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If you choose the Terran to play, send a scv to reconnoiter in the early stage, and shoot the second base when you build the tenth peasantry, and then out of a single gas mine 3 peasants to collect, the lack of peasants is to use the mine mule to make up, the soldier builds four spearmen and then builds a bunker to let the spearmen go in, hold the pass, and then heavy industry hangs the reactor, slip the train or drop the train, as long as it can harass the enemy peasants are worth it, the next is the spearmen plus bald heads or go to the mechanical stream, it is not recommended to make a lot of harvests in the early stage to go to other people's houses to slaughter farmers, Harvest has been nerfed too much in this version, and early Harvest Scout is available.
In the case of the Zerg, the mine will be opened in the early stage, and a wave will be fought in the later stage, and the economic advantage in the early stage will be replaced by the advantage of troops, and the Zerg rioters will be very fast.
If you are a god, first the star gate and then by and then make a hunt, a fork, the fork as a meat shield can prevent the early dog harassment, and the pursuit can prevent harvesting. Then open the mine, turn after the hunter with a loud noise, and a few electric soldiers.
That's a lot, I hope it helps.
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It's also good for novices to use Protoss.
The Protoss peasants can run after they are built, and they are flexible and convenient.
In addition, Protoss units have ion shields, blood thickness, high attack, and high technology.
Mastering 4BG tactics is basically enough.
Please make your own 4bg
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Halo, how high does the Zerg need to apm and build more troops directly on it, then again, the three races have their own merits, the advantages and disadvantages are obvious, the speed of the Zerg rioters, when people are still mining, pull a wave of low-level troops without pressure; The high quality of the Protoss, (every type of the Terran army can be found in the Protoss, and some are much stronger than them!) As for the Terrans, they have the ability to defeat the other two races (the Wolf Warrior defeats the Death God Clan, the machine; Evil bats kill Zerg low-level soldiers) can also be restrained by both races (a large number of puppies surround Thor; Immortal plus hunting directly abolished the whole audience Khan) Everything depends on the preference of the landlord.
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To each his own ... Although the Zerg do not resist fighting. But the speed of the Zerg Riot is incomparable to that of the Terran Protoss.
The most powerful of the Protoss. The Protoss resists. Strong attack.
But the operation of the Protoss is cumbersome... And if there is no energy in the base, all the factories will stop operating, the base of the Protoss is the best, the Terran is more comprehensive, and the Terran operation is simple. Newbies are advised to play Terran.
Pure hand hitting, looking.
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A look at the previous "Heart of the Swarm" beta patch updates.
StarCraft 2: Heart of the Swarm beta: Protoss new class changes.
What the landlord said is not unreasonable, in the wings of freedom, whether it is PVZ or PVT, the failure in the later stage is basically lost in the air supremacy, the colossus falls, and the Protoss is completely destroyed, (so everyone has to turn lightning) So, why do you want to hunt this kind of cost-effective goods to the air, the reason is very simple, in the later stage, the air force of the Protoss is too cost-effective, the production mechanism of the Zerg, the double pendant of the Terran, the Protoss can not be compared.
But the Heart of the Swarm, if you look at these messy and high-frequency changes, it's really hard to say who is strong and who is weak, seriously, Blizzard's goal is to make the Protoss appear a stable air force combination and strengthen operability.
At present, the mothership core is indeed good to mine, and the sentinel illusion does not need to be upgraded, and the new unit must sacrifice a lot of economic gas to make good use of it, because of the anti-stealth mechanism of the mothership core, the tactics of the first vs will finally be practical, and the storm battleship without a range attack is still a scum in front of the Terran rogue troops, but considering the range, the defense of the mid-to-late stage Protoss still relies on the Colossus, and the storm battleship can indeed provide cover for the Colossus, plus the illusion, and the time position, in general, it is still okay, At present, the Void is also changing, so don't worry about the Protoss being weak, it will be very strong, very strong! (as long as you have a gas mine).
But in this way, I feel that no one will use this kind of chicken rib unit to hunt, if the Protoss really has an air force that can take it, the later pursuit will go cold, I have enough of it.
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Now Wormheart's tactical system is not perfect, and many players use the tactics of Freedom Wings, so of course you will feel that VS is rarely used. But vs prescribe prophetic harassment, hit the peasant 2 next, can you say that this harassment is not powerful? The Storm Battleship's ultra-long range, can it be said that it is not powerful for the ultra-high damage of large targets?
