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Hello lz, happy to answer for you. First of all, put the afterimage and ghost shadow step on yourself before entering the room, and after entering the map, put the red array, the green array (the target you want to hurt try to keep him in the green array), the ice array (stand in the red array when you put the ice array), the purple array, Carlo (stand in the red array when you put Carlo), and then put the dark moon coming, and finally put the active awakening: the seventh ghost god.
Explanation: 1: Before entering the room, you can put an afterimage and ghost walk on yourself to save time.
2: The purpose of putting the red array first is to make some skills linked to their own attributes have higher damage. 3:
Green Array reduces magic defense and ailment resistance, and increases damage by placing it in front of the later damage skills. 4: The damage of the ice array is linked to its own attributes, and standing in the red array can increase the damage.
5: Carlo's damage is also linked to his own attributes, and standing in the red array can increase the damage. 6:
Dark Moon Arrival can reduce the enemy's dark resistance, Devil May Cry's awakening and Tombstone's damage are all dark damage, the lower the enemy's dark resistance, the higher the damage dealt by these dark damage skills. 7: The ideal situation to maximize damage when you put the active awakening is to stand in the red formation, and the target you want to hurt is standing in the green formation, for the reasons mentioned above.
Look, thank you.
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The order of the formation has nothing to do with the power of awakening. However, the maximum damage is that the seven ghosts and gods must be all present, and then the Dark Moon and Passive Awakening can also increase the damage of awakening, because the darkness is reduced.
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4 arrays are put together. Then go up to the top space. Finally shoot the awakening.
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Ice is your main output, and the damage of ice depends on the magic attack, so the higher your intelligence, the higher the magic attack, the greater the damage.
Green, it's a magic reduction, so you can put green after putting the ice, and it's okay to put the green first and then the ice, it's up to you.
Purple I'm full.,Generally brush green monsters and bosses.,Purple first in the picture.,Other arrays around purple to put.,The effect of purple is to reduce physical defense.,It's the best match skill for the physical attack profession.,The other abnormal effect is also very sharp.,Poisoning,Bleeding,Blindness and reduce hits,Slow down,You can let the boss abuse you at will.,It's not easy to be interrupted when you wake up.。
Awakening maximizes damage, and the order of the array is very important.
Intelligence is the key.,Advance the map can pile up to 1200 intelligence,The general boss can be seconds.,Afterimage before entering the map.,Ghost step,Carlo,Ancient,Enter the map first purple,20 seconds of time,You can also make the abnormal state in the boss.,Then red,Green,Ice,Awakening,Dark moon,Before the big fish comes out,Throw a few Carlo,The last key,You have to stand in the red array,The big fish bites down to see your intelligence,The higher the intelligence,The higher the damage,Blame to stand in the green formation,Reduce magic defense,Before biting down,Another tombstone, Curse the boss, reduce defense, and maximize damage.
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The order of release is as follows: Generally, it is red first, then green, and 3 blue. I use the purple array relatively rarely, and I usually put it when I clean up the green monster or boss.
The maximum word output of awakening is generally first + ancient, then red, green, dark moon + awakening, blue, purple.
Green, blue, and purple 3 arrays of strength are stacked.
Tombstone output is maximized, red, green, Dark Moon Descends + Tombstone.
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Put the red array first, stand in the array, increase your intelligence, then put the ice array, then put the green array, reduce the monster imitation, and then put the purple array, before that, open the afterimage ghost step Carlo, and then open the awakening Before the whale comes out, throw Carlo wildly, and when the whale comes out, start smashing the tombstone With the assistance of the array, the damage of the tombstone has caught up with the awakening FYI You can try
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Special Intelligence Elixir + 4 Arrays + Ancient Memories + Ghost Shadow Step + Afterimage + Carlo + 50 Pink Pants + Pink Belt + Heavenly Veil Behemoth's Eye Pile of Ancient Memories + 50 Powder Short Pack Your Second Boss Hope I Can Help You, This is just my personal opinion, just for reference, don't spray me downstairs, I'm original.
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Unyielding. It's unyielding all day long. The duration of the Green Circle, the Red Circle, Carlo, and the Ghost Step is 20 seconds. A lot of time for you to play with awakening.
