-
You can check it out on the DNF Plus Simulator.
-
SP Simulator Plus Point Case:
Class: Beyana God of Fighting.
Rating: 70 Total SP: 7064
SP: 7060 used
SP remaining: 4
Mission gain: 900
Total TP: 23
TP used: 23
Remaining tp: 0
=Skill Classification】==
-element]--
Shadow Nightcat, Level: 1
-Summon] --
Contract Summon: Hedel, Level: 1
--Combat Magic] --
Sky Strike, Level: 10
Force - Sky Strike, Level: 1
Dazzling Launch, Level: 1
Magic Shield Enhancement, Level: 1
Dragon Flower Ba, Level: 1
Magic Shield, Level: 10
Fighting God's Will, Level: 9
Dragon's Tooth, Level: 5
Falling Palm, Level: 10
Shatter, Level: 5
Meteor Flash, Level: 5
Meteor Strike Combo, Level: 1
Dash Breaker, Level: 3
Dazzling: No attribute, Level: 20
Enhancement - Dazzling Pattern Enhancement, Level: 1
Transform into Beana, Level: 10
Glaive, Level: 13
Strike Meteor Hit, Level: 15
Gauge Pressure, Grade: 1
Forced-Shattered, Level: 1
Waltz stick, level: 5
Dazzling: Dark attribute, Level: 20
Dazzling Pattern: Fire attribute, Level: 20
Auto Flare, Level: 10
Mandatory - Wally, Level: 1
Stick Mastery, Level: 17
Mandatory - Falling Palm, Level: 1
Mandatory - Dragon's Tooth, Level: 1
Stand-in Strawman, Level: 1
Dazzling: Light attribute, Level: 20
-Devil's Path]--
Magic Star Bullet, Level: 1
Provocative Figure: Shu Lulu, Level: 1
-generic]--
Cloth Armor Mastery, Level: 1
Back jump, level: 1
Force - Backward Jump, Level: 1
Battlemage Leather Armor Mastery, Level: 1
Leap, Level: 1
Crouched, Level: 1
Source of Strength, Level: 3
Source of Intelligence, Level: 3
Intensive - Basic Skills Proficiency, Level: 3
Source of Stamina, Level: 3
Magic Crit, Level: 10
Physical Critical Hit, Level: 10
-
> plus point plan <<<
Classes: Magician > Battlemage > Beyana Fighting God.
Rating: 85SP: All 10770 Used 10760 10TP Remaining: All 36 Used 36 0 Remaining
qp: All 3974 Used 3490 Remaining 484dnf How to add points to the force method - general skill.
Backjump: Lv1
Crouching: Lv1
Base Mastery: Lv1
Leap: Lv1
Physical Critical Hit: Lv10
Magic Crit: Lv10
DNF force method two sense brush map plus points - personality skills.
Enhancement - Strength: Lv33
Enhancement - Intelligence: Lv33
Enhancement - Hit: Lv20
Enhancement - Physical Critical Strike Chance: Lv8
Enhancement - Magic Critical Strike Chance: Lv8
Enhancement - Attribute Enhancement: Lv13
dnf force method two sense brush map plus points - ordinary skills.
Shadow Night Cat: Lv1
Contract Summon: Heder: Lv1
Sky Strike: Lv1
Dragon's Tooth: Lv1
Magic Shield: Lv10
Stand-in Straw Man: Lv10
Falling Palm: Lv22
Magic Star Bullet: Lv1
Provocative Figure: Shu Lulu: Lv1
Battlemage Leather Armor Mastery: Lv1
Combo Mastery: Lv1
Dazzling Pattern: No attribute: Lv36
Spear Mastery: Lv20
Waltz Stick: Lv1
Dazzling Pattern: Light Attribute: Lv31
Auto Pattern: Lv10
Dazzling Pattern: Fire Attribute: Lv28
Dazzling Pattern: Dark Attribute: Lv28
Dazzling Bomb: Lv. 1
Double Hammer: Lv1
Dazzling Pattern Fusion: Lv1
Shatter: Lv28
Meteor Shadow Strike: Lv1
Gauge pressure: Lv10
Assault Meteor Hit: Lv23
Glaive: Lv21
Dazzling Emitting: Lv1
Magic Shield Enhancement: Lv1
Dragon Flower Ba: Lv1
Fighting God's Will: Lv13
Transform into Beana: Lv8
Dazzling Stripes: Lv13
Meteor Strike Combo: Lv8
DNF force method two sense brush map plus points - characteristic skills.
Enhancement - Dash Enhancement: Lv1
Enhancement - Strike Meteor Fight: Lv5
Enhancement - Shatter: Lv5
Enhancement - Dash Pressure: Lv2
Enhancement - Glaive: Lv5
-
Force... Is that the spear method?
-
I want to know how to add some points.
-
Divide 2 total + points.
One is always spindle-based.
