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Personally, I think it's best to start with four formations, add ghost shadow steps and then release the awakening, and then use ghost shadow to flash the boss! Of course, if you want to make the awakening faster, use Carlo as well. The damage and appearance speed of Devil May Cry Awakening are based on the number of ghosts and gods present, and the more the stronger.
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Put ghost shadow step and Carlo before entering the boss.,Go in and put ice green and red Then the dark moon puts Carlo and directly slashes the boss with two knives.,I feel like the hit rate is okay.。 Or see a crocodile just come out of the way and let out a ghost. You can also put a tombstone in front of you, I'm like this, maybe there's something else I don't know, I've always used it like this.
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When you enter the boss, open the afterimage first, ghost step, and the flame, and don't care about the others after entering the map, red array, green array, purple array, and then wake up immediately, and then throw an ice array, or you can open all four formations and awaken again.
The ghost brush headless has no skills, it is controlled by the ice array and the purple array, the red array and the green array plus the ice array, which can increase the probability of freezing the boss, and the purple array is to make the boss's attack speed slower, and then run to the boss to send a dark moon and add a tombstone.
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I think you'd better open the afterimage first, and then make a ghost move.
Then open Carlo, turn on Purple, Blue, Red, Green (this can be omitted), then flash with Ghost Shadow, give him a flash, then use Carlo to fight the boss a few times, and use Carlo for the second time with the final blow to hack him to death.
Use silver to fall, open the tombstone, jump back, open the seventh ghost god, run in three sections, find a position with a pillar or something to cover, open many times purple, blue, red, green (this can still be omitted), and then use the ghost to flash, give him a flash, and then use Carlo to hit the boss a few times, and use Carlo to hit the boss a few times, and use Carlo for the second time for the final blow, and you must open it many times when the afterimage is gone.
Headless and undead,That move can offset the secret defense of others,Improve your own secret attack skills,When it's weird,You must use it.,Every time you open purple, blue, red, green, and then use ghost flash.,Give him a flash.,Then use Carlo to hit the boss a few times.,The last blow is used by Carlo for the second time.。
Before, it must be used.
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Unyielding. It's unyielding all day long. The duration of the Green Circle, the Red Circle, Carlo, and the Ghost Step is 20 seconds. A lot of time for you to play with awakening.
Is it really unyielding and omnipotent? The turtle beat you and made you faint, right? Interrupt the awakening, right?
Do you top? Roar in front of you, burn, my little universe (the turtle is on fire all over). Civilians are unyielding?
When you break the blame, you don't have an attack bonus? I guess I'll have to lie down on a half-blooded civilian.
Sleep interrupts wakefulness, right? Petrochemical interrupted, right? A bunch of mobs are fighting around you. Lie down, right?
You say stand far away? You can't run when the ghost step is driving?
To be honest, civilians really don't recommend full awakening. All of your field control skills are on cooldown.
If it's a map, wake up, before entering the map, first put your carlo, ghost step well. Straight into the diagram ex ice. Purple (this release time is longer, throw it first) green and red.
Look at the distance of the monster, the overlord monster is not afraid, walk slowly, the non-overlord monster goes up directly in the moonlight, and then goes back three sections, or runs, and opens the distance) Awakening, ghost flash. Throw an ice formation at the end. As long as the big fish is full before it lands, the awakening is full output.
Even if it's interrupted. You can also keep an ice formation as the final control field.
To achieve maximum awakening output, first of all, your graphics card should be good and the network should be stable. If it's a team, a bunch of skills are stuck in that card. I didn't finish throwing the big fish to bite. If you don't play well in awakening, it's better to smash the tombstone in the whole battle, and then open Carlo to smash the last double knife for 20 seconds.
3 Devil May Cry before the change, the explosive power is very strong, but the attack output fault is also obvious, and there is nothing left when you wake up. The attack output blank period of less than 15 seconds is especially long when playing games.
Except for the ghost train and the other world, this ghost is a single brush throughout the whole process. I'm also a well-off ghost who crawled out of the refugee pile, and I don't make any money at all by teaming up.
