How should HUM be played in Warcraft 2v2

Updated on Game 2024-03-18
26 answers
  1. Anonymous users2024-02-06

    It is advisable for you to switch allies. Because HM and NE are not well matched. The reason is that your heroes can't cooperate with each other, and the troops, especially the 1 and 2 main classes, can't effectively organize attacks.

    For example, you DH, he AM, you ACHis FM, AC FM is slow, without beating, AM is the same, only DH is on top, so DH is under a lot of pressure. If the NE soldier is replaced with HT (Huntress), then the 2 technology is slow, and it can't be topped, and it can't match the ** time of the 2 HM.

    It's hard to get to 3 books.,It turns out that either the opponent scores.,Or the opponent's hero level is very high.,Because ne is difficult to play without 3 soldiers.,And hm is difficult to top 2.。

    However, if you don't change allies, we recommend that you 1 ne+orcReasonable construction is key (even if it is DH+BM, come to your house, if you don't build well, your elf will hang all up!) You come out with a maximum of 2AC+DH, and other heroes will definitely press you when they come out.

    So you can only defend with speed after leveling up the ancient tree, use buildings to delay time as effectively as possible, let your allies score, or play a level 3 amWhen the time is ripe, go to counter-suppression.,If the opponent suppresses hm,Then you can be happy.,These 2 poor consciousness.,At most, you can only put level 2 AM (out MF speed is critical.,It should be just level 2 They came.,Tell him to pay attention to the water element and don't be exploded by the elves) TP used up (go back to your house in the city).See how DH and BM hit HM fully enclosed HM building!

    When you get to 2, you'll explode the fawn. Out of a neutral (if not, the white tiger came out to learn the aura) with preservation, small blood card slot to protect her (very weak).

    The opponent is a double UD, haha you can laugh wd plus mf, speed refining. See if the double ud top can afford it!

    Same as above. The opponent is a double ne, you can also laugh, you are still the same, speed 2 (look at what the opponent is out, if it is explosive ht, you have to make up 2 tree towers, hm also make up for points and make up some muskets), hm told him to rest assured to open the score, you are in the 2 book to explode deer (called the opening of the hm to give money).You will find that after HM reaches 2 books, your advantages will expand step by step.

    Recommendation 2The landlord has time to take a look at the offensive and defensive table of Warcraft (easy to find here).Only after reading can we organize the arms reasonably and effectively.

  2. Anonymous users2024-02-05

    Generally, the change of ne is to explode the huntress ud is to explode the small g or the spider ghost hum....This and this don't know the amount anyway.

    2v2 Explosive 9 is king.

  3. Anonymous users2024-02-04

    There's nothing to say 2v2 explosives are king Of course, this sentence is true when there is not much difference in strength with the opponent.

  4. Anonymous users2024-02-03

    One is responsible for exploding ice, and the other is responsible for generating scientific and technological troops.

    You are ne you are responsible for the early explosion of the huntress, hum sheng two out of the small cannon, play ne is very cool.

    The premise is that you are all at the same level.

  5. Anonymous users2024-02-02

    Habit 2 Ben buy neutral, with a tower in the tree, direct tr

  6. Anonymous users2024-02-01

    Of course, spider flow is the first choice for undead 2v2, whether it is in the early or late stage, the spider class is the mainstream class. Soldiers are dead, people are alive, and if your allies want to send high-level soldiers, you have to use your soldiers to contain them, so that your allies have enough time to send troops. As for the two Terran tr, you shouldn't be afraid if you don't die, you have a skull stick, there must be more soldiers than your opponents, they use hills, you have to protect your heroes, as long as their hero's magic runs out, it's nothing, your allies make a dh in the dark, smoke their demons, use elves to explode their demons, how many demons can they have!

    Your hero is surrounded, go back to the city immediately, your ally's moon well is only for the hero to drink, you still come out of the spider, the spider point tower is very fast, start not to be strong, start to try to consume their soldiers, their hero's HP, as soon as you have the opportunity to point their tower. As it slowly depletes, you have more and more skeletons, and what are you afraid of at that time?

  7. Anonymous users2024-01-31

    UD and NE are generally ZZ flow with the white tiger female column, the sea girl column in front of the anti-zz back output.

    He starts with the early female column of NE and gives you 100 gold to let you put down the altar early, so that the DK can come out early.

