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Protection Talent - 20 points.
Shield Barrier - Level 5 5
Precise - Level 3 3
Guardian's Favor - Level 2 2
Enhanced Wrath of the Righteous - Level 3 3
Foreknowledge - Level 2 5
Calm - Level 2 2
Hammer of Enhanced Sanctions - Level 3 3
Punishment Talent - 41 points.
Blessing - Level 5 5
Enhanced Inquisition - Level 2 2
Skew - Level 5 5
Defense - Level 3 3
Conviction - Level 5 5
Order the Holy Seal - Level 1 1
Righteous Pursuit - Level 3 3
Hands**Mastery - Level 3 3
Holy Aura - Level 1 1
Enhanced Holy Aura - Level 2 2
Vengeance - Level 5 5
Holy Judgment - Level 1 3
Holy Seal - Level 3 3
Confession - Level 1 1
Crusader Strike - Level 1 1
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0 20 41 Punishment: 5 Blessings 5 Deviations 2 Strengthened Trials 2 Defenses.
Hallow: 0 points.
Protection: 5 points to enhance the aura of piety.
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In terms of PK alone, Punishment has a great advantage in melee combat, and it can be a bit short in the face of certain ranged classes.
If you are talented, there is no profession that you can't play at all, but no matter what class your opponent is, it won't be easy to win.
nq。。。I'm sure there are very few people who will train their to ride in order to PK at the gates of Ironforge Orgrimmar.
From JJC's point of view, the status of the Punishment Rider is indeed not as good as before, and important skills such as martyrdom Blood Seal and Crusader Strike have been cut, which directly leads to the outbreak of CJQ is not as violent as it was in the national uniform. However, it is not without a way out, and if the timing of the skill and the defensive dispel are done well, CJQ is still a strong damage provider and team protector. The talent I posted below is the talent I'm using now.,I can give you a reference.,The current 3v3 level is 2574.,Combination Hunter,CJQ,Priest.。
Of course, the performance of Punishment in 33 and 55 is also very good (you can refer to NoovsGaming's combination of Punishment, Hunter, and Shaman), and compared to CJQ, Punishment has more restrictive skills and better survivability.
As for the battlefield, I still prefer CJQ, in my opinion, I prefer to use the DPS talent to kill people rather than the defense talent to grind the dead.
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There is talent recommendation and analysis in this topic.
PVP still has to be punished, but the skin is crispy, and the invincible holy healing is used up and waiting to die unless there is a ** cooperation.
If you don't beat people, you will add blood to your own people, and you will have the same honor.
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There are several ways to play PVP, depending on your situation.
Traditional punishment, there are many more, and there is no level 70 brilliance.
Anti-punishment, defensive talent, output equipment, currently the most, more control skills, output is okay, the key point is not easy to die.
Anti-riding, defensive talent, defensive equipment, output is too low, it's hard to kill, and it's hard to be killed.
Anti-riding, defensive talent, equipment, alternative JJC play, not too weak, and many control skills.
Divine, divinely equipped, nothing to say.
I don't know what LZ is talking about.
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Anyway, I'm a knight, with milk and defense talents, and I use milk to fight in pvp. Brush yourself with your teammates.,It's okay to throw a back blue trial to speed up.,Remember to step on the pk when you're dedicated.。。 I also realized it later.
Anti-riding PK is also quite powerful.,Steal fun when you see melee.,All kinds of parries Dodge--But I'm most afraid of ss.。。 I know this very well. There is no solution to fear.
Prevention and punishment is to wear punishment to prevent riding, and there is also a kind of milk punishment. Punishment in a milk suit. Haven't tried.
If you are interested, you can go to the flag planting experience. Okay, that's all I feel, if you think it's useful, just go to 178 and see it. That's how I saw it.
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If you want to hit someone, use the anti-Q bar The output is definitely not lower than the punishment QS And the self-protection ability is strong Silence + deceleration of the flying shield inserts a carved crit 6000 proper 30 seconds sanctions.
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There are a lot of talents online. The current version of the Punishment Ride is basically a Punishment Outfit + Defense Talent; There's also the milk ride. Plant more flags and pay more attention to the pillars when entering the market.
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Punishment talent pvp doesn't rely on equipment Others must have equipment Punishment talent as long as GS5000 is OK, if you engage in sacredness and protection, you have to have a special equipment for pvp.
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Law riding, playing is alternative!
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Protection 18 (when encountering thieves and virtues, they have to start first, you can take the shield first) shield fortress 5 5 (plus this is stronger than plus aura).
