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I'll give you specifics, and from my personal point of view, I think there are several reasons why NE does this:
1.Needless to say, you should understand that the speed of technology is very fast. Therefore, the time for the appearance of senior soldiers is also very fast.
2.Troops,Cost-effective This I want to have experienced with ne who has played-。 -Xiong Jialu's cost performance is too high, no matter how you fight, you can have his use.
3.Forming speed, that, the construction time of the bear is really short-. -- So, the whole army will be formed very quickly, which means that the soldiers will come out very quickly.
In the case of such a cost-effective + molding speed + technology speed, if I break out the more quantity, the more advantageous it will definitely be It will definitely occupy the initiative on the field, a buck with a population of 60 will only win if there is no mistake in the mixed take-out of the 80+ population of the human race. Therefore, NE3 knowledge is precisely valued by this, and the super strong bear and deer are used to fight the time war.
However, I don't think that under normal circumstances, 3 knowledge will be more than 2 knowledge, because the economy is certain, so I think they must have allocated the economic utilization of both sides in advance to do so.
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2v2 should be quite cooperative. 3. The ancient tree of knowledge shows that the army is going to fight violently. This also requires a certain tacit understanding and consultation with allies. For example, 3 knowledge of ancient trees, storm fawns. If the allies were ud, they might be 3 slaughterhouse violent haters.
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Send troops to climb technology as soon as possible to make the bear deer flow take shape.
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It is estimated that it is three slow books to explode In fact, the sea of deer is very powerful, at least it is very hurtful to destroy the ice dragon.
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In March this year, the 22 combination of Moon and Gruby won the championship in the WCGL league with a winning record, and the strongest combination of 22 in WAR3 is NE plus ORC, and there is a battle report on Volkswagen Software 10 at that time, if you are interested, you can check it out.
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2v2 I use ne to like ht to start 5-6 ht suppression play in the early stage, and then open the mine, the mine is good, the basic 2 is good, and then the chaotic mine 2v2 is to play with the match.
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There is no change in the strategy of dark night + orc, mainly to suppress harassment, the most conventional is the early DH+BM with HT+big G, the middle NAGA + SH continues to suppress, the orc panacea + NE pure deer, the later NE50 population and consider mining, and give resources to the beast clan 80 population; The common changes are in the early stage of Ne out of KOG with BM, and in the middle of Ne out of three distances.
The combination of NE+UD is HT+ZZ, which is suppressed after the first group supplement.
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If you don't die, it's better to ht+zz
In the case of orcs, it is better to have AC + infantry.
Me and my classmate (he doesn't die) 2v2
Generally, it is AC + small G to bear + zz
There have been horned eagles, heavenly ghosts, ice dragons, qml seconds, heroes used hehe.
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Night elves can match orcs and immortals, but I personally prefer orcs (although I use ud), because ud and elves are both late-stage cows, and the early stage is too fragile.
Almost everyone is a blind man + a cheap saint, commonly known as the double knife stream. These two heroes have too many things to do, not just to go in and cut down the peasants, because as LZ said, the Demon Sucking Tower is really too painful to beat BM. These two heroes pinched each other invincible in the early stage, cooperated with the two heroes in the middle stage, and didn't say anything about killing the heroes:
Small Y change, Naga slows down, DH pumping, BM chopping, what hero can run? It is also comparable to the Terran + immortal hammer NC multi-kill streak that can be compared to this. Second, BM and DH are both heroes who don't need a lot of rank.
There are many 2v2 people, and it is very risky to practice separately in the early days, while BM and DH do not need to be too high to pose a great threat to each other's MF and heroes, especially DH, which claims to be the only hero who can use a low level against a high level. On the contrary, if other races, UD's DK is equivalent to the level, level 1 is equivalent to a waste person, level 2 to save spiders is still not over, and it can only be used handy when you get level 3; How many water elements can be put in Terran AM1 level? Even if it's a WD in the dark night, it's a hero that can only be used at level 3.
BM is not the same as DH, BM bought a headband and shoes, and the hero can be hacked to death even if it is DK, DH's demon sucking, the early days were too BT.
In terms of troops, the combination of these two races is the most reasonable. Whether it is an orthodox wolf riding big g with a fawn or a headhunter with a hunting woman + bear, it is a strong long-range and strong short-range. The two races, there is harassment, there is suppression, there is demolition of buildings (wolf riding), there is output (needless to say), there is meat shield (needless to say), there is supply (small y or bear), there is anti-magic (fawn), there is second hero (mentioned earlier), this look, very balanced and complete, so very powerful.
