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The aura of ordinary and hell is the same.
There are: Prayer (Combat), Aim (Offensive), and Defense (Defense)There are three types of Spearman's nightmares: Thorns (Combat), Strength (Offset), and Holy Ice (Defense)Prayer: Slowly recharge yourself and your teammates.
Defense: Increases the defense of yourself and your teammates.
Aim: Increases the attack accuracy of yourself and your teammates.
Thorns: Takes counter-damage when an enemy hits you or a teammate.
Strength: Increases damage to yourself and your teammates.
Holy Ice: Freezes and slows down enemies.
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It's complete.,Usually I use the defense of the nightmare Act 2 little brother.。
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The auras of the three modes are as follows:
1. Normal difficulty.
Combative: Pray for an aura to slowly heal yourself and your teammates.
Defensive: Resist the aura, which increases the defense of yourself and your teammates.
Offensive: Blessing aims to increase the physical attack accuracy of yourself and your teammates.
Second, the difficulty of the nightmare.
Combat: Thorn Aura, takes ** damage when an enemy hits you or a teammate.
Defensive: Holy Freeze, freezes and slows down enemies, effective against ice immunity enemies.
Offensive: A power aura that increases the physical attack of self and teammates.
3. Hell difficulty.
Combat: Pray for an aura and slowly ** you and your teammates.
Defense: Resist an aura that increases the defense value of yourself and your teammates.
Offense: Blessing aim, increasing the attack percentage of yourself and your teammates.
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The aura of a mercenary, the aura of ordinary and regional opening is the same. Normal and Regional Auras: Prayer (combat), Blessing Aim (offensive), and defensive (defensive).
Newly hired or resurrected A2 mercenaries must be pulled outside to hit the monster once and cause damage in order to activate the aura. That's the only way to do it.
Diablo 2 is a classic of this type of game, one of the reasons is that the baby's growth is also very important, and having a powerful baby is quite helpful to the player (Diablo 2's orthodox sequel, Diablo 3, the role of the baby can be ignored). The attributes of the characters in the second generation of the game are a little more complicated, and some new attributes have been added.
The three basic attributes of Diablo: Strength, Dexterity, and Vitality are still retained, and Mana is replaced by Energy. These basic stats are still the same as before, and they are upgraded to increase the number of stat points. And different classes have different effects (health and mana) from the same increase in constitution and energy points.
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Does it refer to the mercenaries in the desert? There are two possibilities, 1 Normal difficulty soldiers don't seem to have an aura, 2 When they are first hired, they are not, and they can only be activated when they see a monster in the wild (remember to equip him or die quickly). Hope to adopt.
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When a mercenary is first resurrected or just enters the game, the aura will not be activated immediately, it will take a minute or two or to fight monsters, so that the mercenary will activate the aura on its own.
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Go out and fight monsters for a while.,Of course, if the level is too low, sometimes you can't reach the level of the aura.。
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Mercenaries are only available to desert mercenaries in the second act, and other mercenaries don't have auras, and there is also an aura attached to items that come out after going out and fighting monsters a few times.
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If it's the pikeman's little brother in the second act, you can see it when you go out to fight monsters. If it's an aura of equipment, it will basically appear all the time.
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The aura of the Diablo 2 mercenary is not activated at any time, and the mercenary must be allowed to fight the monster before the mercenary will activate the aura. If the mercenary does not engage in contact with the monster all the time, the aura will not be activated.
Diablo 2, Desert Mercenary Skill Introduction:
Combat Normal difficulty: Piercing Prayer.
Combat Nightmare Difficulty: Prick Thorns.
Combat Hell Difficulty: Prick Prayer.
Defense Normal difficulty: Piercing Defiant.
Defense Nightmare Difficulty: Poke Holy Frozen.
Defense Hell difficulty: Prick Defiant.
Offense Normal difficulty: Stab Blessing aim.
Offense Nightmare Difficulty: Poke Strength.
Offense Hell Difficulty: Poke Blessing Aim.
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It's going to come out if you want to fight monsters.,And there's time that isn't always there.,There'll be another one after a while.,The level is too low.。
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If you don't reach the level, you have to go to hell or nightmares to recruit them.
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ACT2 Mercenary (PET) auraNormal difficulty:
Offensive - Blessing Aim - Increases attack accuracy.
Combat type - pray - restore life.
Defensive--- Resist - Increases defense.
Diablo: HellfireThe story takes place five hundred years after Diablo was killed by the warriors of the world, Diablo's follower Nakrul summoned all the remaining demonic beasts in hell and summoned Diablo's ghost with magic, they inhabited a crypt that belonged to demons in ancient times, and he organized all the demonic beasts into a demonic army that had never been seen before, and Nakrul issued a threatening declaration.
He will be more destructive and lethal than Diablo.
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The three types of mercenaries in the second act of Nightmares, the offensive type is with a power aura, and this one is the best, and the defensive type is with a holy frozen aura.