Precise 3 3 (you miss more than this, what if there is a storm and someone misses).
Guardian's favor 2 2 (without this pk, you will be beaten by someone's nose) King blessing 1 1 (excessive, there is better than nothing).
Strengthens Wrath of the Righteous 3 3 (excessive, reduces damage).
Shield Mastery 1 3 (excessive, can reduce damage).
Enhanced Hammer of Sanctions 3 3 (This is what you want).
Punishment 43 Blessing 5 5 (Better than blessing with strength, you can't always bless it with strength, let alone the king who has just come out).
Enhanced Judgment 2 2 (CD is fast, and the blue drop is also fast, but isn't it better to kill the enemy quickly?) Strengthened Crusader Seal 3 3 (not explained).
Conviction 5 5 (no explanation).
Order Holy Seal 1 1 (not explained).
Righteous Pursuit 2 2 (both escape and chase are required).
An eye for an eye 2 2 (Isn't it good that the mage beats you and bleeds yourself?) Out of the violence) double ** specialization 3 3 (not explained).
Holy Aura 1 1 (sign of the Knight of Punishment).
Strengthens the Holy Aura 1 2 (wants to fill up, but not so much) Revenge 5 5 (not explained).
Trial synergies 3 3 (don't return to the blue, how can you be blue).
Holy Crusade 3 3 (not explained).
Confession 1 1 (not explained).
Fanaticism 5 5 (not explained).
Crusader Strike 1 1 (not explained).
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I won't take a screenshot, I'll give you a ** to take a look.
My Match Points of the Warcraft Heroes List:
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The 2 points of eye for eye can also be added to the skew.
It depends on personal preference.
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In addition to anti-riding, punishment and milk are very powerful.
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The best thing right now is the Specially Selected Defensive Talent Point Punishment.
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DPS milk ride, a comparison of the tiger, and a comparison of 85 prevention and punishment.
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A: As mentioned earlier, you should have an AP of around 2500 and a critical strike chance of 25%. Strength is better than AP because it is boosted by divine power and the blessing of the king. The following properties are heaped (in order).
Hit Level. Stacked to the hit limit, 262 hit level or 8%, and there are draenei on the team. heap to 7%.
Precision. Can be stacked up to the upper limit, 214 precision level or 26 precision. You shouldn't invest gems and enchantments in precision, though. Let's pile up power.
Strength. The more the merrier.
Critical Strike Level. If you have a certain amount, the effect is reduced, and you should not use gems to stack critical hits. Let's pile up power.
Rapidly. The changes to Bloodmark Martyrdom on the latest version of PTR allow them to earn more from Haste Levels, which looks good.
AP is better than anything else, of course, no power is better. Sometimes you have to pile up some APs because there is no alternative option. (e.g. boot enchantment).
Agile. You need 52 Agility to increase critical hits by 1%, and it only works on melee critical hits, so critical level is more effective for DPS than Agility.
Armor penetration. It's a waste of stat for us, as nearly 60% of our damage is Sacred damage that ignores armor, and we try to avoid equipment with this attribute when choosing equipment.
Intellect. It has a special effect for Blue Enough, but it has no intelligence on DPS Plate Armor. But it's still on the chain mail. Don't use gems and enchantments to intellect.
The current version of the T6 piece is very suitable for the battlefield.
May the Light be with you.
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It's all white....No matter what talent knight,Critical hits are the first pile of attributes.,If you don't have a critical hit, don't play knights.,Otherwise, you're ruining the profession.,Secondly, heap strength.,The strength of the knight is the same as the warrior.,It's more comprehensive.,Critical hits have to be about 35% to be OK.,Less than 32% and more than 38%The effect is not good.。 Look at what profession to fight, generally hang orders, but fight warriors to hang light, orders are easy to turn themselves to death, the Holy Covenant with the Hero Crucible old one to add 50 crit, with 20 just badges for power to increase 200 that can also be.
You're more powerful downstairs, and you don't know that warriors have spell reflexes? I don't know how to pretend to understand, you're post-TBC, right?
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Needless to say! Critical hits and resistance have to be piled up.,You go to see the next S4SS have more than 15000 blood.,You say it's a QS!
When the other professions are single, it's best to use the command seal.,Stun will be violent.,And the damage of the command seal is also the highest.,For thieves, you can use that holy seal called the buff that can stack and continue to lose blood (I forgot the hot name) This can prevent the other party from stealth! If you hit MS, you can try the Righteous Seal.,This will often interrupt the opponent's casting, which is pretty good!
