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Planeswalkers are a little different from legendary rules.
Legends with the same name cannot be used twice. This is similar to the planeswalker rules.
But planeswalkers, even cards with the same name in the planeswalker category, weren't allowed to try them out at the same time.
For example, the "Sorin, King of Innistrad" shrouded in darkness
and "Sorin Makov" in Zendikari
Conversely, if they are both planeswalkers, but the planeswalker types are different. Then you can control any number at the same time.
One thing to note is that you control a planeswalker. The opponent uses a spell of the same planeswalker type. If the spell is cast, the opposing planeswalker enters. The Planeswalker rule will begin, and the planeswalkers you control and the planeswalkers he controls will enter the graveyard at the same time.
Finally, have fun.
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Let's put it this way, it can be Bolaster Tezzeret and Liliana Vis at the same time, or Tezzeret and Liliana Vis the Enlightened; 0But if there were both Borast Tezzeret and Tezzeret the Enlightened on the field, both Tyrez would die together...
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Because Magic has an official story, none of the blocks are a new story. Legendary creatures and planesrocks are unique and the protagonists of the story, so you can't have two cards with the same name on the field. Normal creatures are small creeps, so they can exist a lot.
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There can only be one planesrock of the same name, for example, the other party has a Jace Beleren, and your last mind-shaper, Jace, is dead.
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The same person can't ... Planeswalkers are a single class.
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Cast timing is equivalent to a sorcerer, it's a permanent, and it meets the maximum 4 full card rule. Enter the first turn to activate skills. Unlike other card types, there are loyalty counters in the lower-right corner.
and some abilities that can be activated with loyalty counters, generally 2 to 5. Loyalty counters cannot be "overdrawn". Loyalty counters can also be used for defense.
This kind of card has only been around since Lorwyn's set. The rarity is "Rare" (golden). With the exception of Lorwyn block, the rest of the set rarities are "Dense Rare" (orange).
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I'd like to say I have it all here, but it's too much work, and you don't have a share of it.
If it's just t2, I can think about it.
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Planeswalker also translates as Traveling Mage.
When a planeslock card is successfully resolved, the planerok becomes a permanent on the field, with a counter equal to the number in the lower-right corner, also known as a loyalty counter.
Planeslock, like creatures, enchantments, artifacts, and lands, is a permanent type. Planesok has subtypes, and planeslocks of the same subtype follow the legendary rules.
The existing planesrocks all have three activating abilities that have an activation cost of adding or removing counters from the planesrock, when used as if they were sorceries, and put them in the graveyard when the planeslock's counters are zero.
During the combat phase, the planesboard players who defend players are on equal footing with the defensive players, and they can attack the opponent's planesboard with creatures, or they can attack the opponent's planesrock with creatures separately from the opponent's planes, and they must declare their creatures to target during the Announce Attacker phase. Defending players can block attacking planesrock's creatures with creatures. As combat damage resolves, planesrocks remove the same amount of counters as they take as much damage as they take.
So the non-combat damage dealt to a player can be transferred to the planelook that the player controls, but it must be all transferred. For example, with Lightning Strike, you can transfer 3 damage to your opponent's planesrock, but you can't assign 1 damage to your opponent and 2 damage to your opponent's planesboard.
The most important thing for blue and white control is to keep yourself in your hand at all times, there is enough mana on the field**, control decks are all about hand and mana, blue and white are not too afraid of creatures, if you play with aggro sets or burn decks, it is recommended to add some creatures or spells that regenerate.
Two lands, one of which must be a land that yields red mana cost.
It is a trading card game.
Both sides of the game (known as versus in the language of Magic) must have their own combination of decks (called decks, which are limited by a number of rules). At the start of the match, each team has 20 health (a way of scoring). The goal of the game is to use the cards in your hand to try to reduce your opponent's "life" to 0 or below, or force your opponent to have no cards to draw, or use special spells to make them lose the game. >>>More
Oh. Look at your words ... Newcomers, welcome.
First of all, when a card is played, it's called casting. The specific card is what card is cast.,For example,Cast a spell.,Cast an instant.,It can also be called using xx spells.,For example, using artifact spells.,Use enchantment spells.。。 It's not called mana summoning (casting) monsters (creatures), or using creature spells. >>>More