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The melee combat in the Titan is a little stronger than the mage, and the strongest classes are robbers, assassins, vanguards, and conquerors, so if you want to play cool, use the above. If you are a novice, it is better not to use a mage, it is too troublesome to operate. It's better to study how to add skill points by yourself, which is one of the fun of the game itself.
The method of adding attribute points is that if you are a melee output (non-combat method), you will have strength and agility at each other, and mages will add intelligence.
I have a skill point plus point simulator, I can Q email to you, you can research it yourself.
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If it's a pure war system, only add strength and agility, and you can also add some life appropriately (it is not recommended to add life), the addition of skill points depends on personal hobbies, if it's an experience, just add it, and then you can wash it, it is recommended to add assassins to the battle, and there are many ways to add points, and you can find it by checking it.
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Agree upstairs, the game is to grope to play, and it's not fun to listen to others.
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I feel that the Divine Messenger (Storm + Necromancy) is the strongest in the legal system, and it is also the coolest. Add points you can add ice crystals and lightning in the early stage. In the later stage, if you are struggling, you will wash it off and add triple (ice crystal damage is fixed, and triple damage is related to equipment).
You can also add triple in the early stage, but it is not as sharp as ice crystals. Then add spells to interrupt, occult knowledge and other skills that reduce resistance. Don't forget to add a BB to attract the monster, or you'll die a miserable death.
Attribute points mainly add intelligence, agility is enough to wear equipment, and nothing else needs to be added.
The divine envoy is really cool, recommended!!
You can also play the powerful king of assassins (warriors + thieves), and it is very gratifying to see the highest damage that bursts. There are also many ways to add points, depending on whether you are the main attack or the main defense, this plus point is relatively simple, you can explore it yourself. Attributes plus strength, other enough to wear equipment.
These are the two best classes I've played, and I can try them all. Highly recommend the oracle.
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The expansion is the Roman soothsayer.,There are 3 reasons.,Attack bonus.,You can reduce resistance.,The range AOE is the most.,PK between players is also his strongest to score.
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On Normal difficulty, it's okay to just add combat, but it's okay to add defense. If only the battle is added.
Master: Full.
Shock: Full. Berserk: 1 point.
Flag: 1 point, full in the late stage.
Battle Wind: Put a few points into it in order to quickly clear the monster and wash it off later.
Dodge: Full. Focus: Full.
Fanaticism: Full. Shield Strike: Full, right-click the main skill in the late stage, and wash away the wind of war at this time.
Broken armor: 1 point, reducing armor can be ignored, mainly looking at group attacks, 1 point is enough, relying on equipment + to level 3, 4 is enough.
Armor Mastery: Full.
Crushing, suppressing, and heroic strikes: full, the three best skills in defense, the output is no better than that of Shan Xiu.
Combat double-wielding poor.
Combat vigilance: 1 point, reason: You can't add much armor and defense ability when the point is full, mainly to show the two skills in the back.
Iron Will: Full, no anti-vertigo in the late game.
is very useful.
Giant form: full, or 1 point, although the cd is too long, and the duration is short, but when killing a boss, or when the blood is low and dangerous, it is not bad to change a body.
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Aren't there a lot of boxes underneath? Move the mouse to the top and right-click,Skills appear,Select,Then press the number key to respond to the skill to use the skill。
There are also square skills that are active skills, and circle skills that are passive and cannot appear.
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Summary. Hello dear! Titan Journey can refer to the following additions for combat specialization points:
1. Earth attributes: Priority is given to the layer of the geocentric guard (if the level is low, it will be added to the layer first) to ensure the baby's anti-wear degree. Petrified status 1 point to save life.
2. Combat attributes: Priority is given to the impact of the first layer (preferably full), and at the same time, the two layers of the battle flag must ensure that each has two or more points (it is very important for boss battles, the initial leveling must be added first, and it is usually easy to clear the monsters), and then the first three layers of both hands (the points are very tense when the ordinary difficulty is more than 30 levels, and the fourth layer will be considered later). 3. Guardian of the Center of the Earth:
Usually at the beginning of 3 points, 2 points of the earth, 1 point of battle until the floor of the land is full, then 2 points of battle, 1 point of the 3rd floor of guards. When the battle flag is added to each floor, it can basically be stopped. In addition, pay attention to the dizzy war horn and the ancestral horn that summons warriors, the ancestral horn boss battle is more useful, and the war horn is useful when killing monsters and leveling up and running away from monsters, and the ancestral horn is added first.
Hello dear! Titan Journey can refer to the following additions for combat specialization points: 1. Earth attributes:
Priority is given to the layer of the center of the earth guard (if the level is low, it will be added to the layer first) to ensure the baby's resistance to wear. Petrified status 1 point to save life. 2. Combat attributes:
Priority is given to the impact of the first layer (preferably full), and at the same time, the two layers of the battle flag must ensure that each has two or more points (it is very important for the boss battle, the initial leveling must be added first, and it is usually easy to clear the monsters), and then the first three layers of both hands (the points are very tense when the normal difficulty is more than 30 levels, and the fourth layer will be considered later). 3. Guardian of the Center of the Earth: Generally, at the beginning of 3 points, 2 points of the earth, 1 point of battle until the layer of the earth is full, and then 2 points of battle, 1 point of the 3rd layer of the guard.
When the battle flag is added to each floor, it can basically be stopped. In addition, pay attention to the dizzy war horn and the ancestral horn that summons warriors, the ancestral horn boss battle is more useful, and the war horn is useful when killing monsters and leveling up and running away from monsters, and the ancestral horn is added first.
For the addition of Earth Mastery, you can refer to the following methods: Plan 1: Mastery 4 Ring of Fire 12 Mastery 10 Petrification State 1 Mastery 24 Wash Off the Ring of Fire Volcanic Orb 1, Deflagration 1, Burst 12 Earth Enchantment 12 Rock**1, Volcanic Eruption 12 Geocentric Guardian 1, Earthfire Burning 1, Wildfire 1, Transfiguration 1 Geocentric Guardian, Earthfire Burn, and Transfiguration are increased to 16, 12, and 12 on average, and 16, 8, and 8 without bug patches.
Option 2: Mastery 4 Ring of Fire 12 Flame Gallop 5 Mastery 10 Petrification Status 1, Fire Attack 1 Mastery 24 Wash Off the Ring of Fire Flame Arch 9 Fire Attack 8 Flame Gallop 12 Earth Enchantment 12 Rock**1, Volcanic Eruption 12 Blazing Shield 1 Geocentric Guardian 1, Earthfire Burning 1, Wildfire 1, Transfiguration 1 Geocentric Guardian, Earthfire Burning, Transfiguration are increased to 16, 12, and Transfiguration on average, and unbugged patches are increased to 16, 8, and 8 respectively.
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