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Hook Full (Level 10) Out of Force (Required for Floating Combo).
Throwing: 5 out of force (pk: can be thrown up to throw the opponent up, and then follow the hook two times in a row to hit the front again, as long as there is no miss to hit the opponent out of the protection forced landing is a breeze) (brush:
This skill is instantaneous.,After forcing out, when you see that the monster has the intention to fight back, you immediately use the toss to force you to grab and smash down.,The toss in the A2 version is no longer invincible and changed to a hegemonic state.。 So throw it down. Of course, it's better to save your life with a back fall)
Back Fall: Stops with level 10 (Unlike the A1 version, the higher the level, the longer the CD time.) As a late field control skill, it's never a good thing that the cd is too long.
The reason why it is important to point to level 10 is because the learning requirement for major skills in the later stage is to point to 10 first in the back fall
Vajra Crusher: Level 5 or 20 (Vajra Crush is a controversial skill at this stage.) But either way, level 5 King Kong is a must, unless you don't want to learn big skills.)
Back Fall Enhancement: Level 1 (You can only learn Level 1 This is a passive skill The purpose is also to be a precursor to a big skill.) You can't learn certain skills without it)
Thunderbolt Elbow Level 1 (Some people have tried this skill point to level 20 and it doesn't increase much attack as a finishing skill, level 1 is enough to save the SP point ultimate).
Brute force grab: casual (unlike the A1 version, the duration of brute force grabbing in this version is greatly reduced, and many people forget to add it when they pk, but it is better to fill it up with personal advice).
Glide Catch: At least level 4 and then add up or not Feel free.
Eagle Tread: Level 5 (undisputed).
Whirlwind Legs: Level 1 (undisputed).
Empty Winch Hammer: Come on, do it as you please.
Neck Breaking: If you can control it, add it, and if you use it well, it is a miracle skill.
The rest of what I didn't say was a big skill, and there was a lot of freedom.
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Uppercut + full, out of force. PK must-have.
King Kong shattered + full, not forced. Judo PK starting skills, versatile, and the damage when brushing the picture is also very objective.
Throwing 5 levels out of the force The new version of the super control skill, there are a lot of methods. Very useful skills.
Back fall 10 out of force, if you have a high attack of +12 or more**, you can be full of 20 levels. The damage is amazing!
Neck Folding Level 5 out of the forced PK magic skill.
Empty Winch Level 5 or higher, damage is greatly increased compared to ACT1, and it is a cost-effective skill.
Eagle Pedal Level 5 Whirlwind Leg Level 1.
Back Fall Enhancement Level 1.
Wrestling skills enhancement + full, if there is a fashion, the fashion selection skill also chooses this.
Violent grabbing is full of grabbing is hegemonic, and plus attacking.
The sliding gripping full level is very fast, and it can move on the Y axis, which is very practical.
Thunderbolt Elbow Strike level 1 is sufficient.
Spiral Comet Falls with Level + Farm Skill ......Now the version can catch a bunch of people.
Cradle of Hell is a skill that works well with level + farming and PK at the same time.
Broken Rock Breaking Sky Level 1 can be a very good skill for brushing, and the damage is high. PK Yin Man is very good ......After awakening, you don't need to add more to grab the mystery.,Level 1 is good.。
Doomsday Storm can be leveled with +, specializing in PK, one level is enough, and it can also save a lot of SP.
There is also a skill that Celia learns there, crouches and wants to learn.
Stealing skills can be ignored, and it is necessary to learn one level when crouching.
If there are many sps, you can add up the steel and iron bones.
Savage Rush doesn't need to be learned.
There are also backjumps and forced backjumps, which can be learned without learning, and judo is of little use.
The above is my own + points. PK use, brushing the picture is a little tired.
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Back fall +10 out force (front).
Throw +5 out of force.
Wrestling Enhancement +10 (front).
Back Fall Boost +1 (Front).
Gliding catch + full (or 7-8, excess sp can be distributed to output skills) violent catch + full (fall skill damage increased by 20%, can you not fill up, miss when catching, what does it mean? That's right, beaten)
Empty twist +5 (front).
Spiral Comet + Full Out Forced (Change the Grab Method and Quantity, Very Brutal Grab Skill) Reinforced Iron Bone +5 (Front).
Eagle Stomp +5 (front).
Whirlwind legs +1 (nothing to say).
+5 out of the hook (+5 is enough).
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Judo. It's a close professional. Everybody knows that. Hehe. My brush points. I researched it with a friend. I don't think so.
Wrong. And it's perfect for post-painting. It's a bit difficult in the early stages. But just work hard. Mixed up. It's very simple. Judo hurts very much.
High. I think it's perfect for pure brush judo. Of course, if you have technology, PK is not bad.
First of all: 10 back falls out of forced back falls. Back fall strengthened.
Forced back fall 1.
Back Fall Reinforcement 1.
Wrestling Enhancement 10.
Brute-force scraping 10.
Glide grab 10.
King Kong crushed 20.
Forced King Kong Crush 1.
Throw 5. Forced toss 1.
Eagle Pedal 5. Whirlwind leg 1.
Thunderbolt elbow 1.
The cavitation hammer has been followed by the grading.
The spiral comet falls all the way to the next level.
The Cradle of Hell has been following the grading.
Blazing Stone Breaking Heaven has been following the level increase.
The Doomsday Storm has also been following the grading.
At first, you may think this point sucks. But to the back. You'll see how scary an extra attack can be. We too.
It was through actual combat that I experienced the benefits of adding such a little brushing. The attack is very strong. I hope you enjoy it.
