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WCG quenches your thirst for money.
At the beginning of e-sports, WCG successfully attracted games like EA, Blizzard and other major game manufacturers with good planning and the concept of the Olympic Games, and classic games such as "StarCraft" and "FIFA" provided early content support for WCG, and these products also brought a large number of players and high-level professional players to WCG, helping WCG become a benchmark event in the e-sports industry, and the introduction of games such as "Warcraft 3" and "CS" made WCG go to the peak.
For a time, WCG has become a fixed spiritual goal for esports players in various countries every year, and advertisers and sponsors are more willing to invest in WCG, and the event has also entered a virtuous circle. At this time, the WCG organizing committee has begun to swell, and the typical example is the single-elimination format that players have been complaining about, and it was not until the late WCG that it was changed to a double-elimination format.
At the same time, the start of the MLG League in North America and many competitions in Europe has made WCG no longer the only one in this field. Originally, it could barely support itself by relying on time-honored brands and word of mouth, but the competition in the market prompted changes within WCG, and the organizing committee began to make unprincipled compromises on the event for sponsorship fees.
In recent years, WCG has gradually abandoned the previous classic games and replaced them with Tencent games such as CrossFire, League of Legends, and DNF. Originally, I wanted to use the big tree of Tencent to get more players involved, but apparently Tencent didn't put its eggs in this basket.
It is no longer the choice of the manufacturer.
In previous years, after WCG, it would be complained about by netizens. Even though WCG made a Tencent Game Carnival in 2013, the voice of scolding WCG was the smallest in the history. When there are no more people to complain, the event has really come to an end.
Judging from the WCG in the past 3 years, "Warcraft" has become the only ratings point, and the impact that WCG can bring to Tencent's products is getting smaller and smaller, anyway, most of the events are run by Tencent itself, and there is no need to spend money to buy a WCG brand. Nowadays, games such as "League of Legends", each country and region has a professional league system, players do not have to worry about watching, and players do not have to worry about not playing.
Without sponsorship, word-of-mouth, and content support, WCG has been unable to find a financier in the past six months, and those games that were once abandoned by WCG have long been restarted. Steam organizes Valve Dota 2 matches on its own platform, and Blizzard has its own World Cup League.
Even game peripheral manufacturers that have been kidnapped by WCG have more or less organized and invested in some small-scale professional competitions, and the prize money of various leagues is much higher than that of WCG. As stated in the official email, the decision to suspend the event was made by the WCG Organizing Committee after taking into account the current global trends and business environment.
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If you've ever looked at WCG's financial reports, you know that every time you hold a WCG, you lose money and never make a profit.
Holding e-sports requires professionals, and a series of investments such as bonuses are basically in and out, and the only one that can make money is only one project, that is, to pull advertising fees, as early as 2013, you let people advertise e-sports? At that time, e-sports was still electronic opium, a code name for not doing business. It's impossible to get an advertisement.
The two people upstairs had completely failed to experience the times of that time. relied on his own imagination to guess, but the result was still wrong.
If e-sports was really profitable at that time, why did it face no one to invest in it?
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WCG was discontinued because of sponsor issues.
In the early days, together with WCG, it was known as the world's top three e-sports.
There are also ESWC (Esports World Cup) and CPL (Professional Esports League), but they have both experienced the crisis of suspension, and the event has lost its former aura after the change of ownership. When it comes to the reason for the suspension of crisis judgment, in the final analysis, it is still the word "money".
On March 14, 2008, CPL officially announced that it would cease operations due to financial problems; 2006 In 2008, the ESWC operating company, which had repeatedly defaulted on bonuses, declared bankruptcy in 2018. When WCG announced its closure in 2014, there were also many reports that it was directly related to the divestment of sponsor Samsung.
The reason for Samsung's divestment.
Since Warcraft 3
After StarCraft 2, the follow-up e-sports games such as LOL, Dota 2, and Dig Medium have become multiplayer cooperative competitive terminal games, as mainstream games, these manufacturers are not willing to pay for comprehensive competitions, but prefer to organize their own leagues, rather than sponsoring a comprehensive league with a scattered focus.
WCG has always been hosted by Samsung and has always existed as a stage for Samsung to promote its products. But there has been a change - in the early days, WCG was sponsored by Samsung's display division, and later it was transferred to the hand-held computer department, which was more and more relevant to WCG's mainstream game projects at the time, and Samsung's divestment obviously also had this factor.
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The reason for the closure of the WCG was the divestment of the original major sponsors. Therefore, if the WCG official wants to hold the event, it has to pull sponsorship itself. WCG officially sent an official letter to its partners, confirming that from this year onwards, WCG will not hold any more related events, including the WCG Annual Finals, taking into account factors such as world trends and business environment.
WCG Description Overview.
World eSports.
The competition is the world's first and largest game culture festival, the competition has always been with the slogan of beyondthegame, with the goal of promoting the global development of e-sports, aiming to promote people's communication, interaction and exchange in the Internet era, and promote the harmony and happiness of people's lives.
The e-Olympics has been held for four consecutive years with the support of Samsung Electronics, and since the inaugural WorldCyberGames in 2001, WCG's organizers have positioned it as a global esports Olympic event, an Olympic Games.
The e-sports meeting is responsible for communicating with the world's top e-sports players and conducting international exchanges, and has become a pioneer of new sports forms.
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The main reason for the suspension of the WCG is that the WCG has weakened its influence due to the rigid format of the competition and the rigidity of the competition, and the fact that the start of many events in Europe has also weakened the WCG.
As a result, WCG began to be squeezed out of the mainstream market. In addition, the WCG has fallen into a vicious cycle of funding and has begun to make unprincipled compromises on events for the sake of sponsorship costs.
Naturally, it went to the depravity. You can see the official letter of the WCG, which said, "Starting this year, the WCG official will not hold relevant events due to factors such as world trends and business environment, including the WCG Annual Finals."
This astonishing news was also quite shocking to all the WCG colleagues.
The WCG brand may disappear, but the spirit of WCG will live on in the hearts of fans and the gaming industry. ”
There will definitely be, the question is when and what form, now I think lol, dota, and interstellar have their own competitions.
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Samsung withdrew the sponsorship, and it is estimated that there will only be similar world championships in the future, such as LOL's S3, Dota2's Ti3
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Because there is no money left, and there are too many copycat games such as CrossFire.
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The economy is shrinking. There are competitions, depending on what game it is.
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There are different theories: The rise of esports in Europe and the WCG can't keep up.
Goodbye also has the meaning of saying goodbye, oh, don't be too sad, Warcraft I have also been playing since the second year of junior high school, at that time, the red police had just faded out of my sight, and I was also attracted by the sudden performance of Warcraft, this game has an obvious world view, a strong sense of involvement, and a large number of loyal players have been condensed, and the place where I have been touched for a long time is in, every time I start chatting with peers who don't recognize, many times inadvertently talking about war3, the two of them seem to be very familiar all of a sudden, yes, war3 is very classic, It occupies a large part of our memories, with us through more than 10 years of time, when it will gradually fade out of our sight, at the same time will be cherished by our hearts, just like wine, the more good wine is more fragrant, when you read this memory in the future, it is time to taste it, so don't be too sad, find a good place to cover the wine.
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