About why domestic games can t make stand alone games

Updated on Game 2024-02-09
6 answers
  1. Anonymous users2024-02-06

    The previous development of good stand-alone games are basically pirated players, the company has no follow-up funds, and the investors do not see the hope of making money, so they switch to the development of online games and other fast food games with low development costs and many benefits. Over time, there are basically no people in China who make stand-alone machines.

  2. Anonymous users2024-02-05

    International-level stand-alone masterpieces (don't look like games of this level in domestic stand-alone machines), very profitable, especially those New Year's works, about 300**300 8 million sales (if there is a hit, tens of millions of sales), make a lot of money! DLC can make another wave of ......

    It's very easy to make money by making mobile games in China and finally successfully listing them.,But it's much less than the above stand-alone masterpieces to make money.,That is, the glory of kings、Genshin Impact and other few can do it.,But if you really do this level of glory of kings, the cost is not much less than those 3A (those stand-alone 3A operations don't actually cost much.,But it's not the same for mobile games),So if you have to be entangled, mobile games should be more profitable than this stand-alone game., After all, there are still those in the large single machine that are not New Year's goods, but they are definitely not qualitative differences.

    The Glory of Kings has a turnover of 1.5 billion US dollars, and no large-scale stand-alone machine can do it, but when it comes to making a profit, the king needs to continue to pay the operating costs, art production costs, and follow-up update costs, and these are very profitable, but if you don't do it, you will lose money. Most large stand-alone machines are different, as long as he does it, he must basically be making a lot of money. Not to mention those New Year's products, every time it's just a big upgrade of art, other changes are not medicines, almost the same as the update iteration of the glory of the king, but the glory of the king is coming little by little, and those New Year's goods like to save a big wave of ...... in 1 to 2 yearsIt's not too wrong for you to understand the new works of those year-old works as the buyout system of today's online games, and the content of major version updates ......

    But after all, there are still a few New Year's works, so the vast majority of large-scale stand-alone machines themselves don't make money from those mobile games.

  3. Anonymous users2024-02-04

    A domestic mobile game is released in many countries in many countries, which one is profitable? I think their profits should be about the same, but the high quality and great sincerity should be compared.

  4. Anonymous users2024-02-03

    Of course, it's better to make a mobile game, it can be produced in batches, it's simple and easy to make, and there are already a lot of templates, and the public's desire for krypton gold is generally more mobile games, and the purchase of buyout games is only a small number of people.

  5. Anonymous users2024-02-02

    There are still some people who like single-machine large-scale games in these two aspects,Domestic mobile games have the idea of krypton,There are most people in it who charge money into it,When the feel of the picture quality is demanded,Stand-alone needs a lot of publicity before someone tries to play,As soon as the domestic mobile game comes out, some people buy it immediately,Profitability should be good for mobile games。

  6. Anonymous users2024-02-01

    High-quality stand-alone masterpieces are sold in many countries, which of your domestic mobile games is profitable? I think it should be a domestic mobile game with that good.

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