What are the requirements to learn eSports? What can I do after I learn?

Updated on Game 2024-03-21
34 answers
  1. Anonymous users2024-02-07

    If you are at least 14 years old, you can learn esports.

    With the rapid development of the e-sports industry, learning e-sports is still promising, and after graduation, you can become a professional e-sports club manager, coach, data analyst, team leader, etc.; E-sports anchors, commentators, agents, etc. in the e-sports entertainment industry; Event operation, planning, refereeing, etc. in the e-sports industry.

  2. Anonymous users2024-02-06

    In fact, there are no conditions, as long as you play the game well and have strong game comprehension skills, to put it bluntly, you need talent. Learning e-sports is all about being a professional player, but you can also do other things, such as referees, coaches, analysts, commentators, directors, etc.

  3. Anonymous users2024-02-05

    There is no threshold for learning esports, as long as you are interested, you can learn. At present, the positions in the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, event organizers, venue operation and maintenance, hosts and anchors, e-sports business, game internal testing engineers, etc.

  4. Anonymous users2024-02-04

    If you are at least 14 years old, you can pass the interview at the school.

    This major can be developed in various directions such as professional players, anchors, event operations, planning, coaching, and commentary. With the rapid development of the e-sports industry, learning e-sports is still promising, and talents in this area are now in high demand.

  5. Anonymous users2024-02-03

    A career path for graduating from e-sports.

    1. Professional e-sports players.

    Esports is an official sport approved by the General Administration of Sports of the People's Republic of China. Participation in competitions is the main occupation.

    2. Coaches, team leaders, and heroes behind heroes.

    Behind each participating team, there must be a group of "behind-the-scenes" staff who silently support them. They are engaged in player management support and business marketing.

  6. Anonymous users2024-02-02

    If you want to do this, it is nothing more than the two most basic conditions, youth and talent, when you go to the interview, test it to know if you have this talent.

  7. Anonymous users2024-02-01

    You don't need to learn this talent, you go to score 800 points to the king of the first district, and naturally someone will ask your brother, whether you play professionally, e-sports is something that can't be taught, it is recommended not to go to e-sports school without this talent, after all, you will be unemployed after graduation.

  8. Anonymous users2024-01-31

    If the technology is not good, it is better not to learn, this is the rice of youth.

  9. Anonymous users2024-01-30

    You need to have some knowledge of e-sports games, and you need a certain rank. There are certain economic conditions, and if you want to practice e-sports well, mentality and persistence are very important. E-sports is not a game, it also includes learning referees, streamers, analysis, film and television animation, etc.

  10. Anonymous users2024-01-29

    Esports School Admission Requirements:

    The first point, the age requirement, must be over 15 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old, the older the age, the more slim the chance of becoming a professional player, so this point must be understood. In fact, we all know that esports is an industry that eats youth, and the traces of time are even more obvious on the field.

    The second point is that in terms of quality, esports also has high demands. In fact, "no rules, no rules", the esports industry has its own rules and regulations. E-sports itself is still a relatively sharp industry, not fully recognized by the general public, professional players represent the quality and image of practitioners in this industry.

    Due to the lack of relevant professional quality education and system learning, many players may bring the bad habits of playing games in the past to their posts, and what is damaged at that time is the image of the entire industry, which is also harmful to others and themselves. In fact, these relevant rules and regulations can only be completed through professional professional quality education and the words and deeds of those who have come before.

    Basic features:

    There are two basic characteristics of esports: e-sports, athletics.

    "Electronic" is its way and means, which means that the sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, which is similar to the equipment and venues in traditional sports. In e-sports, "equipment" relies on information technology to achieve, which is what distinguishes e-sports from traditional sports.

    "Competition" refers to the essential nature of sports, that is, confrontation. As a sport, confrontation is the most basic characteristic. There are many classifications and projects in e-sports, but the core must be confrontation and competition.

  11. Anonymous users2024-01-28

    E-sports majors generally need to learn courses such as e-sports technology, introduction, 100 referees, and event organization and planning.

    In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to game planning and event operation.

    E-sports also need to learn to create stories, formulate rules, innovate gameplay, and communicate with programs and artists, so that the plan in mind can be implemented and become a game work presented in front of players. Practitioners are required to have corresponding humanistic qualities, innovative spirit and cooperation ability. In order to cultivate talents who can give the "soul" of games, the School of Animation and Digital Arts has done a lot of exploration in the way of training.