The one that the Holy Covenant dropped with the second child of the YX Blood Melting Pot is called the Holy Covenant of Vengeance.
The effect is that the Judgment spell increases your critical hit by 52 for 5 minutes! It works great!
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It should be strength, it's tough, there's a Pretty much it's almost, the rest of the pile of damage, can be the king of seconds (it also depends on other people's equipment, but the damage is always high) As for the crit, it should be more than 40, and there is violence to have the art of war. As for the Holy Seal, he still uses orders, but now that many paladins use blood, it should be okay.
The creatures are, of course, the YX Forge Old One (huh?). The one that fell out was the most nb
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cjpvp paladin talent.
Minimum Requirement Level: 80
Required Skill Points: 71
Divine Talent - 6 Points.
Seal of Purity - Level 5 5
Immortal Faith - Level 1 2
Protection Talent - 14 points.
Divine Power - Level 5 5
Indifferent - Level 3 3
Guardian's Favor - Level 2 2
Holy Sacrifice - Level 1 1
Enhanced Wrath of the Righteous - Level 3 3
Disciplinary Talent - 51 points.
Skew - Level 5 5
Enhanced Inquisition - Level 2 2
Crusader Heart - Level 3 3
Defense - Level 2 2
Conviction - Level 5 5
Righteous Pursuit - Level 2 2
Battle of the Holy - Level 3 3
Conquest - Level 3 3
Hands**Mastery - Level 3 3
Holy Punishment - Level 1 1
Revenge - Level 3 3
Divine Will - Level 2 2
Art of War - Level 2 2
Confession - Level 1 1
Judgment of the Wise - Level 3 3
Fanatic - Level 3 3
Holy Fury - Level 2 2
Crusader Strike - Level 1 1
Unsheathed by the Light - Level 3 3
Righteous Revenge - Level 1 3
Holy Storm - Level 1 1
Glyph Glyph of the Hammer of Sanction Glyph Glyph of the Holy Seal of Justice Glyph Glyph of Judgment FM with PVE Bracers 50ap Head Black Knight Prestige Shoulder Hodir Prestige.
Gloves 44ap **Berserk Chest 10 Attributes Cloak 22 Agility Shoes 24ap Legs Epic Armor Piece.
FQPVP Paladin talent.
Minimum Requirement Level: 80
Required Skill Points: 71
Divine Talent - 6 Points.
Seal of Purity - Level 5 5
Immortal Faith - Level 1 2
Protection Talent - 51 points.
Divine Power - Level 5 5
Indifferent - Level 3 3
Guardian's Favor - Level 2 2
Holy Sacrifice - Level 1 1
Enhanced Wrath of the Righteous - Level 3 3
Tenacity - Level 5 5
Holy Guardian - Level 2 2
Hammer of Enhanced Sanctions - Level 2 2
Blessing of Asylum - Level 1 1
Liquidation - level 5 5
One-Handed** Mastery - Level 3 3
Holy Shield - Level 1 1
Blazing Defender - Level 3 3
Shield Bulwark - Level 3 3
Combat Accuracy - Level 3 3
Avenger's Shield - Level 1 1
Light Guardian - Level 2 2
Templar Shield - Level 3 3
Justice Judgment - Level 2 2
Hammer of Justice - Level 1 1
Disciplinary Talent - 14 points.
Blessing - Level 5 5
Enhanced Inquisition - Level 2 2
Crusader Heart - Level 3 3
Defense - Level 2 2
Righteous Pursuit - Level 2 2
FM with CJQ Glyph Avenger's Shield Glyph Glyph Shield of Justice Glyph Hammer Glyph of Sanctions.
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Let's talk about slow healing first.,Add 5 points everyone knows.,Fast healing full.,Holy healing wind is full.,And then it's ** blessing and angel blessing and honor blessing full.,The next thing is that the holy light guards this jn depending on the equipment.,If your equipment is plus 12, then this jn is filtered.,If you don't want to strengthen the equipment, this jn is full.,And the revenge of the light.,This jn is very easy to use if you combine it with people with fast physical attack speed.,And it's the source of life for resurrection.,This jn is useless in the later stage., After all, no one wants to use resurrection B, so even if you don't add blood to him, he will use red medicine himself.,But if you want your teammates to be grateful, this is topped up.,The size of the horn is easy to be killed by the boss in seconds when you brush the boss in the later stage, so you have to fill it up.。 Soul sacrifice is 5 points in advance, and the difference between 1 point or 4 points of purification is the number of bad states canceled. The remaining sp points are arbitrary.