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A pirate named Keon Rossi. Just like him.
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Yasuo's various tips.
1.Skill to consume on the line, first save until there is a shield, and then e the creeps around the opponent's hero, press Q to release the whirlwind slash during the rush, if the opponent's hero retreats, e the opponent's hero fights a set, and then e another soldier withdraws from the battlefield.
2.When chasing the enemy, you need to chase as many creeps as possible, and then E heroes at the end, so that you can maximize your mobility.
3.The release of Yasuo's ultimate, because everyone's reaction speed is different, so when the stone, Wukong, and Zyra heroes take a long time to fly, or if there is a prediction in advance, you can open until the skill appears and then r. But what if you encounter a hand pull, it's a split second, and there's no time to react.
Normally, I Yasuo gank, if I meet a similar teammate, give a signal, tell him that I am coming to gank, and then you just keep pressing R (which is quite expensive to the keyboard), when Nuo's hand pulls out his hand, then Yasuo also flies over and amplifies it, so that you can not waste your teammates' flying skills. This technique is brainless and works well.
4.Yasuo's teamfight skills, first of all, you have to know that he is an assassin, and he should cut into the battlefield to harvest with his back hand. But if a teammate has a strong control like a stone man to knock the hero flying, or if you have a hero on your side who knocks the opponent's core output position such as AP or ADC, then drive it in, and then use E to get out of the battlefield or E to the back row of the opposite lane to harvest.
5.Yasuo's E can help Yasuo keep moving during team battles, making it difficult for opponents to find you, which also thinks that Yasuo is not a hero who stands there and slashes in team battles, but needs to use mobility to slash while e, so as to ensure his survival (especially in the disadvantage game).
6.There are three aspects to the application of wind wall.
1) When pushing the tower, put a wind wall in front of the tower to make most of the opponent's skills useless.
2) During team battles, the wind wall can block the output of many ADCs and APs.
3) When you are on the line or gank, E goes directly to W, and generally the opponent's hero sees you rushing into the past, and the first reaction will be to throw the skill, which will be blocked a lot by the wind wall.
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A ferocious melee can prolong the duration of a teamfight, and Yasuo's priority is to stack the gathering storm to defuse the opponent's first onslaught. At this time, the wind waterfall has a place to come in. Carefully choosing where to cast the waterfall to cut off the front and back rows of the opposite side will allow Yasuo to receive as few attacks as possible from the opposing tanks and fighters.
Enjoy using Q skills to stack stacks of Gathering Storms. When the third tier is ready, use Q skills on your opponent, then attack your opponent's most vulnerable hero. Use e-skill on the target that is knocked into the air.
Finally, turn on the ultimate. Pour your skills on any enemy hit by the whirlwind, and try to dodge the whirlwind's enemies without dodging the ultimate. Any knock skill can trigger Yasuo's ultimate.
It makes it more seamless with heroes like Big Bug, Stone Man, and Zyra. When the enemy landed, Yasuo gained a lot of armor penetration, combined with passive critical hits, and even the tank in the tank could not withstand him for a few hits. Seek adoption.
Xing Ma said that the Yali pear is very big after the revision, and the nurse is the one who adds blood, and there is no special strategy, if you really want to raid it, you can play League of Legends more. I saw it in the last check....
Normally outfit to hang Yasuo, brutal - nine heads - blood drinking - black cut - cloth armor - in a defensive suit.
Divided into two kinds, one is and melee, the main Q, the second is and long-range, the main E, out of the electric knife Hydra, attack speed shoes, three, endless, angel or blue shield, if the opposite AP more, out of mercury, three become dilapidated, combo, EQ, EQA Hydra QEAQ big, this is no wind in the hand, there is wind, EQ big landing QA nine-headed EAQ, mainly rely on the nine-headed and Q to cancel the backswing of A, E to cancel the backswing of Q, A to cancel the backswing of the nine-head, the wind wall must be used as a key skill, or put a team battle advantage,If you play a group, you have to cut the back row.,And,You try to ask your teammates to open a group.,Try to give more C positions or people.,The rest of the dead pay attention to replenishment and multi-skills.,Yasuo is very afraid of control.,Nothing to do with a wind.。
Believe me, don't touch the glory of kings when you play anything.
I use the most stable method to buy books and gamble attributes.,Upgrade and buy books full-time in the early stage.,Later on the top equipment and gambling attributes.,Skills to see this by yourself.,Some magic is useless in the later stage.,Pay attention to the choice.。