DNF Battle Mage how to light fire how to order those skills

Updated on Game 2024-03-31
16 answers
  1. Anonymous users2024-02-07

    If you want to repair the light fire, then the sky strike and the falling flower palm must be learned, especially the falling flower palm, if you want to produce fire attribute dazzle, you must use the falling flower palm frequently, since it is a frequent use, why not increase the damage to the maximum.

    So add to 20. As for other skills, it's fine.

    You can order as much as you want. It doesn't matter. The most important thing is that I like it. Don't listen to other people's opinions.

  2. Anonymous users2024-02-06

    Here's my brush plus point:

    Falling. Full out forced.

    Sky Strike. Full out forced.

    Dragon Knife. Full out forced.

    Photosphere. Full out forced.

    Fireball. Full out forced.

    Awaken the initiative. Full. Shield. Full.

    Proficient full. Dragon's teeth.

    5 out mandatory. Waltz 5

    out of force. Ice hockey.

    Dark Ball. Automatic. Meteor.

    Assault. Straw Man.

    Strong. Try to fill as much as possible without the ball. Crush.

    out of force. LZ if it were civilians.

    I highly recommend:

    Moon Sea Set (full of intelligence).

    Wind Stick (Acceleration).

    Amber bracelet. 10 intelligence) sorrowful necklace.

    damage bonus) Lalo's ring.

    plus intelligence) title on the current Tiger Soul.

    The Shiner. Good fighters.

    If it doesn't work, choose the Grim Reaper Moon Sea Set, and don't worry about the blue uselessness.

    The whole process is dazzling.

    Gorgeous + sharp.

    lz, if you want to brush the picture, pk is sharp.

    It's clear that no.

    There are several conflicts: first, PK straw man is going to be full.

    Second, the automatic should also be higher.

    Third, awakening does not need to be added, GBL must be full.

    Hua Si Fighting God. Gorgeous Xana.

    Answers for you

  3. Anonymous users2024-02-05

    Universal Plus:

    1.Crouching: Invincible in the crouching state, it is recommended to point;

    2.Critical hit point 1 rub orb;

    3.Stand-in straw man: point 1 for escape, the point is full to increase a lot of speed, but it must be hit to use, and it cannot be used under the second sense;

    4.Dispel: Specific monsters in specific maps have miraculous effects, usually not clicked.

    Transfer plus points: 1Dazzling Pattern: No attribute, increases movement speed, improves feel, and is recommended to be full.

    Hitting the target will not cause knocking and falling to the ground, and it is also the only one of the 5 kinds of dazzle that eats ** attributes, and the current mainstream genus is strong ice or dark, but usually the tactics will not choose to fill these two dazzle lines, but choose no attribute dazzle + attribute enchantment crystal contract to transform attributes. All Flare Patterns have the same damage of the same level.

    2.Dazzling Pattern: Fire attribute that increases strength and intelligence.

    3.Dazzle: Light attribute that increases attack speed.

    4.Auto Pattern: Core buff, must be full.

    5.Dazzling Burst Bomb: After deleting the defense reduction, although the total damage is good, but the big head is at the last **, often not satisfied, point 1 to keep the combo.

    6.Goddess of the Battlefield: Increases skill attack and independence, and must be full.

    7.Stick Mastery: Depends on the ** you are using. Players with a spear are fully proficient and it is no longer recommended to use a wand staff, as mastery now increases independent attack damage.

    8.Glaive is a very important output skill, and it is recommended that you top it up.

    9.The will of the fighting god can increase the damage of various skills, such as magic skills and dazzling skills, so it is also topped up.

    11.The war spirit potential must be full, and the Apostle's Dance point is enough to control and gather monsters.

    12.Blitz Smasher: Can soften and be softened by other physical skills.

    13.Dazzle Evolution: The damage is higher than the ordinary Dazzle, you can trigger all the buffs of the Dazzle, at least 1 point to hit the combo and make up for the damage when there is no transformation, the damage is based on the corresponding attribute Dazzle Pattern selected, and eat ** attribute.

    14.Whether the Dazzling Evolution Point is 1 or full depends mainly on how long it takes to keep the Apostle incarnate. Players who can sleep twice throughout the whole process point one, and on the contrary, the recommended points are full.

