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I think that if this game does not have **, it can hit the king at the highest. Because this game mainly relies on the player's operation, it has nothing to do with whether the hero has ** or not.
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Glory of the King, Glory of the King, this game has no ** big impact if it is single-row, because the bonus of ** is only 10 points of attack or ten points of magic strength or 100 points of life.
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I don't think there's a direct relationship between rank and **, if you're strong enough, you can reach a high rank even if you don't have **.
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To be honest, unless you have a few very good friends and are very good at cooperating, don't mess up the match, it takes time, and you can't rise at all.
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I wonder what rank you can reach without an inscription.
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Rank rules. The qualifying tournament is divided into six ranks, namely Stubborn Bronze, Order**, Glory**, Noble Platinum, Eternal Diamond, and the Strongest King. The first 5 divisions all have 1 to 3 and 3 minor divisions.
All players who enter the strongest king will be ranked on the whole server according to their strength.
Settlement rewards. The strongest king: 3000 diamonds.
Eternal diamonds: 2000 diamonds.
Prestige Platinum: 1500 diamonds.
Glory**: 1000 diamonds.
Order**: 500 diamonds.
Stubborn Bronze: 300 diamonds.
Regarding promotion, relegation to Lu Lao, advance to the stage, and demotion to the stage.
In the full star state, the corresponding promotion or promotion stage match will be triggered, and after victory, you will be promoted to the excavating level or enter the judgment stage and get one star; Relegation or relegation matches are triggered in sporadic conditions, and relegation or relegation matches are triggered after failure. After being promoted to the rank of the strongest king, you will not be downgraded; The Bronze rank does not drop stars. You can buy a lot of ** one hero.
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S8 King Da Lenient Glory can be won in any rank**.
In previous Seasons, the Seasonal Reward rules were based on the rule that all Ranked Players and above would receive them, but after the S8 Season, the reward rules will be changed to those awarded after 10 or more Ranked Match wins in the current Season. That is, if you win 10 or more matches in the current season's Ranked Matches, regardless of the rank, you will immediately receive Season** rewards.
This undoubtedly greatly reduces the difficulty of obtaining the season, so that some novice players whose strength cannot meet the rank requirements for the time being can also obtain the season, and the S8 season has become a benefit for players.
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T0: Da Qiao, Guan Yu, Zhuge Liang, Li Bai, Luna.
T1: Shooters: Marco Polo, Huang Zhong, Sun Shangxiang;
Tanks: Zhong Wuyan, Lu Bu, Xiahoudun, Liu Bang;
Mage or Auxiliary: Ying Zheng, Ignorant Fire Dance, Jiang Ziya, Xiao Qiao, Diao Chan, Taiyi Zhenren;
Assassins or warriors: Zhao Yun, Yang Jian, Lanling Wang, Tachibana Youjing, Miyamoto, Na Ke Lulu.
S7 Season Score Heroes:
First of all, Da Qiao is very strong, there is no doubt about this; secondly, Zhuge Liang and Luna are still strong, with super high output and grasping ability; And then there is Guan Yu, who has always been a very strong hero. Players practice these heroes well, and I believe that they will be able to score quickly in the S7 season!
Just play a game and have fun.
Send Di Renjie Magician ** permanently! 888 gold. As well as 488 gold coins, 80 inscription shards and 70 diamonds per week!
There are 215 in total**.
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There is no hero with the highest ceiling in "Honor of Kings", and the heroes are constantly updated, and there is no highest statement. Now there are nearly 100 heroes in the game, and there are some of them that are more difficult to operate, such as Yuan Ge, Luna, Li Bai, etc. However, there are also some seemingly ordinary heroes who can play a high ceiling, such as Monkey, Zhu Bajie, Xiang Yu, etc., and they can be applied even in high-end games. >>>More
Double row is the easiest, the cooperation between two people is the best, the third row and the fifth row are two camps that cooperate with each other, the opening rate is particularly high, at this time, it depends on the better and more tacit understanding of the lineup over there, it is difficult to reach a consensus with teammates in a single row, and it is more difficult to cooperate.