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Move reinforcements to a place where they can be supported, that is, where the ground box is brown, and use the defenders to counterattack, and you can see that there are reinforcements. Don't attack with reinforcements, or it'll be like you said. There is no city protection.
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That's right, in middle 2, there are up to 12 troops on your control panel, so in the case of your own control, you can only accommodate your own 12 troops in the battlefield at most, and only at the beginning choose computer control reinforcements, then the reinforcements will automatically appear. As for which army you start fighting with, it depends. If you take the initiative to attack with an army, then the first to use this unit, if the enemy takes the initiative to attack you, it depends on which of your troops the enemy is fighting, in the case of attacking the city, I will first use the people in the city to fight each other, for example, if you have 10 troops in your city and an army composed of six troops outside, it must be 10 troops in your city and two troops outside on the edge of the battlefield.
Unless it is the enemy army that you use reinforcements to fight the siege first, then at this time, it is your so-called reinforcements that fight the enemy first, and the army in the city appears on the edge of the battlefield as "reinforcements". Therefore, when I deal with the invasion of the Mumur Mongols and others, I usually put a slightly weaker army inside the city to defend it, and put reinforcements outside. Reinforcements are given depending on the situation, and when some of the people in the city die, some troops are combined, and then some new troops are brought in and they are killed.
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1. The rejection horse can only be placed when the formation is arranged, and it cannot be moved after the fight. And this thing will injure your own people by mistake, so be careful when using it.
2. Click a few more clicks on the stunt bar to switch in a cycle. However, apart from the sling, there is basically only one special skill that can be used.
3. Remember that there is a button to switch ...... run
4. Ibid. .........
5. The morale of the troops, especially the morale of the militia troops, is very low, and it is easy to lose color once they are frightened. On the other hand, it means that your generals are also very poor, otherwise it can improve the morale of the troops. If a unit collapses, it will reduce the morale of surrounding troops, creating a chain reaction.
6. It doesn't make any sense, it is recommended to manage it manually. Anyway, in the later stage, it is just to look at public security and adjust taxes, and there is no big move. If you let the computer build automatically, it will make a mess.
7. Break the city, loot, and demolish it and let it go, and then repeat the process. If you don't want to be so troublesome, you can transfer money directly.
8. So say that you manage it manually. According to the needs of the war situation, coastal cities developed their economies, and front-line cities were converted into castles to develop military strength.
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Period, technology, architecture.
Some technologies can only be researched after a certain number of years when an event is triggered.
Some buildings can only be built after researching a certain amount of technology.
Some classes can only be built after they have buildings.
Some classes can only be built if they have buildings and certain technologies.
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Different buildings produce different classes, so you probably didn't build them.
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Why can't you make soldiers in your chosen battles, but you can't make them in imperial battles?
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First of all, I would like to express . . .
Then, looking at your question, have you played other versions? As with other versions, it's up to you to build your own buildings, recruit troops, and then decide whether or not to fight (sometimes the opponent will take the initiative to fight you).
The plot of Medieval 2 is relatively rich, the Mongol invasion, the invasion of the fungus, the gunpowder incident (can recruit firearms), the earth is round (the American continent is discovered). These plots. There are also some plots (such as the introduction of oriental paper, the creation of water canals.
It doesn't seem to have any effect).
And then there's the fact that Total War isn't a playthrough game, it's a strategy game. It's the end of the round, it's not a clearance.
To add to the gameplay, enter the game, you can customize the play (this is not explained), then play historical battles (that is, famous battles in the Middle Ages), then imperial conquest (this is the main thing, choose a European country, and then operate this country, engage in diplomacy, economy, military, and when you have money, recruit soldiers, and conquer the territories of other countries until you conquer the world. (When choosing a country, you can choose how many territories you want to conquer,).
You'll know the specifics when you play it, Total War is a game that really lets you command thousands of troops, and it's a lot of fun. But since the Middle Ages 2, the configuration requirements have started to rise, and of course the graphics are better.
GraphicsHD3850 Player Edition 512MB
Motherboard ASUS M2N68 SE >>>More
Are you trying to buy off the opposing generals? With diplomats, there is an option to buy, but under normal circumstances, the other party will refuse (when buying, use high-level diplomats as much as possible, and the funds must be sufficient, if you are with the troops, the purchase is also combined, so the cost will be very high, and the general funds are not enough). >>>More
If so, do you really compare the charts?
You're talking about forced alliances. I'll tell you a way to eat his city, and this trick I used to force an alliance can be destroyed. But the next round is an alliance again. So you can't beat his city. >>>More
To add:1Plus healthy buildings, the development of agriculture, and the attributes of generals are also related, as well as slavery, pulling some peasants from other cities, etc. >>>More