The other total is only + 10 points of non-attribute whirl.
Pre-production skills.
-
Pick the spear. Dragon's Tooth level 5 out is canceled.
Skill with a fairly long hitstun time.
Sky Strike level 10 out is canceled.
Here's why I chose to add to 10
Because I like to hit people with an increased chance of levitation, and my marksmanship is not as fast as that of a stick.
It's so easy to hit a high combo.
So sometimes when the enemy is completely on the ground, I can still beat him up to the sky and continue to fight.
Scarecrow Level 1.
I once thought about adding a level 10 scarecrow.
But I always felt that the scarecrow was not so important, so I gave up.
Magic Shield Level 10.
There should be no big doubt about that.
Sportball Level 1.
Adding the automatic ball is to lay the foundation for the awakening prerequisites, and not adding height is not to waste SP falling flower palm 10 levels out of the cancellation.
PK is a very useful skill.
When the flowers are cast, it is in the state of the dam body.
So sometimes you can fight hard with people.
Suppressed 5 levels out of the cancel.
I also thought about continuing to increase the height.
But in the end, I gave up the choice to add to the Strike Meteor.
Waltz stick level 5 out cancelled.
Many people say that the round dance can be canceled without going out.
Read on for the reason.
Colorless Orb Level 10.
Level 10 is fun enough.
The ball of light is full. Float effect.
Ice hockey level 1. Slow effect.
The fireball is full. Afterburner effect.
Dark Ball Level 1. Monster sucking effect.
The gun is specialized. Critical hit and attack effects.
Strike Meteor is full.
High-damage skills.
The action is similar to a falling flower.
And the attack range is super long.
The yellow dragon sky is full.
Both leveling and PK are very useful.
And it's also a dam skill.
Awakening is full. Long live the transformation.
Awaken Passive Level 1.
The task is completed.
Don't add it. After the revision, there is no point in adding.
After the jump out cancels.
It is one of the most useful skills when cooked.
-
Dragon's teeth, level 5, out of force.
Heavenly strike, full level, out of force.
Magic shield, max level.
Falling Flower Palm, level 10, out of force.
Round dance: 5, out of force.
Broken Ba: It is recommended to be full, and it is compulsory.
This attack is very good.,When you're in a diagonal line with the enemy, it's a broken tyrant.,The blood is very bad.。
Huanglong Knife, full level.
Meteor Flash Strike, Level 1, said to be a hegemon, it's better for the mage to run, if you don't have this suggestion in your combo, don't learn it. The grabbing of the fighting is caught, and if you are caught in the fighting, you can make a move, and your life will be almost the same.
Stick mastery, max level.
Backward jump, mandatory.
Generally close to all learn.,Scarecrow,Full or 1,If SP doesn't have any other special use, it is recommended to be full.,The speed adds up to feel very good.,You can also give your companion an acceleration.。 Whether it's chasing or running, fly at the same speed.
Magic book: It is recommended that there is a surplus SP or fill up.,The magic shield is also a consumption question.,The force method is very blue-consuming pk halfway through the blue and can't make up for it.,Only the part of being beaten.。
Assault,1 or full level,Assault has a floating effect and can pick up the Yellow Dragon.,It's very obscene.。 It's also a hegemonic skill.
Pattern pressure: do not add.
None: Level 10.
Plus Move Fire:?
Damage Gao Bing:?
Slows down opponents.
Light: Increases your attack speed to full.
Dark:? I forgot about this, automatic dazzle + full.
You can see the attributes by yourself and add extra points to the ball.,Because it's automatically full.,If you don't want the effect, it's completely okay to just add the light ball.。
-
Sky Strike +10 out forced.
Dragon's Tooth +5 out forced.
Back-jump +1 out forced.
Strawman +10 (+1 in the early game.)
After all, the PK in the early stage of the force method is weak.
Straw man PK is very effective.
Late point) Falling Flower +10 skill front.
Shatter's front) magic shield +10 (my
God fools don't order--! No attribute dazzle +10 front (dazzle strong pressure.)
and Huang Long Yanyue.
Front) Ancient Magic Book +5 (Undisputed Blue Return Skill.
In fact, it's not just that if you want to pick three blues in the brush pk, it's still indispensable) dazzling pattern + full (in fact, it's full level + dissatisfied, you can + as much as you want) ice dazzling pattern +1
Combo required) Fire Pattern + Full (Light and Fire Flow is very popular now) Dark Pattern +1 (I am light and dark.)
I'm a spear--! Stick system.
Spear Mastery (depending on which one you choose, you will fill it up), Round Dance Stick +5 (Pre-skill), Shatter Tyrant +3 (Pre-skill.
The front of the Meteor Twinkle.
Dragon's Tooth level 5 is also front-loaded.
