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1. Attribute points:
Main Attack Skills: Berserker Filled, Certain ** Domination (Except Throwing) Filled, Howl Filled, Shout as High as possible, Concentrate Plus 1 Point, Battle Cry 1 Point.
Support Skills: Combat Constitution is fully charged, Battle Command is 1 point, Natural Resistance is 1 point, Acceleration is 1 point...
Passing Skills: Passing Skills are useless skills, but as a prerequisite for some of the above skills, 1 point must be added to achieve the above allocation.
Iron Shirt 1 point, Stamina increase by 1 point, Taunt 1 point, Bash 1 point, Stun 1 point.
2. Skill points:
Different from concentrating on playing, the general berserker barbarians choose to use both hands **, there is no shield at all, it is more appropriate to play a blood cow vit-type character, agility is enough equipment, physical strength is added to the battle physique after the cry of blood 3500 or more, the rest add strength to increase damage, energy is not added.
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WW (whirlwind) is the king, berserkers do auxiliary fighting to avoid blame, one by one is not tired?
Replenish to get a bounty?
The left hand breathes in death, and the right hand swears. Marat, Yoshinaga's face, palm placement, crow + double suction ring, flesh-eating knight.
Needless to say, skills, right?
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The damage of all melee skills meets the following formula:
This formula**Diablo bar great god krad7654321's post.
The Berserker skill you asked fits perfectly into this formula. Here are a few points.
ed refers to "x% enhanced damage", for example, **ed refers to the "x% enhanced damage" written on the **attribute, non**ed means that clothes, helmets, and gloves can only be equipped with the attribute of adding damage, and the skill ed is the "increased damage" written on the berserker skill.
The contribution of strength lies in the strength value Impact Factor 100 There, generally speaking, the melee ** taken by the Barbarians is the strength impact factor = 1, so 1 point of strength is about 1% of the damage, which is equivalent to 1 point more than 1 point of non-**ed.
The bonuses of other skills to Berserkers can be viewed by moving the mouse over Berserker skills, which are written underneath. And the damage written above is the result of counting the bonus of other skills, and you don't need to calculate how much damage you have after the bonus of other skills. As for **domination,It seems to be in the "skill ed" (I can't remember clearly).
I remember (not necessarily right) that the Berserker is converted into magic attributes after the above formula calculates the damage (except elemental damage), so the Berserker has no physical damage, only the last elemental damage in the magic + formula.
You'd better not add all 3 series to 2 series.
Barbarians are absolutely not allowed to take any of their hands**. >>>More