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The landlord gave up the shepherd, it's too rubbish. The precepts are good.
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1 There are 4 districts in total, which is not what it means.
2 I can't.
3 No, if you finish playing Zone 4 with them (provided you haven't played the first 3), it is equivalent to you playing the top 3.
4 No, you cannot. There is an issue with the replica id.
5 Ulduar is more windy, and the later ICC Longman Street. Only 100 words.
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1. ICC is a team dungeon, when you hit 1 king, your progress ID will be fixed The area is not finished, and you can't go to the area.
3. After accepting the progress, if the first 3 areas are knocked out, they will inevitably not be able to play the front one, and they will have to wait for the next CD
4. No, the ID of the two copies is different.
5. Look at what you like.
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There are 5 districts, but not one CD per district
After playing 1 district, you can choose whether I play 2 or 3 or 4 1 team first, if you play 1 district and enter it or you don't play 4 different districts, you can play 2 3 districts.
No, it is not the same ID
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According to the experience of Taiwanese service.
The district must be hit, or you can't go to the school district, the council, and the dragon district, and each district is with 1 district progress.
2. See 1.
3. You accept the progress of 1+4 districts, and 2 and 3 can be played. ps: This progress is only 1+4, but it's basically a bad progress.
4 No, you cannot.
5. It depends on everyone's preferences.
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Blue Sky Smashes 12 Injuries 10 Spirits.
How can the ornament still be a battle master? 150 magic injuries? If you change a small strong one, you can't change it, at least you have to change the last one in a pit?
And I've seen your next achievement! Do you ICC 10 25 people in Zone 1? Do you only hit bento?
Zone 1 is now a place where people can pass! A slightly stronger group doesn't need YY! If you're going to just play bento mixed cards, no matter how low you play, it's fine!
It's a mix anyway! Seeing that you are equipped with a lot of 10-person HTOC, you are looking for a fixed team of 10 people in the past, and the ICC continues to play backwards? Mixed Zone 1 bento has no future!
I don't know where you are I am District 2 Argus We serve 25 people G Regiment has already opened to blood It is District 1 District 2 Rotten Double Face District 3 District Council, Queen District 4 Green Dragon These are already within the scope of Group G!
I mean, if you don't dedicate 25 people to the guild, you can participate in the G group more, and if you have G to collect equipment, you can earn money without G and you can receive it in 1 month, right?
Find a fixed regiment to specialize in 10 people.
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Your leggings are 270, but don't you find that the toughness you add is a waste!! If you change it to a 245 t9, you can see where the changes are! Also, the first thing the mage should keep is the magic injury, it is recommended that the yellow groove rub the magic injury quickly, and the blue groove insertion hurts the spirit!
First consider the magic damage, followed by the arcane pile of rapid fire and fire pile critical hits. There is no big problem overall, and now there is a 2t10 fire washing method! Alpha is weakened after opening the ICC, especially if you are expected to have a telescope, the magic damage can be guaranteed, so if there is a T9 leg, it is recommended to change it back to exactly have 2T9 attributes.
Don't just look at GS damage is the last word, fire method is recommended!
If you adopt it, thank you, buddy, for giving me some points!
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Glyph problem? It's the glyph of the fire armor spirit turning to crit, haven't changed.
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1. Beat all 10-person ICC first, accumulate experience, and then challenge 25-person Small, strong enough to pass the 25-person arena is not difficult, it's a running problem.
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You are the server ICC of that country only open 5% of me out to play.
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Now it's 25%, big brother, poor consciousness is already the biggest problem
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The output of dual-wielding ice, single target, and annihilation skills account for 35%-40% of the total damage, and if you can't reach it, there is a problem with the technique.
The standard of talent dual-wielding contagion ice is 0 53 18 or 1 52 18, which can be found on the Internet.
Glyphs: Ice Fight (reduces Charms), Annihilation (increases damage), Sickness (Contagion refreshes the duration of the disease at the current target).
Attribute requirements, hit 289 or more, accuracy 26
Output technique,At the beginning, it was said that annihilation is the main output skill.,All you have to do is how to maximize annihilation.,Carefully observe the "Blood of the Northland" in the penultimate layer of your ice talent.,How to use the transformed death rune to fight into annihilation.,That's what you need to understand.。
With the Contagion Glyph, your Ice Touch and Dark Strike are basically enough to appear once, and the rest of the time you use Contagion to refresh the disease (if you keep getting sick).
The cycle is: Contagion-Bloodbeat-Annihilation x5 (the third Annihilation is made with the Double Death Rune).
The place to pay attention is this:
Contagion and blood fight should be used in tandem, otherwise your death runes will be staggered.
Rune skills should be knocked out first, and rune CDs will be hit with ice.
Cultivate the habit of looking at the rune bar to hit the skill, rather than looking at the skill bar, which two to press.
Let's go and practice, and then find the way to start and insert the copper wall when you are ready.
To add, the 15478104 upstairs is an sx, 0 armor breaking, and so on, and it comes out to mislead people.
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First of all, you GS5600,Isn't it all battlefield outfits?,How can it only be more than 5000 seconds of injury.,Admire.,2 pieces of T10 or more how can there be 7000 seconds of injury.,After entering the ICC, it's about 9000.,Ice DK must have infectious glyphs.,Update the disease buff with infection.,After 4T10, you can consider 3 ice wind impact + ice fighting.,Now it's still honest and practical.