    15.Dazzling Pattern Aggregation: Aggregate a certain number of existing dazzling pattern attacks, level 1 mastery.

    16.Apostle's Dance: Larger Y-axis gathering and strong control skills, at least 1 point.

    18.Apostle Seal: After clicking, the state of Erjue can also be abnormal, and it is only to refine the equipment such as necklaces and blade necklaces to learn, and generally not to order.

    19.The original intention is to insist on the physical percentage without the secret of Beana.

  4. Anonymous users2024-02-04

    Playing spears I'm also a civilian, and I recommend playing double cultivation, just follow this addition.

    I'm playing with a physical spear, but it's not recommended to invest too much.

    Thank you for adopting.

  5. Anonymous users2024-02-03

    Don't press the above add.

    So you sp enough?

    This point depends on one's hobby plus.

    Don't look at other people's uselessness.

  6. Anonymous users2024-02-02

    Civilians plus one I'm just here to show PK.

    I have a war method of Liao, and I have brushed the picture of the active PK party.

  7. Anonymous users2024-02-01

    Spear method,Add points are generally more uniform.,There won't be too many genres.,That is, physical skills (strong attack,Big and small shattering tyrant,Meteor flash strike) are full.,Active and passive awakening is full.,Ball auxiliary output.,It is recommended to be full of light and dark fire.,No ball front.。 In addition, it is recommended to add seven automatic dazzle patterns, and it is recommended to point one for the meteor thunder combo spear method.

    The rest of the SP points are full of explosions, and the straw man and shield are full depending on personal habits. In the end, there are not many SPs left.,It depends on the personal preference to choose the falling flowers、Double hammer、Round dance three skills in front or full of it.。

    TP seems to be full of broken tyrants, flash strikes, and strong attacks......I forgot how I added it myself. The last few TP points I threw on the falling flowers, because I chose the falling flowers.

    QP is the power, the object is explosive, the hit, the strong must be full, and the remaining HP, evasion, and movement at will.

  8. Anonymous users2024-01-31

    >>> plus point plan <<<

    Class: Magician > Battlemage > Beyana Fighting God Level: 80

    sp: All 9570 Used 9545 25TP Remaining: All 31 Used 0 31 Remaining

    qp: All 3688 Used 0 3688 Scheme Portal Remaining.

    >> generic skill <<<

    Backjump: Lv1

    Crouching: Lv1

    Base Mastery: Lv1

    Physical Critical Hit: Lv10

    >> normal skill <<<

    Shadow Night Cat: Lv1

    Contract Summon: Heder: Lv1

    Sky Strike: Lv10

    Magic Shield: Lv10

    Stand-in Straw Man: Lv10

    Falling Palm: Lv33

    Magic Star Bullet: Lv1

    Provocative Figure: Shu Lulu: Lv1

    Battlemage Leather Armor Mastery: Lv1

    Combo Mastery: Lv1

    Dazzling Pattern: No Attribute: Lv3

    Spear Mastery: Lv20

    Waltz Stick: Lv1

    Auto Flare: Lv1

    Dazzling pattern: Fire attribute: lv26

    Dazzling Pattern: Dark Attribute: Lv26

    Dazzling Bomb: Lv. 1

    Double Hammer: Lv28

    Shatter: Lv26

    Meteor Flash Strike: Lv23

    Strike Meteor Fight: Lv21

    Glaive: Lv1

    Dazzling Emitting: Lv1

    Magic Shield Enhancement: Lv1

    Dragon Flower Ba: Lv1

    Will of the Fighting God: Lv11

    Transform into Beana: Lv7

    Dazzling Stripes: Lv11

    I'm full of the skills of the physics department.,Automatic dazzle +1 is to facilitate awakening.,Straw man full because of the full-level straw man +100 strength and intelligence,There are also 25% movement speed and attack speed.,With awakening.。

    The Stripe Bomb can cause 12 damage to the monster, which is counted in the number of combos, after entering the room, move around to gather the monster, and as soon as the Stripe Bomb is released, as long as you hit 4-6 monsters, and then you go to solve other monsters first, you will find that it is easy to reach the 4th and 5th stages of passive awakening, or even the sixth stage.

