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Mage turns to the element and the magic element, a glacier-ice thorn-fire sweep, basically goodbye to the magic guide, and now the brush is more hairy, and generally speaking, it is very welcome!
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Of course, it is the magic guide that pulls many people to want the element and few people want it.
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Whether you brush the picture or pk it is recommended that you play the magic guide, it may start that the magic guide pk is not fierce, but the magic guide to 32 will be a terrifying existence, a time shackle, and then seconds.
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The element is undoubtedly the first output of DN.,But the element is too extreme.,Personally, I recommend playing the magic.,The damage of the magic guide is slightly inferior to the element.,But multi-control field skills,The survival rate is much greater than the element.,The black hole can save teammates a lot of things when they form a team.,The skills of the space-time system are even more yy hope!
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=……Answer seriously, answer seriously.
I turn the element = = for the following reasons:
1. DPS is higher than that of the magic guide, = = netizens say that it is a fixed battery, mainly because most of the skills of the elements are close-fitting, and the danger factor is relatively high.
2. I don't have that portal skill, so the relative mobility is poor, but it's very challenging to fight, and the elemental control field is not bad! ==Ice more or less make up for it.,Slow down and fix something.。
3. The elemental skills are also gorgeous!! When I first looked at these two professions, I felt that the elemental skills were gorgeous, and as soon as the skills of the magic guide were released, they = =. The dark system is all big black balls = = ......It's not pretty!
4. Element PK can be a second person. Magic Guide = = should be OK, but haven't heard of it.
5、= =……The laughter of the elemental hellfire and fire path is too arrogant = =
6, we just like to fight!! If you like to put a few skills in the monster pile, most of the dead light is elemental......
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PvP Magister will be very strong in the later stage, but there are too few attack skills in the early stage, so it goes without saying the element, and the element is still recommended for FB.
If LZ is only gorgeous, definitely recommend the element.
In addition, who said that the operability is poor, it's just that your skills are not good.
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If you like to brush the image, it is recommended that you turn the element. The output of the element is very high, what poison, what fire, it is continuous damage.
If you like PK, I suggest you choose a Magister, thinking that she has a lot of field control skills. If you want to be in a team battle, what is the concept of a collective freeze for the enemy when you go up?
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The next version of the apocalypse, the element should be popular, out of the attribute **, the element is originally an attribute, if you add an attribute attack, the element is invincible.
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Hello, Satoshi has an answer for you. This question is very simple, it depends on the character of the landlord, elemental violence, and magic control field. But it's recommended to play the magic, and I'm the magician.
And then it's easy to form a magic guide.,In addition to the sacrifice.,It's going to be a magic guide.。。。 I hope the landlord is satisfied.
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Suggest out the magic guide (I mistakenly became an element because the point was too fast) I heard that the HF magic guide shrank 1000 times compared to the ranger, and the PK is super powerful.
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I think if the technique is not too good, you should turn to magic, you can't see it in the early stage, but there will be a lot of control skills in the later stage. Throw a few skills to control the enemy, and then press the bombardment.
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Elemental is the class with the highest output of all classes.
However, the blood is low and the prevention is low.
If the operation is not good, it is easy to die.
The Wizard is a field-controlled type.
The output is also good.
A favorite to control the field and team up.
My personal advice is to turn to magic.
A team has a magician.
The strength is a notch higher.
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Personal Thoughts, Concise Elements, I didn't choose the magic guide because when his wrecking ball came out, he could make a teammate card that was not very well configured in FB and put it in the town Anyway, when I get close to the ball, it's stuck I have 2G memory and I'm stuck when I'm close to it, and I'm speechless.
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Elements rely on output! It's a good operation to be a little more demanding than the magic guide, but it's not very demanding! Learning some ice skills can be a good way to limit monsters. Personally, I still think the magic guide is better. Although I'm an elemental, magician.
The magic attack can also be very high.,Of course, there's still no element to do.,The control skill is very good.,You can not die.,At least there's an escape skill.,It's very sought-after when you brush the map.,It's easy to form a magic guide fb!
Thank you for adopting o(o
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Elemental: Both PK and FB of the Elemental are more survivable than the Magister.
Although the magic skills are gorgeous, they are flashy--
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If you like the output, you can play with the elements.
If you like to control the field, you can play magic, OK?
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As a long-range high-output magic profession in the Dragon Nest mobile game, the mage has two main directions, namely elemental and magical. Among them, the element mainly strengthens the mage's ice and fire skills, combining the powerful control ability of the ice element with the destructive ability of the fire element, improving its instantaneous explosive ability, and being able to deal higher damage. The Wizard mainly strengthens the control ability of the mage, can cause a long stun state to the enemy, so that the enemy can not perform normal output, and can also shorten the time of the friendly skill cooldown, so that the team can play more skill output.