Diablo 2 is an action role-playing game developed by Blizzard Entertainment in the United States, and the game was released on the PC platform in 2000.
In the game, players create their own characters, run, kill, hunt for treasures, and grow in dark lands, and finally defeat the dark forces that rule the continents and save the various races in the game.
In addition to the usual IPX, modem, and Direct Link, Blizzard has set up a server that allows players to fight with their comrades in other parts of the world through the Internet.
The game was released in 2001 with the release of the expansion Lords of Destruction, which added two new classes, as well as a rune system, and opened up the fifth act story.
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The offensive type is power.
You have to turn on the aura to reflect the data, and let the pet go out to practice the two little monsters and come out.
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Nightmare Aura: Thorn (combat), strength (offensive), and frozen (defensive).
Thorn** damage, strength plus physical attack damage, Freeze slows down the enemy.
If you practice wolf, physical attack is very important, and it's best to bring a nightmare offensive type, which can add damage.
The types of mercenaries are main offense, main defense, and main combat.
Summoning a Wolf is a druid's summoning spell.
The Druid's Oak Wise can add an aura.
In addition, the paladin has the skill of aura.
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1. If you want to maximize efficiency, the mercenary with the power aura is the best choice.
2. The three types of mercenaries in the second act of the nightmare, the offensive type is with a power aura, the defensive type is with a holy frozen aura, and the combat type is with a spike aura (**damage). The three types of Spearman auras in Normal and Inferno difficulty are different, with the Offensive Spearman having an aim aura, the Defensive Spearman having a defiance aura (plus defense), and the Combat Spearman having a prayer aura (increasing health regeneration). Make no mistake about the type and the corresponding aura.
3. You must have a clear understanding of the characteristics of the character of the necromancer. Necromancer is the "corpse ** division", no matter what kind of gameplay the necromancer is, it is only different in the way and efficiency of making corpses, once the corpse is made, it will rely on the magic skill corpse ** to clear the field. So corpses are an important resource for necromancers and should not be wasted.
4. You are playing a summoning necromancer, first make sure that the skill points are not correct. The main summon is the skeleton warrior.,The skeleton mage is useless as a waste.,Rebirth only adds 1 point.,It's useless to add more wasted corpses (the rebirth monster AI is too bad.,It won't take the initiative to follow the player.,And there's a time limit.)。 The Stone Demon can add 1 Clay Stone Demon, and the rest is fully controlled by the Stone Demon, so as to be a meat shield; The corpse must be filled, this is the main skill.
The others are curse support skills plus 1.
5. The principle of summoning a necromancer is that skeleton warriors and stone demons are used as meat shields, mercenaries are the main output, making corpses, and you release curses and corpses are cleared by yourself. In the case of average equipment level, Hell difficulty skeletons cannot be used as the main force of output, so the mercenary chooses the aura, mainly to see the aura's promotion effect on the mercenary itself. The power aura can increase the mercenary's own attack power a lot, plus your damage is deepened, the physical output will be very high, so that the speed at which the power aura spearman makes corpses far exceeds that of other mercenaries, and the bonus given to the skeleton by the power aura in nightmare difficulty is also obvious, and the skeleton will kill monsters very quickly.
I probably know two hidden missions.,One is the countess mission.,Kill the countess in the tower.,Generally speaking, you can explode 2 to 3 runes.,The task seems to be in the stone wilderness or nearby.,You look for it.。。 There is also a mysterious cow level, in the map to save Dika Kane, turn over each corpse on the ground, one of which will come out with a lot of things, including a white prosthetic leg, this thing you put in the storage box, and then after you clear the level, that is, after killing your level of Baal, you can use this prosthetic leg and the return book full of return scrolls to synthesize it with blocks, and there will be another secret passage. >>>More
I don't know how many levels you have, if you reach 24, you can add the aging in the curse, You won't be afraid of any boss, but your attack can't be too weak, Otherwise, you can't kill you, you can't kill the boss, It's generally not enough to get to 24, it's about 20, it is recommended that you use damage amplification with skeleton fighting, Or you have your own attack skills (the magic department is a bone spear, the toxin department has a dagger, this is more sweaty, and the toxin department is generally 30 skills are useful) But if the magic department, it is useless to use damage amplification, damage amplification reduces the physical resistance of monsters. Here are the two additions I mentioned, I hope you can take a closer look at my attack method, even if you add it wrong, it's fine, look at my attack method, maybe it will help you practice necromancy. I have two exercises that you can choose from. >>>More
Leave it alone, go and kill Anda Yuli (the last boss in the first act) first, don't worry! When you get to Act 5, ask the merchant to buy a high-grade white (white, it's white and can't have grooves!). Equipment, go back to the first act to find Chasi injection, it will become **equipment, after the end of the two tasks in the fifth act of the reward, punch, name, and then find a dark gold gem, **color gem, or perfect gem into the groove, a peerless ** equipment is born, put him on to fight the final boss - Barr --!
It depends on your difficulty, if it's about 200 normal, it's enough, but there is no good equipment to drop. >>>More
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