It's just that now the Zerg fights the Divine Race and produces the Thunder Beast, and the Terran produces the Thunder God too few. Moreover, the Storm Battleship has a long attack interval, which is easily limited by the pull of the Flying Snake. So the appearance rate of the storm battleship is not high.
Therefore, it is different only when the tactical system is formed. But in general, Worm Heart and Freedom Wings are not two complete games, so some Freedom Wings tactics can be played as well as Worm Heart.
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Khan: You're really struggling.
We use vs less, because the things in vs are not very useful, the new ones are very useful, of course they have to be used.
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No, I personally think that the Protoss in the Heart of the Swarm is the strongest of all the Protoss at the moment, and the Light Storm Battleship kills a Colossus in a few clicks, and it is different now that the Storm Battleship can shoot 22 as far as it is fresher. The Prophet's wide-horizon home storm battleship can be semi-invincible (there must be a large number), and the skills of the little mother's ship should not be underestimated.
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Storm Battleship, Range 22, Air Splash, Power 49, Heavy Armor 64, Shield 150, Health 300, Super Strong, Speed General Air Force Units Hang Before Flying to the Side, Forcibly Seize Air Supremacy, Force the Enemy to Build a Large Number of Vikings, Wyverns, Spend Money and Gas.
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This is the heart of the second part of the interstellar swarm, and the zerg is strong. And the quality of the unit lies more in strength and technology, I am optimistic about the Storm fighter.
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I won't say much about the 2v2 combo in StarCraft 2 Swarm Heart, because there are so many situations that it is impossible to explain every tactic of every combo, but I can tell you the essence of 2v2.
Nowadays, most people in 2v2 have chosen one person to rush and the other person to double or even triple open operations, which is very common on the 2v2 Strife VI map because of the open terrain. The most suitable race for rush in 2v2 is the Terrans, 4bbrush is a tactic that can directly copy the house, because the spearmen as a primary class of troops can be air and ground, followed by the Zerg, the Zerg opened the blood pool and immediately the next gas mine was full, the main base 21 farmers stopped farming, with 100 gas dog speed, 50 gas after the release of poison and explosion of the insect nest, during the non-stop explosion of the dog, if you can enter the house basically the other party is the rhythm of economic collapse, when the other party barely holds, teammates should be operating almost, One wave is KO. The reason why Protoss is not suitable for rush is that bunker rush is too restricted, 2bgrush is not strong enough, etc.
The most suitable combination of the above tactics is the Terran and the Protoss, the Terran first 4bbrush, the Protoss naked double open 3vs Void Wave, familiar with the basic smooth operation.
Happy playing!! Dazzling.
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The Protoss rioters are slower, and you can use the photon turret to make up for the defense in the early stage. The Zerg is fast in the early stage of the storm, overwhelming the opponent with numbers, and it is best to use the cockroach sea with the puppy.
If the Terrans are thriving, the speed of the rioters is medium, the soldiers are medium, and the enraged machine gun and some tanks can also prevent the early stage, but you have to block the road with the population first, the tank is set up in the back, and the two machine gun forts are supplemented, and the machine guns are supported in the back.
If you are a Zerg player, use the puppy Haijia cockroach to defend or attack in the early stage, and the winning rate is relatively large if you generally attack, because you rush over in a wave, and this wave can be made up before you play, and it is difficult to attack if you defend, so you have to see what your micro-is!
If you are a god, you will study the teleportation as quickly as possible, and turn all the barracks into teleportation, the more barracks, the better, so that it is convenient for the rioters, use the fanatics as meat shields, and don't have too many meat shields, put the main force on the hunters, the more hunters, the better, my words like berserk warp rays, but it's a bit troublesome to deal with the group, and you can bring a little colossus (colossus).
Hee-hee, I'm done with my words, I'm tired, I hope the landlord chooses me, thank you (I'm 12 years old).
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The scope of your question is too large, and I can't explain it in a few hundred sentences
Different maps play differently for different races. It is recommended that beginners mainly focus on rioters
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At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).
Speed refers to the speed of the game, such as the speed of movement, the speed of construction, these speeds are calculated according to the game time, is unchanged, such as the construction time of a building is 60s, if it is the general speed, and the real time, in the fast, the time display in the game is still 60s to build, but the 60s in the game is equivalent to 50s of the real time, faster is equivalent to 40s, you can speed up the game by speeding up the time speed in the game.
Time is running out, listen to me, my fellow citizens, what is before you is of this race...! ...Trust each other, gather your will, and let this last battle. >>>More