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The more ghosts and gods present, the higher the attack, first put the ice array to control the monster, and then the other 3 arrays, Carlo's words flew an awakening plus a Carlo's damage doesn't seem to be as high as Carlo's skill output, even if a ghost god is refreshed 20% of the attack, it's not on Carlo, a Carlo can't hit the awakening 20% damage, and then there is a weak period after the awakening, at this time Carlo belongs to the power output. There are so many benefits.
The armor on his body is also a ghost god throughout the whole process, and after the completion of the 4 formations, he descended on the last dark moon.
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Now Devil May Cry awakens to harmony. The damage is not so good to recharge so much. And when the big fish gets up, it will shake the monster and make the monster invincible. Often an awakening is released, and the boos do not reduce blood.
The technique is to fill up the state, the best ice array control, put the awakening and put the tombstone to reduce resistance. Don't talk about the rest, you know. Finally, it's better for civilians to be unyielding, otherwise they will be broken when they wake up, making you want to smash the computer.
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Yes, it's that you take a critical potion, and release all the arrays in the bar, and put 45 that one out and then release the awakening.
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Red, Green, Ice, Poison, Great Ice, Dark Moon Descending, Knife Mastery, Critical Hit, Ghost Step, Carlo, Whip, Awakening Full Load, Ghost Flash 10 Plus 1 Enhancement Cancels Stiffness, Tombstone 5 Pre-Position. The rest of the sp clicks on the three-stage splitting wave, and there are also their own hobbies.
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The 2 active in the new skill must be full.,The passive plus array and the duration of the priest Jige.,You can add it if you want.,If you don't want to add it, you can also add it.,It's not very meaningful.,Because now it's basically the kind of second.,It's not very useful.。
Other bonus points are about the same as now.,Full red array,Green array,Purple array,Ice array plus 1 level is fine.,2 EX must be full.。
Ghost Shadow Flash, Ghost Shadow Step Fill, Ghost Slash and Soul Eater Ghost Slash are full, more powerful small skills;
You don't need to add moonlight or something.,Dark moon advent is a good skill.,Passive awakening and dark moon coming.,In fact, 2 choices of 1 are fine.,2 are more wasteful sp.。
The cost of passive awakening SP is more than that of the Dark Moon Arrival, but you don't need to put it manually, just this benefit, the duration of the Dark Moon Advent is now extended to 30 seconds, and I personally think it's better than the passive;
The rest of the SP will be distributed by yourself.
Devil May Cry SP is still very nervous.,It's very difficult to fill 4 formations.,Some people say give up the purple array.,Add 1 level.,I'm personally not very in favor.,85Version has strengthened the purple array.,The purple array monster control ability is currently the strongest of all the skills of Devil May Cry.。 If you put the purple array, you basically can't get out.
It's similar to the newly added knife array.,The knife formation is a high attack frequency.,Hard stun is high.,Purple array is a debuff cow b such as deceleration.,In this way, the 85 version of Devil May Cry is equivalent to having 2 field control skills Rough base energy.,This is a qualitative leap for Devil May Cry.。
Tombstone,Ghost flash,Ghost slash,These 3 skills basically belong to the main output of the 85 version,Carlo's skill has become a more minor skill.,Although it's very strong.,But it's basically not used.。 So you can add less, if you like, you can also fill up the stuffy stool friends.
The ice array itself is strengthened, but because of the existence of ex ice, the effect of the ice array is reduced, of course, you can also fill up the new passive of 85, and fill the ice array with locust trees, so that you can infinitely ice array, this depends on your personal washing.
What I said above is my personal addition.,How specific the skill is.,It's up to you to your own preference.,To be honest,I also want to fill up all the skills such as Ice Formation.,Carlo.,But SP is completely insufficient.。
No, the Devil May Cry cloth armor profession itself is proficient in cloth armor, wearing a professional set plus a hat and head on the fashion to choose how to cast it, there are also seventy or eighty casting, just choose a few pieces of jewelry to cast, no need to deliberately pile up, but I've seen more than one hundred and eighty cast summons how he got it I don't know.
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Hello lz, happy to answer for you. First of all, put the afterimage and ghost shadow step on yourself before entering the room, and after entering the map, put the red array, the green array (the target you want to hurt try to keep him in the green array), the ice array (stand in the red array when you put the ice array), the purple array, Carlo (stand in the red array when you put Carlo), and then put the dark moon coming, and finally put the active awakening: the seventh ghost god. >>>More
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