Is it really unyielding and omnipotent? The turtle beat you and made you faint, right? Interrupt the awakening, right?
Do you top? Roar in front of you, burn, my little universe (the turtle is on fire all over). Civilians are unyielding?
When you break the blame, you don't have an attack bonus? I guess I'll have to lie down on a half-blooded civilian.
Sleep interrupts wakefulness, right? Petrochemical interrupted, right? A bunch of mobs are fighting around you. Lie down, right?
You say stand far away? You can't run when the ghost step is driving?
To be honest, civilians really don't recommend full awakening. All of your field control skills are on cooldown.
If it's a map, wake up, before entering the map, first put your carlo, ghost step well. Straight into the diagram ex ice. Purple (this release time is longer, throw it first) green and red.
Look at the distance of the monster, the overlord monster is not afraid, walk slowly, the non-overlord monster goes up directly in the moonlight, and then goes back three sections, or runs, and opens the distance) Awakening, ghost flash. Throw an ice formation at the end. As long as the big fish is full before it lands, the awakening is full output.
Even if it's interrupted. You can also keep an ice formation as the final control field.
To achieve maximum awakening output, first of all, your graphics card should be good and the network should be stable. If it's a team, a bunch of skills are stuck in that card. I didn't finish throwing the big fish to bite. If you don't play well in awakening, it's better to smash the tombstone in the whole battle, and then open Carlo to smash the last double knife for 20 seconds.
3 Devil May Cry before the change, the explosive power is very strong, but the attack output fault is also obvious, and there is nothing left when you wake up. The attack output blank period of less than 15 seconds is especially long when playing games.
Except for the ghost train and the other world, this ghost is a single brush throughout the whole process. I'm also a well-off ghost who crawled out of the refugee pile, and I don't make any money at all by teaming up.
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The more ghosts and gods present, the higher the attack, first put the ice array to control the monster, and then the other 3 arrays, Carlo's words flew an awakening plus a Carlo's damage doesn't seem to be as high as Carlo's skill output, even if a ghost god is refreshed 20% of the attack, it's not on Carlo, a Carlo can't hit the awakening 20% damage, and then there is a weak period after the awakening, at this time Carlo belongs to the power output. There are so many benefits.
The armor on his body is also a ghost god throughout the whole process, and after the completion of the 4 formations, he descended on the last dark moon.
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Now Devil May Cry awakens to harmony. The damage is not so good to recharge so much. And when the big fish gets up, it will shake the monster and make the monster invincible. Often an awakening is released, and the boos do not reduce blood.
The technique is to fill up the state, the best ice array control, put the awakening and put the tombstone to reduce resistance. Don't talk about the rest, you know. Finally, it's better for civilians to be unyielding, otherwise they will be broken when they wake up, making you want to smash the computer.
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Yes, it's that you take a critical potion, and release all the arrays in the bar, and put 45 that one out and then release the awakening.
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No, the Devil May Cry cloth armor profession itself is proficient in cloth armor, wearing a professional set plus a hat and head on the fashion to choose how to cast it, there are also seventy or eighty casting, just choose a few pieces of jewelry to cast, no need to deliberately pile up, but I've seen more than one hundred and eighty cast summons how he got it I don't know.
If you add the right point, the mob is not a problem When you get to the green monster, it's red and blue, and the tombstone is almost the same Devil May Cry's attack is still quite high But pay attention to the first green monster, When you attack, it will turn into a fire dog and rush over, so you have to cheat It's really not good to put the purple array Slow down and pick him up and can't move Then slowly torture him Pay attention to the darts of those female thieves There is a ghost shadow step is not afraid to hit the stone statue on the green array ice array The ghost flash has passed The boss has a trick here He was a dog at the beginning So I went to set up a formation and waited for him So red plus attack power Green Purple Slow down and fight before the ice This is how painful it will be for him to be in the town Then you turn on the fire and he will die in a few clicks If you don't die, you still have a tombstone What are you afraid of This is my skill Lord of the Tower.
Does not need to be cast, turns into an aura.
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Brush the flow, repair the fire and light.
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