    The task in the early stage of UD is DK practice 3

    The white tiger was pinned down in the early stage of NE.

    In the middle of the NE does not rise technology out of the population of 50 women column stopped.

    Give UD or buy a group supplement for yourself before the excess.

    UD is developing technology and rioting at the same time.

    With UD's technological and economic advantages, it is generally not difficult to win the game, if the opponent is two hum UD or G stream start well, ne with DH with AC start, BR put at home, generally MK's tr is very easy to defend, elf blast MK magic, DH learns to dodge, well water, br keeps replenishing, and skeletons are endless.

  8. Anonymous users2024-01-30

    If you want to prevent TR, you should have a variety of trees, TR Ne will be planted in the Ne house, Tr UD will be planted in the UD house, and you can consider taking the summoning flow if you are ne. . . Because it's ud ne ud out dk early small g flow,ne first water well then br then ba,out of 3ac and then summon dr with ud's skull staff anti-tr is still good, ac must keep out.。。。

  9. Anonymous users2024-01-29

    The Immortal Spider Stream is unique in the world and you go online to see about the W3 championship.

    There are many ways to play, depending on your preference, in fact, playing W3 is important to the terrain, choose a slope or choose a small opening.

    Spider ambush first = he rushes over, spider rises, don't say double hills, 10 hills are all killed.

  10. Anonymous users2024-01-28

    2v2 My way of playing is that the two soldiers will directly kill him, see who dares to climb technology, double demons, and burn the small universe.

  11. Anonymous users2024-01-27

    If you want to hum to 2v2, it is highly recommended that you find an ally of ORC, early violent musket, ally died violent big G, his wood is brushed to you in addition to building, because big G does not need wood, the hero is a paladin and an old cow, both ascend to the aura, the old cow can also be trampled on the first rise, and when both sides have half a team of soldiers, I believe that the other family should still be developing as long as it is not a violent soldier flow, at this time you can choose to press a wave, or practice the section first, the big g top, the musket shoots, do not rise 2 first, the musket rises to attack, and the big g rises to a defense, This can withstand the other party's harassment leveling, if the other party is DH, ignore him You can have a few more by the way, a wave of pressure over, get one first, and the rest is not a problem Question: Can this tactic prevent the enemy's TR

  12. Anonymous users2024-01-26

    The Terran infantry flow rate to open the mine, the night storm huntress to help you guard the mine, during which you have to pay attention to upgrading technology, directly run 3 out of the three heroes of the griffin dragon eagle, the dark night behind the storm bear deer.

  13. Anonymous users2024-01-25

    In the early stage, your friends double barracks violence AC or HT, cooperate with your TR. In the mid-to-late game, you add a musket and a witch, your friend has a bear in front of you, and a deer. You try it, :)

  14. Anonymous users2024-01-24

    The first is the violent hunt + infantry to TR, the second is to explode the hunt + musket to suppress and open mines, and the third is the technology route, bear + a large number of small cannons.

  15. Anonymous users2024-01-23

    I'm hum. The Terrans have no future.

  16. Anonymous users2024-01-22

    1、orc+ne

    2、orc+ud

    3. The double Ne alternative double HUM starts with two MKs

    When he saw the right queen, the hero asked him to take out the TP .........

  17. Anonymous users2024-01-21

    If the hand speed is not high, there is only a surprise victory, hills, holy knight griffin cage 2 built, griffin plus dragon eagle, infantry sea transition stage, if it really doesn't work, help teammates level up, don't walk around, put shoes on the hill after dark. Out as many knights as needed. Everything is ok!

  18. Anonymous users2024-01-20

    Now let's talk about the overall idea, 2v2 pays attention to rushing together, and retreating together.

    Details: Humans use sky flow to suppress beasts.

    Beasts can consider a 50 population combination or let the human race help carry it in the early stage, and the bloodthirsty bull head flow above the later stage is the safest way to play.

    I'm talking about an adventure.

    The beast double barracks out of the big g (infantry).

    People are a panacea or a knife stream.

    If you're lucky (there are no or very few defensive buildings in the opponent's base), the win rate is 7 percent, and the speed is about 15 minutes faster to solve the battle, but if others have towers at home, then your win rate is 3 percent (at this time, you can consider using chaotic ore flow to remedy the economy).

    Note that if there is an immortal, you must not fight the immortal first, the undead family has a "carpet", where your soldiers cannot naturally heal, on the contrary, the undead soldiers will recover their health quickly, so it is best to put the "first battlefield" in the beast's house.