Moreover, there is almost no military vacuum, and before the early female hunters came out, the orc big G and BM were very strong and able to protect. Since then, it has always been saturated with troops, and the opponent has seamless access. Unlike ud with elves, the huntress over there came out late, the spider hero here came out late, and the soldiers were not fast, and in the early days, this would be equivalent to a single race against a double race, which was naturally very fragile.
To sum up, 2v2, NE (huntress + fawn, DH + Naga) and ORC (wolf riding + big G, BM + small Y) are king. There are other NE (AC + Deer, White Tiger + Naga) and ORC (Headhunter, Single Bull Head), dual aura ranged troops, these are all in the nature of ultimate, not common tactics.
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You can play the obscene stream The hero is Ultramanga Blind Hold out the Wyvern plus the horned eagle and the chimera (the enemy intends to use the air to fight you, you can also produce some bats) A little bit of scale is crazy mf It feels almost the same orcs buy a fast base to open a mine The elves also open a wave to suppress a poor air defense (preferably elves or not dead) to hit hard Can be killed and absolutely not disabled Even if he can't be killed, let him never be at peace You have a mine Use the mobility of the air force to pull the enemy's battle line Victory is yours! There is also a trick for elves to give beast resources tr can also be used.
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Bomb the huntress in the dark, and explode the spider without death.
Slow technology, crazy suppression in the early stage, violent flow.
vs opponents below level 5 are basically no play.
I often use this trick with my friends.
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What is said upstairs is not practical, let me teach you to deduct fewer points and more points if you try to play with the advanced ones as much as possible. And they are generally better than themselves, and they can learn a lot. Warcraft doesn't have any fixed tactics, the key is to be improvised.
In 2v2, you can generally fight like this. Direct dog flow starts, DK comes out and takes 3 or 4 dogs to the opposite slaughterhouse, harasses, drags time, and directly 3 books at home. After 3 books, it is generally exploding mad dogs and destroying.,Lich with a corrosive ball.,This wave is very fierce.,It's also very critical.,It's best to match it with 2 group supplements.,After the dog dies, continue to turn the ice dragon.,zz can be.。
NE's words are generally out of DH, DH is still harassing, and when you encounter the undead and the Terrans, remember to bring a few elves to explode, especially for the early stage of the Terran fast mine, the elves should go to the card farmers, the water blasters, generally if you can explode 2 elves, the big point of the Terran is basically difficult to practice. ne2v2 are out of the small road.,Allies are out of the meat shield.,2 After this book, find an opportunity to open a mine.,You can keep pressing and fighting I hope the landlord can add me The id of the free to play together vs is idd0060 It seems to be level 14.。
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Immortality and Night.
In the late game, undead 3 heroes + night heroes.
The later stage should be very fierce, out of the ice dragon, whirring.
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I also have a cooperative tactic when my classmates and I are cooking.
It's super easy to say.。。
A group of NE and ORC should be very restrained in the early stage... ne home to put a bp,(very important,ne home defense is relatively weak.。。 )
DH and BM go to each other's family together to harass,Note that it's a family.,2 people cut farmers or some fragile buildings together (such as those under construction.,For example, the BO of the beast clan),If others save back, they will cut soldiers together.,There are definitely not many soldiers in the early stage.,At this time, the hero must operate well.。。。 Come on with a hero's operation.
At the same time, don't forget that the family has to send troops.,ORC about 3 to 4 G,Ne,3 huntresses...
It's easy to fight after the second book.。。。
Orc wolves ride white bulls.
ne bucks.
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It is recommended that you do not practice ORC and Ne have to cooperate, because their strong period is after 2 Ne Storm Deer ORC panacea, this combination can be played and consumed, and it is not a loss to set up a formation, but if you are not harassed in the early stage, this combination is very brittle, especially NE.