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Wrong.,I'll tell you how to output the ice dk.,If the effect is obvious, choose my answer Thank you.,First of all, you're right.,But the copper wall and iron arm are all opened after the double disease is finished.,After that, it will be annihilated or bloody.,And you have to install a glyph.,It's the plague assimilation glyph (that is, when the plague assimilation is released.、You can reset the disease time on the target),This is very important.,The reason for your low dps should be wasted on making up for diseases.,You have to know that the damage of plague strikes and ice spirit strikes is very low., So ice dk just rely on them to get sick.,After that, the full name of the rush boss stage is to use plague assimilation to make up for disease.,It's a waste of dps to make up for disease with these two skills.,So start with these two skills.,It's best not to use it after that.,It's a waste of dps to use it.,Of course, if your disease time isn't calculated well.,Broken.,Of course, you have to use those two skills to make up for it.,There's going to be a lot of loss of dps in the middle.,The landlord might as well test my words.,Your problem is probably like this.。
This is the choice of the glyph, and the wind impact glyph can also be replaced with the frost strike glyph, and the other two can't be changed, that's it.
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The best equipment is dropped by dungeons, except for the mage's clothes, which are Merlin's robes (made by the tailor and the blueprints are dropped by TOC).
All top-tier gear comes from only one place (current version) toc (Crusader Trials).
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The brand outfit, to put it mildly, is that if you don't even have a brand, others won't group you to play FB.
The best equipment is all major 25 and 10 people YX difficulty big FB.
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Priority** No matter what's = = then Stinger ** Don't use other skills = That** debuff is halfway to reuse. Because when you fly over, the glyph is +6 seconds stinger, kill, steady, don't aim at that. Note should take precedence at all times.
Don't think that the 6% of the Black Arrow is very good, you have a **6 second CD 2 3 seconds late, and you have wasted a lot.
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There's something wrong with your output loop. Starting marker, viper, black arrow, **, aim, arcane shot. CD reads stable.,But it's generally not used much.,It's all for 2 shots when the loaded gun is triggered.,At the time of this trigger,,The most important thing is to shoot.。。
So there's something wrong with your output loop. Also, Survival Hunter's 6 damage comes from the Viper Spike. Remember.
GS5000, you can consider washing off your shooting talent, I believe it will have a certain leap over your DPS.
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5000gs stake 4000 is considered normal, but the hunter still has to take a good bow, and is there a pet wolf?
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It is recommended that you use survival lr to give you a talent This talent I personally think it is very good, it is best to have two t9 with this talent and then talk about the output loop Kill ** Viper Black Arrow Aim (this is 2T9 There is no black arrow and viper transposition) If the skill is not good, use it steadily Repeat the cycle Limited use to kill Viper with caution because it is very Fei Lan It is best to wait for the end of the shooting Chiwd recommended killing Viper ** There is also the question of when to open the ultimate and accessories When you are not heroic, put some CD short skills When you are brave, you must open the jewelry ultimate This is the biggest benefit **Don't intersperse other skills After the first** go out, wait for 1 second to shoot the second arrow before it reaches two seconds The third arrow is the same It's best to change 2 t9 or It will be a big improvement for you If you don't have 2t9, you can strengthen the viper The three points are somewhere else.
Hope it helps you and have a great time.
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Version Wash the evil blood hands 54 17 talents, and the specific talents are mostly played on nga.
Technique Single Monster Blood Fight - Sky Fight - Blood Fight - Winding - Winding (if the rune is not enough to open the horn) - Sky Fight - Blood Fight - Heaven Fight Blood Fight - Winding x2
Disease-Contagion-Withering-Blood Boiling (as long as there are more than or equal to 2 monsters, the disease is contagious) is equipped with 4t9 to be the most powerful.
I'm nearly 5000gs, usually DPS is the first is normal, and it's normal to hurt tens of thousands of seconds in seconds.
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The first floor brags and doesn't make drafts, 5000gs you can hit tens of thousands, it is estimated that only TOC twins can reach tens of thousands, and the third can also be tens of thousands if infected. It's just that you don't get sick, do you know that other skills have damage bonuses after getting sick? There is also the evil DK group aoe, whether it is a first-class in two days or a three-plate axe that has not added blood boiling, you won't mess with runes?
As far as I know, there are only three axes that hurt tens of thousands of people in seconds, and your technique itself has a problem, and you also hurt tens of thousands in the first second, just kidding. The strength is not up to standard, and the jewelry is too rubbish, so it is difficult to hit.
As for the blood talent DPS, it's simply a rare animal.,At present, the national service ICC.,It's either evil or ice.,Most of them have changed to ice dual-wielding.。 It's not that the blood can't be broken, the blood has to be full of breakage, and the blood can only rise in the late ICC stage, and it's either ice or evil in the early stage, you can think about it yourself, but even if it's not full, it's really too little to hit 3700 with five thousand four gs. For details, please refer to the highlight post on NGA, so I won't say much.
The principle is that even if there is only one monster, it will be infected, and the withering will be released, as long as it is infected, it will be higher than the second injury of a monster you alone, you try it yourself.
I have evil blood dk 5100gs, no ruling, no greatness but there is, **245 messenger of justice, the ornament is 232 victory call and supremacy mark. The highest Gemini is more than 9,000, Xiaoqiang is more than 6,500, and the Treasure House Ice King is up to 7,200
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Playing blood will be a little different from the other two series.,First of all, all the gems are replaced with power armor breaking.,Secondly, all the equipment is replaced by critical armor.,And then this is the normal state of blood dk,
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I don't talk about GS, I don't talk about equipment. The main output skill of blood donation is heart blow. When you practice, you watch the runes hit, and when the runes are converted into death runes, you have to use them to hit your heart, just like the ice dk, and hit 5 annihilations in a cycle of 20 seconds.
Hitting less than 5 is a failure. The output of the 3 series depends on how many times you can hit the skill with the highest DPS, and use all your blood runes and transformed death runes to hit the heart.
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On 3 enclosing attributes Punching stakes or boss during the test Detailed output loop You just say gs and dps how can I know why it's 3700.
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