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You'd better not add all 3 series to 2 series.
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3 allBarbarians can dual-wield. There are sledgehammers, sickles, and axes that can be dual-wielded.
Diablo 2 is an action role-playing game developed by Blizzard Entertainment in the United States, released in 2000.
In the game, players create their own characters, run, kill, hunt for treasures, and grow in dark lands, and finally defeat the dark forces that rule the continents and save the various races in the game. In addition to the usual IPX, modem, and Direct Link, Blizzard has set up a server that allows players to fight with their comrades in other parts of the world through the Internet.
The original game has a total of 5 classes: Paladin, Barbarian, Witch, Necromancer, and Amazon, and the expansion "Lord of Destruction" adds 2 new classes: Druid and Assassin. There is no cap on all the attributes of the class, the main difference being skill and equipment limitations.
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Here's how to play:
**Dark gold "Death Knife" (punched with an 11-gauge rune) is preferred, this ** has a higher base damage, and the base attack speed of the Battle Axe of 0 (the lower the value, the higher the attack speed) and the 40% attack provided in the attribute can easily make the "Whirlwind" easily reach the limit speed.
This eliminates the need for stacks of attack speed stats for the rest of the equipment, and 66% of Critical Attack plus a full "Dominating Axe" skill allows the Barbarian to double its damage output throughout the entire journey.
The shield is the first choice for the dark gold "Ruler's Shield" with high security, which can be punched and set with a perfect white gem (-15% requires resistance jewelry is better). The belt can be either the "Vampire Fangs Belt" or the "Virgordon's Heart Knot" with a good variable.
Whirlwind Barbarians have certain requirements for physical attack hit rate and vampire blue sucking attributes, which is the key to continuous output and endurance, considering these points comprehensively, there are two combinations of helmets and rings, one is dark gold "Arret's Face" with a "Raven's Frost" and a double suck ring, and the other is "Vampire's Gaze" with physical damage immunity and double sucking attributes with two "Raven Frost".
The Barbarian is the only class that can equip both hands. Generally speaking, any profession can only hold ** with one hand and a shield with the right hand. But the barbarians are an exception. He can hold different one-handed ** in both hands, so the combat efficiency will be greatly improved.
However, the disadvantage is that the relative defense attribute will decrease, and it is generally not recommended to do this in the early stage, and it will be considered after the equipment defense is improved in the later stage.
Whirlwind Barbarian is relatively simple to add points, "Whirlwind", "Battle Constitution", "Shout" and **Domination (determined by the choice**) are all full, and the rest of the passing and auxiliary skills are added first, such as "Iron Cloth Shirt", "Acceleration", "Natural Resistance" and "Battle Command", etc., it can be seen that the basic Whirlwind Barbarian gameplay has no low requirements for the level of the character.
Generally, this kind of physical profession is first upgraded with the legal profession belt and then determined the gameplay according to the equipment, it is very not recommended to use them to open up the wasteland, not only lack of efficiency but also have a very poor game experience. It is best to put skills and equipment in one step, so as to maximize the value of attribute points, skill points and equipment, and it is more appropriate to upgrade the level to level 85 or above.
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Barbarians have no future in hell without equipment.
First of all, the first one is to have hits, generally more than 80%, if you are not enough, you will add agility, and there are shops that sometimes have + hundreds of hits of garbage blue suits, go and see more. Some simple rune words are a must, at least have to crush and tear open the wound for backup, otherwise there are some places that can't be beaten, you have to add a little more resistance if you don't have equipment, otherwise the resistance will be seconds if you don't have enough. Melee class vampiric manaies are a must, and skeletons are not included.
Because your defense is low, so be careful not to be surrounded, otherwise you will die at any time, and you have to seduce a small amount to kill, otherwise you will run away and not fight, this is actually the most critical running problem, but it is too painful and too hard.
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Whirlwind: The Whirlwind Barbarian is actually quite a good choice, with a double suction ring, the blue is completely sufficient. If you don't have a good double suction ring in the early stage, you can also brush the head of the TLX, and the head of the TLX is definitely an artifact for the physical profession.
It's best to pile up more AR for physical professions, and the hit rate is high to fight monsters in order to be guaranteed (AR is less to hit monsters, and you can't suck blood and blue - at least 6k.)
And the barbarian also needs a better position, and the whirlwind skill should not be pointed at the monster's body, but at the back of the monster. It is recommended to hold down the alt key when fighting monsters.
The ultimate speed of the cyclone is 4F (F is the meaning of frames, 1 second is about equal to 25 frames), the speed depends on the IAS of **, and the calculation method is also very simple: for one-handed **, if the acceleration of ** minus the basic speed of ** is greater than or equal to 34, then the effect of 4F is achieved; For both hands, the acceleration minus the basic speed of ** is greater than or equal to 59, and the effect of 4F is achieved. Therefore, it is very important to bring a high-speed ** as much as possible for the cyclone.
And try not to bring equipment that increases movement speed, so that the output of the whirlwind will also increase.
Concentration: It is safe to concentrate on the barbarians, but it is indeed slow, very slow.
There's nothing to say about adding points.,Concentration、Skills that have a bonus to concentration、Combat system and related ** specialization must be full.,The rest can be considered a little bit each.。
Barbarians also have double swings, double throws, frenzy or something, and there are special money BBs. There are a lot of exercises.,But Dark is a game of equipment.,It's definitely necessary to brush more bosses or something to prepare for the future.。 Although the process is quite boring, it is still very rewarding when you brush out the equipment you want.
