What is the skill of the real three Sima Yi, and what is the use of the skill of the god Sima Yi?

Updated on history 2024-03-25
10 answers
  1. Anonymous users2024-02-07

    First of all, it depends on whether to play in the middle or in the group.

    If it's a team method, the early EF mutual point level 5 is 3f, because when you just reach level 5, each archer can be taken away by you A, and then F.

    There are two ways to add to level 7, one is to add 4e, 2 is to add 4f, and earlier 4e was the mainstream, because e's damage is reflected at level 4.

    But now the trend of the real three is to get out of the car Generally 41 is to get out of a few cars At this time, you can add 4f to the one that runs to the hooligan on the road F Each wild A is a time to collect all As for the problem of whether the level 6 plus does not increase Personally, it is not recommended to add because in the case of the same technology zg will consider using the car to counter the soldier Do not occasionally use skills to collect the point of soldier The development will not be too comfortable In the case of no equipment support in the early stage, it is difficult to ensure that you have the blue of the big plus EF c is not added Generally not to add the attribute to add c to level 11 before you can learn level 1 big Generally, it is not recommended to take the university to two levels to use 100 points of blue, which is very hurtful, in fact, the front is generally enough for level 1.

    There are many ways to add points in China and France, but in the case of both sides are very sharp, it is E plus yellow dots, and two yellows are added before level 5, and the advantages of this plus point need to be slowly experienced by yourself.

  2. Anonymous users2024-02-06

    Generally speaking, before level six, add level 2 e3 level f, you can learn n when you are level six, or you can add ef directly, mainly to see team cooperation, if you have learned n in the early stage, you can walk the second person is more lethal!

  3. Anonymous users2024-02-05

    Those who have played the real three know that the ZG attribute is excellent and the horse has excellent skills. If it's a team battle, I personally think that the horse goes out and pretends to be 3 reds, 1 ring, and 3 trees. The usefulness of level 1 plus is too great, and the defense is in 1 robbery, and then level 2 plus f, level 3 plus f, which means that f can't be added, and the big level must be learned.

    CR with Spike ZG. 3. Skills: Don't add team battles, don't expect you to burn that bit of blood to kill. Plus attributes are the most suitable.

    The horses are too brittle. Nothing can be added to the plus 3 skill. If it's a passer-by entertainment, you can only add e and 3 skills in a single shoe, and attribute without adding f.

    Try to die in a few hits of the big A. 3. Skill full A 100+ blood.

  4. Anonymous users2024-02-04

    Add it first, naturally, add it to level five or six, and add a little fire. Don't increase it yet. Wait until you have the wind and then cooperate with the wind to kill.

    Fill EF to the top with a cross. To eleven plus. The equipment is generally wind.

    Flying shoes. Grandson. Become a sheep.

    That's pretty much it. If you swim up and down more, you will go less.

  5. Anonymous users2024-02-03

    If you are a novice, it is recommended that you first fill EF, first E then F, then liquid fire, and then attribute stream!!

  6. Anonymous users2024-02-02

    Shen Sima Yishan BridgeSkills are used as follows:

    1. Genius: When a character's decision card takes effect, the player can play a hand card instead.

    2. Banishment: When a player takes damage, the player can turn another character over, and then the character draws x cards (x is the amount of stamina the player has lost).

    3. Kill: Locking technique.

    During the player's turn, other characters who are not in a near-death state cannot use [Peach].

    4. Checks and balances: The card stage is limited to one time, and players can discard any card of the socks, and then touch the same amount of cards.

    5. Gather wisdom. When a player plays a common Bag card.

    , the player may draw a card.

    Shen Sima Yi's other skills:

    1. Ninja Ring: Locking skill, when the player takes damage, or discards the hand during the discard phase, the player gets x "forbearance" tokens (x is the damage value or the number of cards discarded).

    2. Streak: When a player kills a character to death, the player can get an extra round after the end of this round.

    3. Baiyin: Awakening skill, in the preparation stage, if the number of "forbearance" marks is not less than 4, the player will reduce the upper limit of physical strength by 1 point, and then get "Extreme 3 Strategy".

    4. Extreme: Players can discard 1 "Ninja" token and activate one of the following skills: "Ghost Talent", "Banishment", "Gathering Wisdom", "Checks and Balances" or "Killing".

  7. Anonymous users2024-02-01

    The skills are as follows:

    Ninja Ring, Lock, when you take damage, or when you discard a card during the discard phase, you gain x "Ninja" tokens. (x is the amount of damage you take or the number of folds).