Elementalist second turn recommendation: Fire Dance is biased towards output, Ice Spirit is biased towards support (but Ice Spirit output is also very good); Fire Dance's skill CD will be relatively long, but the damage is high, suitable for brushing, and the skill CD of the ice spirit is relatively fast, which Mengqing has a freezing effect, and the PK is stronger. Friends who like to brush pictures can choose Fire Dance, and PK chooses Ice Spirit.
Magister Second Turn Recommendation: Players and friends like field control and PvP, and if they want to use dark magic to sanction the enemy, choose the Queen of Darkness. If Li Qian wants to play with high output, brush the picture quickly, and like light magic to manipulate time, choose the Space-Time Lord.
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1. Elementalist.
Gender: Female. Class Characteristics: The strongest damage dealer who performs powerful area attacks from a distance.
Combat Comparison: The damage dealer with the strongest attack power.
Very effective against melee class attacks, but has the weakest stamina.
To compensate for the weak defense, have a variety of evasion skills.
Use**: Staff, Orb (Support**), Magic Book (Support**), Doll (Support**).
2. Magister.
Gender: Female. Class Characteristics: A typical long-range damage dealer who can perform powerful area magic attacks from a distance.
Combat Comparison: Typical long-range damage dealer.
Although the attack is slightly weaker than that of the elemental, the defense is stronger.
Has a variety of evasion skills that can make up for the lack of defense.
Use**: Staff, Orb (Support**), Magic Book (Support**), Doll (Support**).
Note: **Description:
Staff (main hand): High attack power, gathers magic bullets, and can increase attack range and range.
Magic Book (Off-Hand): The Book is the off-hand of attack**, and its main attributes are critical hits and mana regeneration.
Puppet (off-hand): An attack that summons a ghost**, the main stats are critical hits and MP max increase.
Crystal Ball (Off-Hand): A 360-degree whirling attack with the highest critical hit stat. 1. Fire Dance.
An elementalist who has devoted himself to the cultivation of fire spells, he has a terrifying fire attack spell that inflicts devastating blazing blows on enemies by summoning magical power from the center of the earth.
It is a profession that focuses on long-range fire attribute magic attack skills, can summon linear moving fireball skills, and uses a variety of range skills to output damage.
**: Staff, Orb (Support**), Magic Book (Support**), Doll (Support**).
2. Ice Spirit. An elementalist who has devoted himself to the cultivation of ice spells, he has a holy ice attack spell and fights by summoning magical power from the polar regions and using frost strikes that freeze enemies.
It is mainly based on long-range ice attribute magic attack skills, and can output damage with a variety of area skills, and control the enemy's class through freezing skills.
**: Staff, Orb (Support**), Magic Book (Support**), Doll (Support**).
3. Queen of Darkness.
A Magister who is good at controlling gravity, has a powerful range limit attack skill, and with a slowdown control skill, it can achieve a containment effect that can cause chaos on the enemy's feet.
It is mainly based on medium- and long-range dark attribute magic attack skills, and you can use gravity skills to contain and kill enemies.
**: Staff, Orb (Support**), Magic Book (Support**), Doll (Support**).
4. Space-time lord.
A Magus who specializes in manipulating time and has a powerful Light Strike that can summon a beam of Skyfire Lasers that move in a straight line to strike enemies.
It is mainly a medium- and long-range linear light attribute magic attack skill, and you can use a beam combination attack to hit the enemy.
**: Staff, Orb (Support**), Magic Book (Support**), Doll (Support**).
It seems that the sage or the arrow god is more suitable for you, the shield sage, the king of PK, the single brush is strong, the team is not bad, the operation is not difficult, but the output is low, and the equipment is good; Magic Arrow God, PK Brush Map is correct, high explosive and high damage, the king of kite flying, but PK operation requirements are higher, and those with poor prediction and aiming ability are forgotten.
The Holy Knights do not explain, and the auxiliary cost itself is not large. >>>More
Summoning,Single brush is very powerful.,It's basically a single brush.,But many people don't want to brush with summoning because there are bugs in the game.,As soon as you die, you'll get stuck in a monster.,It's speechless...... >>>More
You've played Warrior Priest Bow and Arrow, then play the mage, ......Ice Spirit Brush PK is good, but the premise is that you have to have equipment PK, you have to have skills.
Dragon Nest is a team game.,So don't worry about no one forming a nurse.,Because 4 people team up PL uses the least.,Plus the nurse is the most important profession.,No nurse is not powerful.,Of course, the priest's full-time 2 professions are a buff super powerful sage with an immortal body.,Sacrifice is also a profession that I admire.,There's a skill to paralyze the boss or mob at the beginning and has an extraordinary duration.,It's really powerful.。 Of course, both classes have the ability to add blood at the beginning, but the sacrifice obviously adds more blood in the later stage than the priest, because the sacrifice has the ability of the nurse, and the priest has the ability of the meat shield.