    Zero foundation, you can learn, it will not be very difficult, as long as you learn carefully. If you want to find a school to learn e-sports, you can take Kangkang to our official website

  12. Anonymous users2024-01-27

    It doesn't take much, learn a little game knowledge of e-sports, certain economic conditions, e-sports requires a certain amount of investment, if you want to practice the heart and persistence of e-sports, of course, the best one you choose is the game you love. If you are still reading, I hope you can read well, and after reading the book, you are thinking about this, it is very tiring to be an anchor, and it is even more tiring to be a high player.

  13. Anonymous users2024-01-26

    You don't need to have many conditions to learn e-sports, as long as you have some common sense of games, have a certain financial ability, like this major and want to take this major as your own career, you can basically learn it well.

  14. Anonymous users2024-01-25

    In fact, you don't need any conditions to learn e-sports, as long as you have a little common sense of the game, it is very easy to learn.

  15. Anonymous users2024-01-24

    If it is a professional player, Huajing can tell you that the age should not be too big, about 18 years old, and then there are requirements for skill operation. If you are majoring in e-sports, only the score requirement is that students must take the e-sports art exam and meet the admission score to be admitted.

  16. Anonymous users2024-01-23

    Now that the e-sports industry has been recognized by the state, it is a legitimate profession and a legitimate industry, and the prospects are still very good!

    If you have good talent in this major, you will have the opportunity to be a professional player, but there are many peripheral positions to choose from, such as graduation event operation, game commentary, event planning, game design, professional managers, coaches, etc., you can understand the professional system on the spot, and then make a decision to see what direction you are suitable for learning!

  17. Anonymous users2024-01-22

    There are many development directions in the esports industry, including e-sports professional players, e-sports game development, e-sports digital animation design, e-sports club operation management, and e-sports event planning. Except for professional players who have high requirements for the game, the rest of the development direction is the same as any field, and it is necessary to have a positive learning attitude and perseverance, and everything will be solved.

  18. Anonymous users2024-01-21

    1.The minimum educational requirement for esports schools is a junior high school graduate;

    2.The age must be over 14 years old and not more than 24 years old, because the ** age of professional players is about 20 years old;

    3.Interested in esports, passionate and recognized in the esports profession, interested in taking on this profession.

    4.Gaming talents such as thinking ability, reflexes, hand-brain coordination, willpower, physical strength, etc., are highly demanding and need to be tested.

  19. Anonymous users2024-01-20

    Learning e-sports is still very promising, the current e-sports market is still quite short of talents, and the e-sports profession has also developed rapidly in recent years. E-sports is not only about improving your skills to become a professional player, learning e-sports can also be done as event planning, event operation, e-sports referee, commentary, etc. In terms of employment, it is very good.

  20. Anonymous users2024-01-19

    E-sports schools pay more attention to the level of games, and the level of games can be improved through training and teaching, and generally a relevant test is conducted after admission, which is used as a standard for "class". As for the admission requirements, as long as you are over 15 years old and have a love for games, you can enter an e-sports school to study.

  21. Anonymous users2024-01-18

    Learning e-sports education is not only about being able to play games, but also for a variety of high-end positions, such as data analysts, event commentators, hosting anchors, event planners, etc., making it easy to get employed and well-paid.

  22. Anonymous users2024-01-17

    Learn e-sports, look at the school, for example, here is over 15 years old.

  23. Anonymous users2024-01-16

    First of all, you have to be interested in 0 basics.

  24. Anonymous users2024-01-15

    Graduated from junior high school and enrolled in school with zero foundation.

  25. Anonymous users2024-01-14

    What conditions are required. Just choose the right school.

  26. Anonymous users2024-01-13

    14-20 years old, learn a little common sense of e-sports, want to practice the heart and persistence of e-sports, of course, the best game you choose is the game you love. Learning esports isn't just about playing games.

  27. Anonymous users2024-01-12

    To learn e-sports, you need to master how to do it, professional players, e-sports game planning, game development, club leader, e-sports equipment design and development, e-sports commentary and live broadcast platform anchors, etc.

  28. Anonymous users2024-01-11

    The e-sports major mainly learns e-sports technology, introduction, refereeing, event organization and planning, etc.

    In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to planning.

    In terms of practical teaching, the college will regularly invite industry insiders to give lectures and give lectures, and students will also collaborate with students in the two directions of art and program to complete their graduation projects, and participate in competitions of related enterprises, so as to accumulate works and deepen their understanding of the profession and industry through experiential learning.

