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What are you asking? WOW?
The paladin's AOE skill is called Devotion, and the skill of level 1 can be learned at level 20. You can get magic damage bonuses, but not all.
If you ask about the skill used by the monsters, it's the Avenger's Shield, the lowest level of defensive talent.
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You can learn it when you are a dozen levels.,You can pull the monster that attacks your teammates.,You have to point to your teammates to use it.。
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Open the Blood Seal, the Wrath of Justice, the Blessing of Protection, first throw the Avenger's Shield, then the dedication, the Hammer of Justice, and then the Judgment, the Judgment is best judged with light, and the ** hatred of the Light Judgment is all yours. There is also a skill that can only fight monsters and not players. In this way, the hatred is basically pulled.
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Anti-riding to open the Holy Seal of Martyrdom, Wisdom Judgment, basically use the flying shield to open monsters, but there are exceptions, such as SW Twins. First put on the Holy Shield, then Dedication, Hammer of Justice, Judgment, Exorcism, if it is a Necromancer plus a Divine Wrath, these skills are used back and forth.
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First of all, open the aura of punishment; The Holy Seal is generally martyred, and this one cooperates with the Hammer of Justice, which is a group injury skill. Open a sacred shield, pull monsters with the Avenger's Shield, and then consecrate, Hammer of Justice, Judgment of Light, exorcism, etc.
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--This version.
The FQ talent generally strengthens the aura of piety.
Personally, I think it's better to open this.
As for the upstairs saying that the monster is opened with a divine shield.
Pulling mobs is a must.
But the boss of SW
It's better to explode the exorcism first.
And the Divine Wrath.
Generally, the boss will not be used.
This is the skill that consumes blue.
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In addition, when opening a boss, given that T's hit is low, please taunt the monster. More than 3 monsters can be opened depending on the situation, open the Holy Blessing Spell group to pull the mobs to keep the judgment buff flying hammer plus dedication, the Avenger's Shield can be kept to interrupt the skill, and the beans are saved.
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Ice DK is similar to anti-riding, and the blood DK and evil DK groups are not very stable.
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Obviously anti-riding, now the mainstream of DKT is deep blood and double halo, deep blood is better, and double halo group pull is completely a tragedy. DKT is the boss puller.,Pull the little monster or let Brother Chun get on.。 In addition, the DK is not blocked, and it is easy to be seconds by pulling mobs.
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It's definitely a paladin, the wrath of justice is turned on, and stepping on a dedication monster is basically pulled.
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