It's okay to point up in the late stage, after all, it's a high output), Meteor Flash +1 (the attack power is low, and the main output depends on the damage of the dazzle during the period), and the Strike Meteor hits +1
Huanglong Yanyue + Full Awakening Skill + Full Awakening Passive Skill + Full Hope to Help You.
These are limited to the strongest forces in my personal opinion, which are created by myself.
For reference only.
-
1,If you decide to take the fireball route,Of course, you can add,The power of the high-level fireball and the increased power are quite strong,But the high-level fireball flying power is too high,It's almost impossible to continue to connect with the sky strike.,If you don't take the fireball route plus 1 is feasible.,It's not about his buff or power.,It's just for multiple balls to keep moving.,Level 1 fireball actual combo is almost the same as no attribute.,It depends on whether you lack the ball.,Whether the point launcher is fast enough.,And the level of automatic dazzle to decide.。
Heightening is more suitable for brushing,PKThe learning is 1 or not learning。
There is no special consideration for hitting a level 1 ball in a combo, you can use it as if you have no attributes, and you can use it for high-level fireballs.
2,It can be seen that you are already going to learn to disperse.,It's recommended to learn only 1.,I don't know if it's fast.,But it's relatively not enough for university 1.。
3. Easy to miss without the ball?
If you use a stick, then you can ignore this so-called miss. The new version of the ball misses the odds do increase, but the off-ball is not special. The miss will be missed
The various buffs in PK are biphasic, so you don't have to think too much about the opponent's state, and you know when the opponent has something special. The main function of cloth armor is intelligence and mana, which is easy to brush and is not recommended to be used when pk. Also, I don't know the difference between level 1 and level 5, but I even suggest that it is not easy to grasp the opportunity to pick the enemy with a heavenly strike in PK, and many times it may be KO if you pick 2 or 3 times, so don't give up this precious opportunity to dispel, except for special enemies, of course.
I'm sorry, but I don't have the courage to add 5 to dispel this skill that I don't use often.
-
1. Add points here, and when you add points to the force method, you don't need to add critical hits.
2. Don't add too many small skills, just add the basics.
50 core skills we should be full, that's it.
4. The derivative skills here of the late awakening are directly added to the mastery.
5. Then the second sense, the fighting method is also very needed, we just fill it up.
6. Finally, let's choose strengthening.
-
1.Magic Shield Full+
2.Scarecrow +1
3.The Book of Ancient Magic is full.+
4.Sky Strike +10 (Will be very picky.)
PK Shuai) out of force.
5.Dragon's Tooth, Fallen Flower Palm +5
Out of mandatory 6Stick dance. to out mandatory.
Swirl. No attribute full +
Swirl. Ice properties are not added.
Swirl. Light Attribute +1 (Increases Attack Speed).
10 swirls. Darkness and fire.
Full + Boost Strength and Critical Hits).
11. Rotary strong pressure does not learn (for rice).
Crush. Not compulsory. +3 in the early phase (plus 5 after awakening).
The Yellow Dragon presses the moon. Full +14 Strike Meteor Hit.
Full +15 Meteor Flash Strike.
To catch is to slam)
-
Mine is a swipe-ball flow.
It's easy to use the heavenly strike plus 10 brush pk.,If the early point is not enough, you can add five first.,Dragon tooth plus five out of strength.。 There is no need to increase the height, because the stiffness time of the enemy directly after the dragon's teeth is enough.
I added five to the falling flowers.,I'm going to add it up.,But it's going to be strong.,I don't agree with the opinion upstairs.,The falling flowers can be used to escape.,Put it in the monster pile to protect yourself.,If you charge up, the damage is high.。
The round dance stick plus five out of the strong, there is an invincible judgment, Shanghai is also high, suitable for brushing.
I don't like to use it, but there's no way to wake up, just add five, be proficient in what you take**, add what. I'm a spear, so the spear is proficient in meteor flash strike lv1
It is mainly a hegemonic judgment, and it can also launch balls.
The Strike Meteor brush map is not very useful, I didn't add it.
Glaive. Increases with the level.
It is a must, because the higher the level, the faster the knife will be released.
No attribute 10 off the knife front.
The light ball is full.
Fireball Dark Ball 1 Ancient No Blue Can Drink Medicine No SP What Do You Drink.
The shield is full, don't play tactics if you don't fill it.
A straw man plus a brush is enough.
Squatting plus one. Awakening is passive, and the fighting spirit is full. I'm just playing a tactic for awakening. That's my plus point. In the early stage, you can not add 5 to the broken baIt's good to make up for it later, I hope it will help the landlord.
I said, you're directly there.
Find it yourself, it's all recommended by the masters!! >>>More
Hook Full (Level 10) Out of Force (Required for Floating Combo). >>>More
PK field only looks at skills and techniques.
Force! The moment when Loli becomes a royal sister is quite tempting....
This game is not garbage. It's just a matter of business. Why can hanbok play so well? **Good. >>>More