  19. Anonymous users2024-01-19

    I think 2v2 is all about thugs and coordination.

  20. Anonymous users2024-01-18

    Preemptively, wait for the friendly side to kill any enemy at will, and the other will definitely be saved, and take advantage of the lack of soldiers to succeed in one fell swoop.

  21. Anonymous users2024-01-17

    1: Out of the BM don't level up first go to the side to grab experience from the mob If the opponent finishes practicing, kill the elf or farmer or harass the ORC's home or follow the other party.

    2: Fast-growing base There are 3 big gs at home to practice the monster at the door BM is best to buy shoes, and Xianchen must buy unless the other party is 2 hum

    3:2 When Honsheng is good, you and your allies just go to the tavern, recruit neutral (Flame or Naga or Whatever you want) and then focus on NE and ORC, at this time they just have a good base, mainly play 2 Ben buildings such as the Ancient Tree of Knowledge and the Beast Pen.

    4: Basically, this wave has laid the foundation for victory in the past, but it doesn't necessarily crush them.

    5: The purpose of suppression is 1 to prevent them from harassing you 2 to delay the construction of their 2 buildings.

    6: If you do all the above 5 points, you will not be far from victory, but the most important thing is to operate and cooperate tacitly.

    My friends and I often win at 22 o'clock, and sometimes we don't lose a game in the afternoon. Of course, although it is in Haofang Hebei 01 But my friend is really a rookie, so I often win I have time to learn id: Beast blood boiling!

    Friend's ID: Ghost blood boiling!

  22. Anonymous users2024-01-16

    Pay attention to 2 families to fight one. One side sent troops as a meat shield. One side provides the DPS output. Then gather forces to attack one first.

  23. Anonymous users2024-01-15

    I often play 2v2 with friends in Dark Night's I Am a Beast.

    I feel that the gameplay of the answers to a few friends is not suitable for your combination first of all, it should be out of MK, out of AM, if your operation and elegance are not very good, it will be difficult to live. The Terrans don't come out to level up, leave their homes at an intersection, a holy tower and an arrow tower. If the position on the LT is not good, it is not recommended to open the mine, if we play the combination of man and beast, the other party will dismantle the main base of the mine.

    I can't hold it early open. 2 copies can be opened. It's hard to say anything else, if you beat us orc plus NE, people will have a small number of mages over three, 3 is the royal road of 2v2 people, small cannons plus nineteen, and the ground will be handed over to the beast.

    MK must be fully equipped. Who fights whom.

    If you play 2v2, you must pay attention to the first 7 minutes, rush 3 books, don't think about what muskets, Wan Jinliu, because the opponent's soldiers are too good to hold on to the lack of blood.

    TR with orc,BM comes up without leveling.,311 at the door to the friends of the 2 bar.,The whole line goes to the beast's house.,Go to the 2nd and 3rd holes.,Big G4 to the friends to upgrade the three.,The 3-level MK is very bt.。 In the middle of the game, 2 can be more and the wolf ride does not use the flying dragon (luck is not the key to the game), the last 4 of the white bull is on the line, and 3 cows are born. Don't rush, because partnering with people is still dangerous in the medium term.

    This is my personal opinion, at least you can use this to play NE and ORC! I'm most annoyed by this.

  24. Anonymous users2024-01-14

    Don't rush to build a barracks at first, first get a lumberyard, explode the peasants, and attack an enemy with your allies to annihilate him, and even if the remaining enemy won't retreat without a fight, you still can't jump one against two!

  25. Anonymous users2024-01-13

    Terrans don't use old peasants to build alone, build multiple together, increase speed. Humans and immortals, or orcs, work better together. The beast tribe is fierce underground, and the human race is building some griffons.

  26. Anonymous users2024-01-12

    2v2 hum and orc,ne are good choices,And UD is just can't use his C or your paladin to add blood to the other party.,There's a certain disadvantage.,2v2 operation is not as tense as 1v1.。 If you play, you can relax a lot.,So there's still a lot of 2v2 people.,I'm also a 2v2 player myself.。。 If you operate, you will mainly practice in 1v1 and take a look at the master's SP.

    The operation is mainly to look at yourself. It's useless for others to talk about it, and I believe it will go up if you practice more. The main thing is actual combat.

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