It is recommended that you practice NE+UD of the Storm Huntress and Storm Spider,The combination of these two classes is also quite sharp.,If you don't have much confidence in your own operation, choose White Tiger and DK to get a double aura.,Directly 1 book A flat each other.,It is recommended to look at the video in terms of construction order.。
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Well,Different maps have different tactics,Especially for hum,The big picture can be considered for fast mines,Small maps can be considered rush,In addition, Hun also has a trick of gold oil,As for the cooperation with ORC or NE,It depends on what tactics you have,If you are a speed mine,Then your partner must have soldiers in the early stage,Otherwise, it is difficult to carry,If you use gold oil,Then your partner can jump two books,Climb technology。。
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It's cool to go together to play 22 to open TR to build a black house, and after the Hum speed mine, directly cooperate with ORC or NE harassment, don't speed up the technology, relying on the army 2 to 1 is very advantageous. It's cool to walk together and fight together. In the later stage, there is money to directly send senior soldiers to push.
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There are many rookies in the battle platform 2v2, the strength of 2v2 is secondary, cooperation is important, and the races that 1v1 is good at can't see the advantage in 2v2.
I'm not good at 1v1 not dying and NE,But it feels better with UD2V2,If the level is low,,The violent soldiers will wake up.,I used to play like this when I was a rookie.,15 consecutive wins.,The opponent is higher than me.,But the low level of the early rush can't be seen.,Ne uses a huntress,ORC uses a big G,The opponent can only play the late stage of the tower.。
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Don't just look at the text guide, watching more videos will improve you a lot.
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After playing for a long time, you will find that Warcraft battles are an excellent entertainment, I used to like battles, but now I don't have more time to play because I am busy with work, I occasionally play 22, heads-up is too tiring. Playing 22 battles, you can play more tactics, it is recommended that you go to the platform that does not score points to play, so that you can really experience the fun of Warcraft battles, if it is just for points, then finding a companion to open a black shop is the king, passers-by fighting 22 basically can not accumulate high scores.
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Build your own room. It's about the same level as it.。。
What's the solution to this?。。 You yourself have to be allies with high-level people.
Not past vs. It's best to find a regular partner. That's more interesting.
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It's usually a familiar friend's partner, how do you find a wild man?
You can go to the QQ platform to try.,There aren't a lot of masters.,And Haofang,VS is much better than ......
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Get to know more masters and go with them!
Go to the QQ battle platform to play, and it is more convenient to play with friends on QQ.
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Ask your friend to open a black shop to divide it quickly.
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Warcraft is for entertainment, don't take the points too seriously, and now the HF and VS levels will not be too different.
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Go to the QQ battle platform to play, where there are masters who are very good.
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Lich, yes, but it depends on how far you want to go.
2v2 Tactics UD out zz ne out of huntress. There will be a better play.
But the early confrontation with harassment depends on the operation.
If the operation doesn't work, it's still dk+zz dh (or white tiger) + huntress, and you should pay attention to the formation when you start fighting.
Huntress top melee zz shot.
As soon as the heroes came out in the early stage, they harassed the family together. Disrupt the other party's planning steps. By the way, climb technology.
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No, ne starts, KOG and BM cooperate KOG's winding and BM's output Lich can't bear it at all 2v2 UD or DK start with spider is king.
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Archers and puppies are mainly based on each other's troops, theoretically 2v2, 2 people out of melee combat, one out of range, so that the fastest attack output during the battle.
In fact, the archer unit, if only 2 out of it has no value for defense, the piercing attack does little damage to the hero, and it is okay to follow your teammates if you level up, as for the puppy, .........Can the undead start without ghouls, at least there are 2-3 wood-pickers, as for the attack, it's the same as above, if your teammates are Terran muskets, then you must be ghouls, if your teammates are orc infantry, then you're not out of ghouls to mess with your teammates.
You can put it in the store in the middle term, there is no fixed time, for example, if you are injured in the early stage, you can put it in the early stage, buy the eclipse back to the well water, if you play easily, you can get close to 3 books and then put it, buy balls.
If Dark Night chooses the Chimera at the end, then it depends on the teammate, if the teammate is pure ranged or has a strong anti-air ability, then your Chimera can be made, if the teammate is a ground unit, then you better not choose the Chimera, or choose the ratio of Dragon Eagle 2 and Chimera 1 to produce the Chimera.
It's a good match, you only need to be responsible for the safety of the sky above the orcs, the human races are all birds and beasts, and the orcs are all destructive on the ground. But the orcs don't have many powerful birds, only wind knights. One is responsible for the land and the other is responsible for the sky, so it is very good to cooperate.
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