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After learning e-sports, you can pursue the following career paths:
Esports Commentary:
Esports Referee:Judges need to understand the rules of the game, be fair and fair, and be involved in a variety of games.
Online Game Planning:Nowadays, the popular e-sports events are basically online games, and there are many online game companies in China, and game planners are in high demand. If you are interested in game planning, you can try to apply for game planning positions in major online game companies.
Esports Stage Design:The holding of e-sports events requires professional stage design talents, who are responsible for decorating the stage, arranging seats, adjusting lighting, and selecting **.
Game CG Editor:You need to be proficient in PS, AE and other editing software, learn camera skills, and edit promotional videos for major e-sports events or new online games.
Game Streamer:Now there is also a trend of specialization of anchors, and major live broadcast platforms are recruiting professional game live broadcasts every year, if you are interested in live broadcasting, you can try to apply.
E-sports Technical Direction:Including the cultivation of professional athletes, coaches and other talents; professional training of professional referees; Talent in the organization, management and operation of the event; Sports medicine, e-sports**, physics**, psychological counseling, etc.; **Game production, program director planning, etc.
Talent in the direction of e-sports** and marketing:The e-sports industry is on the rise, and depending on the event, club, game design and promotion, the e-sports industry includes different roles such as planning, management, post-production, interpretation and execution.
In general, there are many career paths to choose from after learning e-sports, and you need to decide which direction of work is suitable for you according to your interests and abilities.
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game planner and designer, etc.
It has to be said that talents in game production in China are scarce, and the reason for this is naturally the influence of the educational environment. E-sports majors are not many majors that can have an in-depth understanding of games, and these people are naturally more reliable in game design.
Game commentary, etc.
With the development of China's game industry, from Beijing and Shanghai to third-tier cities, more and more game competitions are held all over the country. This requires a certain understanding of the game, which is not something that anyone can control.
Career Coach. E-sports majors study games more thoroughly, a game will be analyzed at multiple levels and dimensions, and the analysis concept will be taught to students. After mastering the core idea and honing it, it is not difficult to become an ordinary game coach of Yiyuan Huiyan.
Game Streamer:The anchor industry has always been very good, and it is also a professional counterpart to e-sports. It's a viable path.
Esports pro.
In fact, there are not many e-sports professional players who choose this major, and the peak of professional gamers is generally around 20 years old, and that kind of talented player can take this path.
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Advanced Mathematics, Linear Algebra, Probability Theory, Mathematical Statistics and Stochastic Processes, Discrete Mathematics, Numerical Analysis. The accumulation of algorithms is required: artificial neural networks, support vector machines, genetic algorithms, etc.; Of course, there are algorithms needed in various fields, such as SLAM needs to be studied to allow robots to navigate and map the location environment by themselves; In short, there are many algorithms, which take time to accumulate.
It is necessary to master at least one programming language: after all, the implementation of algorithms still needs to be programmed; If you go deep into the person to do the first middle school of mountain hardware.
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In fact, the employment direction of e-sports majors is very clear and extensive, and at present, there is still a great demand for related positions in the talent market. To put it simply, the employment direction of esports majors can be divided into the following 6 categories:
The first is the direction of e-sports technology, including the cultivation of professional players, data analysts, coaches and other talents;
the second is the direction of refereeing, which specializes in cultivating professional referee talents;
the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;
The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.;
Employment prospects for esports majors.
As far as the current development situation is concerned, the employment prospects of e-sports majors are gradually being optimistic. In recent years, there has been a growing talent gap in the esports industry, which has led to the introduction of esports majors in many universities.
At present, the e-sports industry is still in the early stage of development, the scale of labor demand continues to expand, according to the analysis report on the employment situation of e-sports players, it can be seen that there is a great demand for e-sports talents in the next few years, and e-sports, which was once considered to be "mistaken children", has developed into a new profession with high income and good prospects.
Therefore, as people abandon the prejudice against esports majors, students can master professional knowledge in school, and the employment prospects after graduation are still very impressive.
Further reading: Esports professional courses.
The main courses of the e-sports major are: e-sports data analysis, team tactical strategy information, analysis and design, e-sports competition, program planning, event organization and management, animation game character scenes, design and production, proficient in office automation, e-sports computer room maintenance and management, Photoshop graphic design, introduction to the e-sports industry, RTS e-sports project training, e-sports anti-addiction and combat psychology, e-sports anchor and event hosting practice, e-sports game UI VI design, e-sports four categories of project explanation, FPS e-sports project training, e-sports network self-marketing, MOBA e-sports project training, e-sports project tactical training, e-sports game observation and data analysis, e-sports event report writing, e-sports event commentary and referee practice, e-sports digital multi-** technology, e-sports etiquette and professionalism, card e-sports e-sports project training, competitive spirit and teamwork, e-sports event holding and execution, Comprehensive training in e-sports.
After graduation, you can engage in online game art, online game animation design, game concept storyline design, online game 3D design, online game character design, online game environment design, game server development, game engine development, mobile game planning, mobile game development, mobile game program development, mobile game art, mobile game testing, etc. The development prospects are also very objective.
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The first is the direction of e-sports technology, including the cultivation of professional players, data analysts, coaches and other talents; the second is the direction of refereeing, which specializes in cultivating professional referee talents; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects;
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After learning this major, you can become a game producer, game commentator, professional coach, and e-sports player. The main career direction after graduating from esports majors: Talents in game production in China are the most scarce, and the reason for this is the influence of the educational environment.