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Fall +10 out of force (judo's housekeeping skill, and consume less blue) back fall reinforcement +1 (hell's cradle's pre-skill).
Wrestling skills strengthened + full (judo skills rely on him to increase damage, can you not learn enough?) Violent Grab + Full (100% Grab Judgment, +30% Falling Skill Damage, It's a Miracle Skill) Slide Grab + Full (Slip faster than running, the chasing and killing skill in the PK field, because the wrestling skill breaks the hegemonic body, don't worry about him turning you back).
+5 Forced Throws (required for judo combos).
King Kong shatter + full out of coercion (sweeping judo magic skill, full of stiff time of only seconds) neck bending + full out of coercion (slapped by that slap, and another judo combo down, no one should be alive).
Spiral Comet Fall + Full (Gathering Monster Skill, the damage is high, that guy is so hard to run) Savage Rush +0 (not very useful, and it costs SP, garbage skills) Reinforcement Iron Bone +0 (although it will increase a lot of defense, but it consumes too much SP) Thunderbolt Elbow Strike +1 (I usually use it for the finish).
Whirlwind Leg +1 (Running Blood).
Cradle of Hell + Full (Judo's super high damage skill).
Rock Breaker +1 (although the damage is high, but the CD time is too long, and there is too little place to use) Grab the mystery +? (It depends on the SP, if there is any remaining SP, add it all to him) Doom Storm +1 (120 seconds of CD time is too long, used too little) Uppercut +5 out of force (I don't need to say why).
Eagle Kick +5 (Whirlwind Legs' pre-skill).
After jumping out of force.
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Judo plus points, a lot of additions, I recommend one to you, I personally mask the meeting.
If you brush the graphics, you have to add a lot of tricks.
The back falls 20, and the full force is out.
King Kong falls 5 out of strength.
The steel and iron bones are 10 full.
Full of violence, judo skills.
Wrestling skills are strengthened (judo relies on grappling skills).
Glide grab 5, match and comet's.
Pedal 5, not strong, we don't pk
Neck Break 1 is also a PK skill.
Sledgehammer (hollow base stuffy pattern hammer) full, up to level 16.
Thunderbolt 1, high waste SP
Comet is full, judo magic skills, very useful.
The cradle is also full, and the brush is hemp.
The cracked stone is full, because the big skills are full.
Awakening Doomsday Storm plus 1 would be fine.
Passive awakening grabs the Aoyiman, the sanda adds the eagle to step out of the whirlwind, and the wind chase adds 1 and the remaining points add awakening or critical hit.
It's cool to add a brush in this way.,But the colorless consumption is also relatively high, I wish you a good time.。。。
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Whirlwind leg 1.
Judo's only 360-degree skill.
Throw +5 out to force grab enemies and throw them forward, only taking damage after hitting a wall or ground, so you don't have to refill it deliberately.
Back drop + full. Out of forced glide grabbing.
3. Back fall strengthened.
Grabs full of Back Falls, Tosses, Empty Wringers, Spiral Comet Falls, and Doomsday Storm add +3 to the Overlord Judgment Clone
Blocking routes and blocking attacks.
Uppercut +5 out of force, if you want to pursue flashy combos, it must be full.
+1 for the empty hammer can be used after the whirlwind.
Savage Rush. 1. Can knock enemies into the air.
Brute-force scraping. Both 6pk and brushing are useful.
Eagle Stomp +5 Spiral Comet Fall.
Full Attack Damage Highest Skill.
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Back fall 10
Out of the forced vajra shattered.
Full out forced. Steel, steel, iron, steel.
Full back fall strengthens 1 violence.
Full of gliding, full of thunderbolts.
4 throws 10 out forced.
Cavitation hammer 8 comet 10
out of forced hell.
10 cracked stones. 1. Grab the mystery.
6 Doomsday 1 on the hook 10
Out of the forced eagle pedal 5 rounddowns.
1 Wind Chase 1
Stealing: Thunder Back Fall 1
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Uppercut 5+Forced.
That's how I added both numbers.
It feels good. Too high to waste sp front kick 1
The system gives 1 and I only add 1 kick 1
I don't think you should even look at this.
Abandon (steal) Thunder Back Fall 1
This skill feels good.
It's not just gorgeous.
And there is a chance of being electrocuted (although the odds are small) Back Fall Full + Mandatory Basic Skills Not much to say.
PK Initial Skill: Toss 5+Force.
Synergy. Just add to 5 out of force Cyclone Leg 1
Some say this tops up.
Personally, I don't think it's necessary.
Wait for the explanation of Sledgehammer full.
Seconds skills. Can you not fill it up Starfall Full If someone says don't fill it up, I get it and slash crouch 1 This skill is completely dodging skill 1 enough to grab violently.
Full wow this is a good skill.
PK is all about it.
Full on glide grab.
5 This skill is the most controversial.
A lot of people say fill up.
Skating far away for a long time Some people think that adding 1 is enough, and if you can't catch it, you will have time to make a move.
I think the plus 5 en skate for that long.
But it's not too long to spare the opponent so much that you will be given a set later.
If you don't catch it, you still have time to run.
If you want to attack, you have to run away.
Hehe, the back fall is strengthened.
Manfan has something to do with falling.
Top up your wrestling skills.
Full of eagle collapse. 5 out of the whirlwind leg is enough Reinforced iron bones.
Full of extra defense and stamina.
Don't be vain, don't be savage.
1 is useless.
I don't use it at all.
PK is good as a combo throwing sand.
1. Let's do it at the first level.
It's okay to interrupt other people's skills and awaken skills.
If you can, add it, don't say much.
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