    If you pursue attack speed, you can replace the fire dazzle pattern with the light dazzle pattern.,If you're not used to double hammering, you can only point 1.,Full automatic dazzle.,With the awakening to launch with the dazzle.,It's also a good output.,I'm because I have the time-space master necklace.,So give up the automatic dazzle.。

  9. Anonymous users2024-01-30

    Do you want to play spear or ball You can go to the Battle Mage post to see the boutique There are detailed links in the sticker.

  10. Anonymous users2024-01-29

    It would be nice to increase all your physics skills.

  11. Anonymous users2024-01-28

    Actually, I don't understand. Just here to do the task.

  12. Anonymous users2024-01-27

    Backward Jump +1 Out Force Jump backwards to dodge.

    Sky Strike +10 Force Attack levitates enemies.

    Dragon's Tooth +5 out Force Attack hits the enemy stun.

    Magic Shield +Full Replace part of the HP consumption with MP, and Compulsory Falling Flower Palm +10 out of force to knock enemies into the air.

    Stand-in Straw Man +1 for life-saving only.

    Stripe : No attribute +10 increases self speed after attack, Waldom +5 out of force, area damage skill.

    Dazzle : Fire Attribute +Full Increases self's strength after attack Dazzle Pattern : Dark Attribute +Full Increases self's critical strike chance after attacking, Auto Dazzle +1 Automatically generates a Dazzle Shatter at a certain interval +5 Large Area Damage Skill.

    Meteor Flash Strike +1 Force Spell's Overlord Skill.

    Strike Meteor Hit + Full Power Damage plus Levitation Effect.

    Huanglong Glaive + Full Strongest Area Damage, Mandatory.

    Ancient Magic Book.

    Full blue skills, save money.

  13. Anonymous users2024-01-26

    To this **, I saw from level 32 to level 50 now, which is quite practical.

  14. Anonymous users2024-01-25

    Spellbook fills up!!Yellow Dragon Full Meteor Flash Strike +11

  15. Anonymous users2024-01-24

    The first thing to do is to understand whether the points you add are strength or intelligence.

    Strength,Automatic dazzle,This skill is a very random skill,You can add 1 can add 5 can be full,It should be the strength of your preferred physical attack As for the ball, it's just convenient for combos and the effect of the ball.,It should be the magic damage of the ball.,So,There's no need to increase the automatic dazzle.,But it also depends on personal habits.,But in short, I think it's good as long as it's enough.,It doesn't have to be full or not.。

    And then it's the active awakening.,Active awakening when a big SP consumes skills.,80 points each time.,According to my own opinion, it's not a point of awakening.,The awakened sp point to the garden dance stick.,The damage of the garden dance stick is very considerable.,It can be said that it's higher than the full-level broken tyrant.,But the disadvantage of this skill is,A building-type monster or boss can't be grabbed.,So this is just my personal suggestion.,After all, not all bosses are architectural.,What can be grabbed still accounts for most of the part., So I think if the point of awakening is better than the garden dance point full.,This is also a cost-effective skill.,My opinion is that these skills.,Everything else is basically an addition.,But this is just my own opinion., The main harm depends on personal habits.,In short, DNF doesn't have the strongest plus point.,Only the most suitable plus point for yourself.,As long as it's suitable, as long as the habit is the strongest.。

  16. Anonymous users2024-01-23

    SP: Dragon's Tooth, Sky Strike 5. Ball of light, full of fireballs.

    Ice hockey, dark ball 1. 10 without the ball. Automatic 1.

    Falling flowers, full of round dance sticks. Broken and full. Full Dragon Sword, Full Attack, Full Active Awakening, Full Passive Awakening, 5 Flash Strike, 3 Dash Breakers, 1 Meteor Thunder Combo.

    Straw Man 1, crouch 1, physical crit 10The magic shield is full. tp:

    Strengthened shield full, strengthened strong attack full, strengthened falling flower full, strengthened round dance stick full. QP: Full of strength, full of intelligence, full of stamina, full of movement, full of hits (not very complete).

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