Esports majors are one of the few majors that can have an in-depth understanding of games, and these people are naturally much better at working as game designers.
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In the future, you can become an esports athlete, data analyst, club game coach, esports referee, game designer, and more.
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There are still a lot of choices.
Direction of event personnel: professional referees, translation talents, event organization and planning, e-sports operations, management and other professionals. Club Direction:
Professional athletes, esports athletes, team coaches, data analysts. Pan-entertainment direction: live broadcast platform anchors, e-sports stars, reality shows, Internet celebrity program planning.
E-sports Academy Tutors: Professional tutors, teaching assistants, etc.
Operation and management of the company, computer network application related work.
Sports medical care: e-sports medical care, psychological counseling, etc.
The size of China's e-sports game market is 4.4 billion yuan, with an industry penetration rate and good development prospects. At the same time, the number of people directly and indirectly involved in esports is also increasing, and China is on its way to becoming the country with the largest esports market in Asia.
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Hello! Dream Racing Future e-Games is glad for your question.
First of all, when an industry or industry becomes a standardized discipline, it must be in demand in the market.
Including becoming the official competition of the 2022 Hangzhou Asian Games, as well as the cooperation between various cities vying to introduce relevant policies and actively leading e-sports cultural tourism, it can also be seen that the sports, regionalization and home of e-sports can also be seen as a general trend of e-sports, and it can be said that e-sports is a microcosm of future sports projects.
Moreover, e-sports, as an industry, involves a lot of professional knowledge. It's not just the pros.
If the child has the talent to follow the path of a professional player, if not, it is simply a passion, then he can also learn some industrial skills around e-sports. Game development and operation, event planning and operation, club management, team leader, commentary, anchor, event execution, direct broadcast, club manager and **, game modeling, etc.
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After learning e-sports, you can develop in the direction of game operation and game development.
If you have a strong understanding of games, you can develop in the direction of e-sports players and e-sports coaches.
You can also develop in the direction of becoming a game streamer or something.
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The later stage of e-sports is the best employment direction, that is, it is relatively convenient to be an agent and live streamer.
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Entrepreneurship: self-employment White-collar employment: mental work Blue-collar employment: physical and technical work Freelance employment: do not work, do not hire people, self-employment, serve customers, a bit like self-employment...
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It's okay to be a coach and commentator and play professionally.
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Do you have any career paths after learning e-sports? I think there should be a lot, and if you talk about this e-sports, in fact, if it is just for relaxation, it should be possible to develop if it is convenient for a computer like that.
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What are the employment directions after learning e-sports, I personally think that after learning e-sports, the employment direction is more obvious, after all, many related jobs can be done.
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Anchors, up masters or just go to be professional players.
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At present, the employment direction of the e-sports industry mainly includes: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosting and anchors, e-sports business, game internal testing engineers, etc.
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You can be a professional player, referee, anchor, commentator, game planning, design, etc.
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The employment direction of e-sports majors can be divided into six categories: the first type is the direction of e-sports technology, including the cultivation of professional players, data analysts, coaches and other talents; The second type is the direction of referees, which specializes in cultivating professional referees; The third category is the direction of events.
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As e-sports is a new type of industry, the employment prospects of e-sports majors are very broad, there is a big gap in e-sports talents, and with the subdivision of e-sports industry positions, the requirements for the quality of practitioners are getting higher and higher.
At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosts and anchors, e-sports business, game internal testing engineers, etc.
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What many game companies need, you can be a tester, or you can upgrade to game development.
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E-sports professional employment direction.
1) Being a professional e-sports player is an employment direction for e-sports graduates, and for e-sports players, games are not just a way of entertainment for people to recognize, but a way to make a living.
2) E-sports students can work as game planners and designers after graduation, which is also a good employment direction.
3) Friends who often play e-sports may know the position of game commentator, which is also an employment direction for e-sports majors, and commentators are needed to explain the event in various large-scale game competitions.
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The prospects for the development of the esports profession are broad. At present, the e-sports industry is still in the early stage of development, and the scale of labor demand continues to expand, according to the analysis report on the employment situation of e-sports players, it can be seen that there will be a great demand for e-sports talents in the next few years, and e-sports, which was once considered to be "mistaken children", has developed into a new profession with high income and good prospects.
Therefore, as people abandon their prejudice against esports majors, students can master professional knowledge in school, and the employment prospects after graduation are still very impressive.
There are two essential characteristics of the sport of eSports.
"Electronic" is its way and means, which means that the sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, which is similar to the equipment and venues in traditional sports. In e-sports, "equipment" relies on information technology to achieve, which is also the difference between e-sports and traditional sports.
"Competition" refers to the essential nature of sports, that is, confrontation. As a sport, confrontation is the most basic characteristic. There are many classifications and projects in e-sports, but the core must be confrontation and competition.
In fact, the employment direction of e-sports majors is very clear and extensive, and at present, there is still a great demand for related positions in the talent market. To put it simply, the employment direction of e-sports majors can be divided into the following 6 categories: the first is the e-sports technology direction, including the cultivation of professional players, data analysts, coaches and other talents; the second is the direction of refereeing, which specializes in cultivating professional referee talents; the third is the direction of event activities, cultivating talents in event organization, management, operation and other aspects; The fourth is the direction of sports medicine, including e-sports**, physiotherapy, psychological counseling, etc.; The fifth is the ** direction, including game production, program editing and planning, etc.; Sixth, the direction of e-sports, the direction of marketing.
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