    E-sports also need to learn to create stories, formulate rules, innovate gameplay, and communicate with programs and artists, so that the plan in your mind can be implemented and become a game work presented in front of players. Practitioners are required to have corresponding humanistic qualities, innovative spirit and cooperation ability. In order to cultivate talents who can give the "soul" of games, the School of Animation and Digital Arts has done a lot of exploration in the way of training.

    Zero foundation, you can learn, it will not be very difficult, as long as you learn carefully.

  29. Anonymous users2024-01-10

    Hello, the conditions for learning e-sports: age requirements, the comprehensive quality of students, interested in e-sports, love, identify with the e-sports major, and be interested in the career.

  30. Anonymous users2024-01-09

    Talent is a very important thing, if you have it, you can make a name for yourself, and if you don't have it, you can't play (with the same effort).

  31. Anonymous users2024-01-08

    You need to be at least 14 years old for esports majors.

  32. Anonymous users2024-01-07

    Comprehensive quality, especially the mathematical level and language and writing skills, is not as simple as playing games, and cultivating 'e-sports' athletes is just one of the choices for many professional positions.

    According to the relevant person in charge of the Ministry of Education, the e-sports and management major of the college mainly cultivates students to master the basic theories, work rules and practical ability of e-sports. It mainly cultivates high-quality technical and skilled talents for "e-sports" professional clubs, "e-sports" companies, sports associations and other "e-sports" related institutions, and graduates can be engaged in e-sports competitions, coaches, referees, hosts and anchors, event (activity) organization and management, etc.

    For the comprehensive quality of students, especially the high requirements for mathematical and physical level and language and writing skills, the e-sports major is not as simple as playing games, and cultivating 'e-sports' athletes is only one of the choices for many career positions.

  33. Anonymous users2024-01-06

    Must be over 15 years old and not more than 24 years old, because the ** age of professional players is about 20 years old.

  34. Anonymous users2024-01-05

    The e-sports major mainly studies e-sports brand design and e-sports event commentary. E-sports is a general term for e-sports sports and management, art and technology and other related professional directions. In 2017, Nanjing University of Media and Communication (formerly Nanguang College of Communication University of China) established the first undergraduate e-sports college in China.

    It is the world's first university specializing in undergraduate higher education in esports brand design, esports event commentary, event operations, and team management, with the establishment of Art & Technology (esports game planning and design) and Broadcasting & Hosting (esports commentary and streaming). Development: Nearly 50,000 people are employed in the esports industry, with 260,000 job vacancies.

    By 2020, the talent gap will widen to 500,000. Therefore, many universities have opened e-sports majors, such as Communication University of China, Shanghai University of Sport, Macau University of Science and Technology, etc., all of which have begun to cultivate e-sports-related talents. However, most of these institutions focus on cultivating club operation and management talents, commentator talents, and event operation talents in the e-sports industry, and have no educational support for e-sports players.

    The main courses of e-sports major are: e-sports data analysis, team tactical strategy information, analysis and design, e-sports competition, program planning, event organization and management, animation game character scenes, design and production, proficient in office automation, e-sports computer room maintenance and management, Photoshop graphic design, introduction to e-sports industry, RTS e-sports training, e-sports anti-addiction and coping psychology, e-sports anchor and event hosting practice, e-sports game UI VI design, e-sports four categories of explanation, fps e-sports training, e-sports MOBA e-sports training, e-sports tactical training, e-sports observation and data analysis, e-sports report writing, e-sports commentary and referee practice, e-sports digital multi-** technology, e-sports etiquette and professionalism, card e-sports training, competitive spirit and spirit.

    The e-sports major mainly learns e-sports techniques, introduction, refereeing, event organization and planning, etc. As for the theory courses of e-sports, in addition to the compulsory university courses such as ideology and politics, English, and computer science, students majoring in digital entertainment will also take professional courses such as "Introduction to Games", as well as basic courses related to planning. In terms of teaching practice, the School regularly invites industry professionals to give lectures and lectures.

    Students will also collaborate with students in the fields of fine arts, programming, and other fields to complete graduation projects, participate in competitions of related companies, accumulate works through experiential learning, and deepen their understanding of the profession and industry.

    The eSports major focuses on the types of games, as well as the technical and operational aspects of the operation and organizers of the event, its maintenance and guidance of spectators, etc.

    The e-sports major mainly learns e-sports techniques, introduction, refereeing, event organization and planning, etc. As for the theory courses of e-sports, in addition to the compulsory university courses such as ideology and politics, English, and computer science, students majoring in digital entertainment will also take professional courses such as "Introduction to Games", as well as basic courses related to planning.

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