Rational discussion, why domestic stand alone games can t develop

Updated on Game 2024-03-01
23 answers
  1. Anonymous users2024-02-06

    If you want to port the full Red Alert series to your phone, then some operations will not be completed. Because some operations are done with a mouse, but there is no mouse on the phone. If this kind of game is ported, then the game will not be able to operate smoothly.

    Although some keys can be replaced with virtual keys, this will affect the game experience. So some classic single-player games are very difficult to port. Eventually, it can't be transplanted.

    The second reason is the high cost of production. If you want to port a single-player game to a mobile phone, the production cost needs to be high. Because, porting is the equivalent of a scaled-down version of a computer game. It takes a lot of effort to make sure that the game is as it is on your phone.

    Since the production cost is so high, why not put the production cost on the new game and instead port the single-player game?

    What's more, even after the transplant is successful. There is no guarantee that the cost of production will be paid off. And it is relatively easy for new game development to recoup the cost of the system.

    The third reason is that there are fewer players. Now

    Game manufacturers won't do this kind of unprofitable thing, unless the number of players is very large, it is impossible to port a single-player game to a mobile phone.

    So, what do you think?

  2. Anonymous users2024-02-05

    Because in China, after many classic stand-alone games are transformed into mobile games, players may not necessarily buy them, and the investment cost of mobile games is also very high, and they are easy to be copied by other game producers, therefore, many classic stand-alone games do not make mobile games.

  3. Anonymous users2024-02-04

    Because these single-player games have become classics, the classics should not be changed, and the original appearance is the best.

  4. Anonymous users2024-02-03

    The following is just a personal opinion.

    1.The level problem,Stand-alone masterpieces must have a high level in all aspects,Including picture quality,Plot,Fluency、Configuration, and many other aspects,Most of the domestic ones are basically not capable of doing。

    2.The problem of funds, in the final analysis, the single machine masterpiece has high requirements for funds, and the small domestic factories have no money, and the large factories only want to make money.

    3.Creative problem,Most of the stand-alone masterpieces have post-works,Even a lot of post-works,This involves creativity,Few domestic manufacturers care about creation,Novelty,Either borrow (chao)Jian(xi),Or change the packaging,If you can't do it, you will sell feelings (such as Red Police)

    4.The problem of income,Stand-alone masterpieces rely on high standards and good reputation to make money,If there is a problem with one of the two,It will affect the whole body,It's these two points that lock the player,Once the game really goes wrong,It's possible to lose bankruptcy,Follow-up income depends on DLC,It's basically not more expensive than the ontology,The income is unstable。 Online games are different, most of the online games rely on activities,**,Paid props make money,This game doesn't make money.,It's okay.,I have other games.,They can also make money.,Locking players is either "let players feel that players are picking up cheap by themselves", "It's a pity to throw it away after playing for so long", and most of the online games are free, props are charged, basically make money every day, low cost, high profits, targeted props (such as exclusive artifacts, advanced props) are more profitable (a certain glory one** Hundreds of properties are also added), and the income is relatively stable.

  5. Anonymous users2024-02-02

    If you want to make money, you have to sell it abroad, invest in large game engines, etc., and the final result is not clear, in a word, you can make money lying down at a small cost, why can you lose money with a big investment, and it's the same as movies.

  6. Anonymous users2024-02-01

    Because the development of stand-alone games means that people want to play, they will forget what their profession is, and they will not work well and study hard.

  7. Anonymous users2024-01-31

    Generally, large-scale game production takes a long time, and the hardware and software configuration is aimed at the future, so it requires the cooperation of the industry, coupled with the abundance of Western planning and design talents, so domestic enterprises dare not easily set foot in this field.

  8. Anonymous users2024-01-30

    It seems that the country has not paid attention to development since the beginning, and all industries in the country do not attach importance to development. The most important thing is how to sell good things that others sell at the cheapest copycats.

  9. Anonymous users2024-01-29

    The development of stand-alone games requires a lot of financial support, and the development time of the domestic game industry is very short, so many companies dare not take risks.

  10. Anonymous users2024-01-28

    Because the development of large-scale stand-alone games requires a lot of capital and advanced technology, and most domestic people are too short-sighted, do not develop this kind of technology, and pay little attention to investment.

  11. Anonymous users2024-01-27

    Players' new consumption habits have not yet been formed, and piracy is rampant, resulting in slow return and easy loss.

  12. Anonymous users2024-01-26

    Game consoles have only been slowly lifted in the past two years, and the domestic cultural industry and people's consumption level are also in their infancy, and it will take a long time to adapt, plus the domestic mainstream games are online games, so no big game company dares to take this risk.

  13. Anonymous users2024-01-25

    Because the development of stand-alone games requires a large amount of money, the investment is too large, the state also restricts development, and there are few professionals.

  14. Anonymous users2024-01-24

    Because of the development of stand-alone games, he needs a lot of money, for my country, money, is a restriction on his development, and the most important reason is that there are no professional people.

  15. Anonymous users2024-01-23

    How can large-scale stand-alone games make more money than krypton games, but China is worthy of the name and looks at money.

  16. Anonymous users2024-01-22

    It takes money to develop a big game, there are ideas. There is no funding, no development, and some small companies can do single-player games, but the funds required for large-scale single-player games are too high, GTA5 is a large-scale game, it seems that the development took 2-300 million US dollars, and the most important thing is that the funds are insufficient.

  17. Anonymous users2024-01-21

    The main reason is that a considerable number of people are not fully aware of copyright, or even none at all.

  18. Anonymous users2024-01-20

    It's not that you don't pay attention, it's that you don't have the ability.

  19. Anonymous users2024-01-19

    You can make money by making a **, why waste time and effort to make a good game?

  20. Anonymous users2024-01-18

    No online games can make money, no mobile games can make money fast.

  21. Anonymous users2024-01-17

    It's hard to make money, the foreign stand-alone machine is too strong, why take the risk of kicking this iron plate, the page game is cheap and cheap, and you can make a lot of money, why not!

  22. Anonymous users2024-01-16

    Because the requirements for computer configuration are too high, the computer has a lot to bring.

  23. Anonymous users2024-01-15

    Because you can't make money, small factories can't afford to play, big factories have games that are faster than large stand-alone games, spend less and earn more, which one do you choose? And it is also related to the payment habits of Chinese players, who are accustomed to the model of free games and charging for props.

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