    Streak, when you kill a character, you can play an extra turn at the end of the round.

    At the beginning of the preparation phase, if you have at least 4 "Ninja" marks, you will lose 1 point from your maximum physical strength, and then gain the skill "Extreme".

    Basically, you can discard a "Shinobi" marker and activate one of the following skills (Genius, Banishment, Wisdom, Checks and Balances, Kill).

    Three Kingdoms Kill:

    "Three Kingdoms" is a board game designed by the 2004 game major students of the School of Animation of Communication University of China, published and distributed by Beijing Youka Board Game Culture Development ****, and developed by Hangzhou Wingfeng Network Technology **** at the end of June 2009.

    The game integrates the characteristics of similar games in the West, combined with the background of the Three Kingdoms period in China, with identity, power or camp as clues, and cards as the form, combining vertical and horizontal, and winning the final victory through round after round of strategy and action.

  8. Anonymous users2024-01-31

    The details of Shen Sima Yi's skills are as follows:

    Analysis of forbearance skills: lock the technique, and there are two channels for forbearance: one is that after receiving damage, the corresponding forbearance mark is obtained according to the number of points, and Ma Chao Tieqi and Guan Yu can still save forbearance in situations such as Ma Chaotieqi and Guan Yuyi, and Zhang Chunhua does not save forbearance when he loses physical strength.

    Combo Skill Analysis: After killing a horned one, Shen Sima will get an extra round after this round ends. Killing another character during a streak will give you a new streak turn.

    Streak not only works during the Divine Rim turn, but also for killing a character outside of the Divine Sima turn.

    Baiyin skill analysis: In the preparation stage, the four ninjas awakened, and the upper limit of one strength was reduced to obtain the extreme. Rarely, you can discard 1 "Ninja" Token and activate one of the following Sail Ant skills: "Ghost Talent", "Banishment", "Gathering Wisdom", "Checks and Balances", or "Killing".

    Boundary: At present, there is a bug in the Divine Sima Realm Balance, leaving a hand to balance at least one card in the equipment area, you can get the effect of full balance, this bug can give Shensima an extra flexible space to accumulate and burst cards.

    Shen Sima Yi Analysis:

    It is equivalent to Shen Sima alone having nine skills, which can be called the most skilled general. The forbearance ring shows the forbearance of Sima Yi's life, of course, it is also reflected in the card game, and Sima Yi can be said to be a tabula rasa before worshipping the seal. Therefore, it is necessary to endure!

    In the eight-player game, you need to endure for two rounds, and you can't even play cards.

    If you can't bear it, you don't need to endure it anymore. Everything before was also waiting for this moment. After worshipping Yin, Shen Sima stepped up to the pinnacle of his life step by step, possessing the five skills of the four forces of Wei, Shu and Wu Qun. These skills should be familiar to everyone, so I won't repeat them.

    The awakened Shen Sima is a real all-round hero, and the combination of complete kills and consecutive breaks gives him the ability to harvest the whole field. Therefore, Shen Sima is very suitable for the role of a traitor, and after awakening, he won most of the victory, which is also a perfect fit with history. Shen Sima is a perfect hero in terms of design and historical fit, no wonder he is recognized as the strongest god general, and he is also officially rated as an all-round general.

  9. Anonymous users2024-01-30

    Outfit: three red, one ring and four grasses or three red, four blue and four grass, try to get the soldiers stuck on the slope of the Wei State and don't enter the tower, the Wei State card soldiers still have an advantage over the Shu State.

    If you can suppress the opposite Zhongfa or the same situation, you can first out of the wind staff, first kill the opposite Zhongfa honestly, or first out of the grandson, increase the intensity of wandering, and then fly shoes, and finally have the grandson flying shoes wind staff, or the grandson flying shoes sheep staff.

    If you are suppressed or the opposite side is too strong, it is recommended to play the work order first, use the skill to play money, and then the grandson or flying shoes first, it is not recommended to wind the staff first.

    In short, it is enough to equip the grandson, flying shoes, and sheep cane in the end. If it is dragged to the late stage, it can also be beaten by the earth axe and the original armor.

    As for the position, you didn't say anything, so I don't know how.

  10. Anonymous users2024-01-29

    Heads-up. Heads-up moves around a lot, depending on what moves the opponent uses. Anyway, if you don't let the soldiers fight, you can let him bleed. In the middle of the flight. Generally, he can't get up if he is suppressed.

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