DPS, so when fighting some bosses, you can use bears to pull mobs, and then cats to output. Such as Kael'thas, Lord of the Deepwater, and so on.
And his 5% explosion, 6 seconds explosion and 4% blood, resurrection, and activation are all of great help to the team.
Balance D is greater than DPS in team support, and generally the balance output is already very high in the top 5, and the elf fire and 5% explosion have greatly improved the team DPS
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Wild D, Balance D is too rubbish, can't hurt pretend.
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In general? In fact, it's how you like to play the profession of Xiaode. Xiaode's profession is very versatile, although it is not refined, but it is also strong.
Xiaode's AP Pull Monster Start-up Speed Effective ** Amount At the level of the same operation and equipment, it must basically exceed that of other professions. But when it comes to it, the difference between wild virtue and balance is the choice. Yede is fast in hand-pulling, and the hatred is stable, and the group pulls have an advantage.
The balance of German output is strong, and it will not be bad with dot dps, and it is also possible to play dps. If you like output, you can balance, and it won't be too difficult to get started with wild and balanced play, so you can practice slowly. So if I recommend it, you can play balance first.,Although Yede pulls the monster steadily, it's also good to experience quail first.。
Trouble, thanks!
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You want to play FB?You want PK?
Leveling bird d and wild d can be 2 I have experienced that the leveling speed is almost the same!
PK is generally milk D and bird D, but bird D in JJC will definitely be set on fire first, and ND is the most YD thing in JJC, and it can't be killed.
As for the next FB, the DPS of Bird D is still quite fierce, and Wild D is divided into bears and cats, and cats generally only have a place for you in RAID.
And the bear's words are a t, depending on what you like, how to play, I wish you a happy XD road
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No one is better, right?
The general leveling bias is towards the wild D
The current bird d is still a bull, of course, the wild one is also very good, and the position of the t is still there.
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Belch. Look at yours"Okay"How is it positioned?
Okay"It's the most connotative adjective in the world.
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If you want to be a t, of course, it's a wild virtue, and if you output it, it's still quail high, and it's a very powerful legal aoe!
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Yede fb don't thank you balance want to thank you.
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Balanced Virtue Balanced Virtue has a high output.
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I don't know if you're asking about leveling or dungeon or pk
If you level up, it must be wild d fast and the ability to fight monsters is very strong Fight 4 or 5 monsters before stopping once And you can add blood to fight monsters without Fei Lan Balance d upgrade is very slow One is that the equipment is not easy to get and there is the ability to fight monsters Fei Lan is old and has to rest.
In the case of the dungeon, Balance D basically has no position 5 people FB Balance D is not controlled Occupies a DPS position All basically no one wants 25 people FB Balance D equipment is a disadvantage Leather armor has very few magic damage outfits So Balance D has to compete with FS SS to grab magic damage outfits, so it's hard to mix.
Yede's words are much easier to mix, 5 people as T and 25 people as secondary tanks, and the equipment is easy to get and there are many positions.
PK If you are a single p, the balance d and wild are very weak, of course, if you are very equipped to suppress others, it is also very strong, and the arena is also very strong, and the balance d and wild are not in any position, only milk d··
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Balancing D and Wild D depends on personal preference.
Because D who plays reply loves to play physical professions.
Most of me am a balanced D, because the current copy of Balanced D JJC is not perfect, so many people are not optimistic.
The output balance d of the quest will be limited by the battery life.
Balanced D in JJC can only be combined with a specific combination to hit a high score.
Wild d's copy has now been perfected.
You can output anti-monsters.
The number of wild D in JJC is also higher than that of equilibrium D.
But the number will definitely be lower than the reply d. = =
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Wild D upgrades quickly and has strong personal survivability. Balance D is not suitable for oneself alone.
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Balance D should be enhanced in WLK, but I say that XD has too much gear, and I'd suggest it be a single one, or the bag is definitely not enough.
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The battlefield is unmistakable, the goo itself is not a crispy, it is highly flexible, and it is a long-range, it is not easy to be set on fire, and the outbreak itself is also high. There are many people on the battlefield, and the star surge triggers the bar, and one biu is more than 100,000 yuan.
Yede can also fight on the battlefield, but because Yede is not fierce, K-head ability is not as good as Goo, which is somewhat a pity.
22 It is better to be wild. Yede can play many combinations, and his flexibility is higher than that of Goo.
In the arena, Goo Goo is generally a combination of magic knives and thief chickens, which play the role of auxiliary dps and pseudo-milk. If you have a chance to biu a few times, you can only run the milkman if you don't have a chance.
There are many choices for wild virtue, you can hunt the double DD of the wild thief and the wild punishment, or you can take MS QS** to fight. The biggest advantage of Yede itself is that it can run, and it is very simple to stick to or around people. In addition, the damage over time is very sufficient, and the control and survivability are quite good.
It's that the anti-control ability is weak, and you need your teammates and your own position to make up for it.
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Bird De, there is great love at the moment! Very strong and tough.
78783 virtual trading platform The handling fee is ultra-low, with a minimum of only 3%.
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Now the quail is more fun than before after the revision, but the puppet still likes wild d, and prefers to do t, hehe.
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Now it's a bird, it's very tough, and now YD FB wants very little, and PK is not as good as a bird.
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Quail is playful and has a strong DPS
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Yede can beat the punishment riding, and Yede's DPS is quite high.
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In addition to hunting his father, Yede is easy to hunt!! The balance is amazing, just eat and hunt dad, and it is not easy to fight other professions.
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In terms of pvp, I personally prefer Yede,
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This version of Yede is a relatively inexplicable profession.
Idol of the goddess of the moon.
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