For physical professions, the physical immunity in the game is still quite annoying, with damage amplification or aging equipment to break the exemption, or a little bit of berserker to break the exemption; It is also important to make sure that there are enough attributes such as CB, OW, and DS to improve the efficiency of fighting monsters.
The most important thing is the equipment.
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Summary. A: No, you cannot.
Diablo 2 Barbarian two-handed knockback is not possible to calculate alone, as two-handed knockback requires the participation of two players at the same time, and one player cannot complete two-handed knockback. Workaround:1
First of all, players can find a friend in the game and complete the two-handed knockback together. 2.Secondly, players can find a robot in the game and complete the two-handed knockback together.
3.Finally, players can find a player in the game and complete the two-handed knockback together. In conclusion, Diablo 2 Barbarian two-handed knockback is not possible to calculate alone, and players can complete two-handed knockback through the above methods.
A: No, you cannot. Diablo 2 Barbarian Two-Handed Knockback is not possible to calculate alone, as the Count-Jack State Two-Handed Knockback requires two players to participate at the same time, and one player cannot complete the two-handed knockback.
Workaround:1First of all, players can find a friend in the game and complete the two-handed knockback together.
2.Secondly, players can find a robot in the game and complete the two-handed knockback together. 3.
Finally, players can find a player in the game and complete the two-handed knockback together. In conclusion, Diablo 2 Barbarian two-handed knockback is not possible to calculate alone, and players can complete two-handed knockback through the above methods.
Excuse me, but please go into more detail?
A: For Diablo 2 Barbarian two-handed knockback calculations separately, we can employ a technique called "two-handed knockback". This technique allows the Barbarians to use the two-handed knockback technique when calculating alone, so as to repel the enemy more effectively.
The basic principle of the Double Hunger Knockback technique is that Barbarians can use both hands to knock back enemies at the same time, thus repelling enemies more effectively. The specific operation of the Double Pickup Friend Knockback technique is that the Barbarian can use both hands to knock back enemies at the same time, thus repelling enemies more effectively. The advantage of the two-handed knockback technique is that it can effectively repel the enemy Chun, and it can be used when calculated separately, allowing for more effective repulsion of the enemy.
In addition, while using the two-handed knockback technique, the barbarian can also use a number of other techniques to increase the effectiveness of repelling enemies. For example, barbarians can use jumping techniques to repel enemies more effectively; Barbarians can also use throwing techniques to repel enemies more effectively; Barbarians can also use boxing techniques to fight off their enemies more effectively. In conclusion, Diablo 2 Barbarian two-handed knockback is feasible to calculate separately, Barbarians can use two-handed knockback techniques to fight off enemies more effectively, and there are a few other techniques that can be used to increase the effectiveness of repelling enemies.
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Take a look at the Barbarian's leveling style.
Character starting attributes and attributes:
life: 55
Mana (mana): 10
Strength: 30 dexterity: 20
vitality: 25 energy: 10
stamina: 92
Effect of Upgrade Points Distribution:
Vitality +1, Health +4, Stamina +1
Energy +1 Mana +1
Each level increases +2 Health, +1 Stamina, and +1 Mana
Battle cry. Defensive Battle Cry is useful for every comrade in the area of effect. Attack-type Battle Cry works on monsters within range. In general, the range of effect of Battle Cry increases with the increase of skill.
The effects of different Defensive Battle Cry can stack, but at the same time, only one Offensive Battle Cry can work on monsters. If you cast Taunt and Howl, the last skill cast will work on the monster.
There are three Battle Shouts that can add bonus stats to yourself and your comrades. Shouting increases defense. Battle Order is a popular skill for teams that increases the maximum amount of magic and stamina.
Battle Command increases the skill level of Barbarians and Allies by Level 1. The effects of these three Battle Cry stack and can work on you and your comrades at the same time. At this point, the aura under your feet will switch between the three Battle Shouts to show that all three Shouts are valid.
If combat command is available, cast combat command before casting combat system and roar. Battle Commander increases the level of combat and roar by one level, which increases the effectiveness of these two skills and extends the duration of their effects. In this way, the character can easily get the benefit of adding one skill point to each of the combat system and the roar.
The combat system is popular with magic-hungry races, such as wizards and witches, as it increases the magic limit. At the same time, this skill is also popular with all races because it can increase the maximum of health and stamina.
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I won't introduce the aggressive, but I will introduce the defensive (defense and accuracy are very important, especially the number of times you die in Diablo is greatly reduced).
Barbarians have high strength and can always wear equipment (it's best to get a demon sucker**), and the attributes add strength 1 every time (increase 2 points plus normal attack and skill damage) Agility 2 (increase 3 points plus 1 defense, and increase every point of accuracy) Stamina 1 (plus life and stamina) Energy 1 (plus mana).
Skill Increase Endurance 1 Acceleration Run 1 Shout (Anyway, it belongs to the category of shouting) 5 Iron cloth shirt, natural resistance, concentration are all 5 or more (choose 1 of the rest of the 3).
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Are you ready**No, which one is ready**Domination + Full, Combat System + Full, Yell + Full, Battle Command +1 Point, Whirlwind + Full, Berserker + Full, Natural Resistance + Remainder.
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