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Lower light foot (hold down) + lower light punch + lower forward light punch + (let go of the light foot button) lower back punch.
Explanation: After the first move is held down with the light foot, the third move of the lower front light punch will not send out a wave and become the front light punch, because the boxing king can not be released by holding down a key and not issuing a special skill, at this time there are two benefits, 1, the front light punch is very easy to come out, and it will definitely not be out of the wave, 2, when the front light punch has been out of the eight childish girls, so in the end, even the super must kill when you just press the back punch to come out, super easy to come out.
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If I'm not mistaken, I can't catch the front light punch in the back, you should be the first to get the foot, the next punch, the back front punch will be killed, and the light word I saved is not good to fight.
As for the problem of a total wave, it is actually very easy to solve, the wave is a, and you only need to make a, that is, s press it and then lift it instantly, and then d on the line, d and a press together, it will not be a wave, it is very simple to get used to, and the others are not simplified, they are all rhythms.
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98 is not simplified, it is completely different from 97, it must be honestly pressed one by one, and the order can not be more or less, but the rhythm is slower than 97, 2b2a6a2624a....98 can't be in a hurry like this, and press them honestly one by one.
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Lower light foot lower light punch front heavy punch Press only when you press light foot, don't press down and press together.
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It's still not clear what LZ said, is it 2b2a6a + eight childish girls or 2b5a6a + eight childish girls???
I'm not going to do the same way I hit these two combos.
The first type: 2B (hold) + A + 6A (2 and B released) + 24C The arrow keys are only used to 4, and the operation of 6A should be like the feeling of sending waves, and it should be coherently out of 6A. The command key of the eight childish girls is a c.,But there's already a A in front.,It's best to change it to C in the end.,It can also avoid mistakes out of the second paragraph of the dream bomb.。
When the middle is loose 2b, you must completely let go of your hands, 98 is strict, and it is not wrong at all.
The second type: not very good, will be 2b5b6a + eight childish girls, the method is similar to 97.
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I'll give you the correct solution.,The method of pressing the keys,The keyboard is interfered with by keys.,A lot of key settings you hold down the heavy punch and don't let go.,The light fist can't be pressed.,And you can't make a move.。
You said that after a heavy punch and then a light fist, we said that it is a universal one, that is, 5c6a must kill, can you understand?
It's estimated that it's enough.,I'll tell you in layman's terms.,Yagami's front light fist is different from other people's.,Soon.,It's more difficult to pick up later.,You have to be fast.,It's better if he doesn't exist.,As fast as you can.,It's also the truth to pick up sunflowers.,I guess you should know.,So how to pick up the kill? A is a light punch, and C is a heavy punch.
Or what I said just now, fast, how can you quickly catch the kill after the light punch in front of it, break down the moves, and the most accurate move of the eight immature girls of the eight gods is actually like this a c
You try it now, when it comes out, press it with a (a is a light punch, c is a heavy punch), and there will be a front light punch of Yagami, but be careful not to make a wave, the wave is a c, so don't bring it on the keyboard, it's very simple not to bring it, you can't bring it when you're used to it, just press it and quickly raise your hand to press, clean it and hurry up, and then the front light punch comes out after it's simple, and then immediately on the line.
It's as simple as this: , a, a. It's the front light punch and then the kill, and as for the heavy punch and then the front light punch, it's nothing more than adding a C before that. You practice the first light punch before and then the nirvana, get used to it, just add a C in front.
This is really a place where there is no use.,The more practical use is to carry the wind.,It's easier to succeed out of a must-kill than a direct c must-kill.,The attack power is also very small.。
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Don't mislead the landlord upstairs, I just play with a keyboard.
I'll tell you two ways: the nirvana can be simplified....Light punches before heavy punches, and light punches before and after quickly are fine (no need to go forward and backward).
2.After pressing the heavy fist, do not let go, and then press the light fist forward, because the key is pressed, so it will not make a qigong bullet, and press the light fist directly backwards and release it.
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You're talking about the best move --- of all Yagami's moves"Black light"(name of your own mind)?
It seems impossible for you to type this trick on the computer.
Personal feelings. 97 is the best one in the King of Fighters series, and it has to emit black light. You need to practice more on the rocker. For the masters, it is absolutely a hundred shots program is:
Close - big hand + small hand (big hand is faster than small hand in seconds) - out of the small hand at the same time the joystick shakes out the first half of the circle + plus the second half of the circle of the special move trajectory - big hand.
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97 98 The correct way to catch the must-kill with a heavy fist and a light fist is Step 1: C Hold down and do not let go Step 2: Go down a Step 3:
After releasing the C press has a fuzzy input, Yagami's nirvana can also be the same as what the downstairs said before and after A put the nirvana, so the last step can be omitted as: after releasing C press A.
This theory is called: Advance Input. It's like the red pill light leg is killed: press and hold down and press the light leg together before you press it, and finally release the press before +a will kill it, if you just press the light leg and then continue to press the front + a time is not enough.
The same as the door's running kill is also entered in advance and then run over to the front + d, the general master run kill will go down around the front at the same time enter the light legs, and then run directly to the front + d This often makes it difficult for the opponent to prevent, if you let go of the kill will have a squat and run action, this is an obvious running action.
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An easy way to do this is to press the key.
Some friends may feel that there are times in KOF that you have to pick up the nirvana in an instant, and the speed of input is too fast, so that.
Can't be connected, such as KYO's station C pick-up kill, Yagami's C front A catch-kill and so on. But if you can bet on the keys, these are.
It's easy. Let's find out what a bet is.
Take 97-99 as an example, holding down a key at any time in the game and then entering and exiting the move will not make a move, which is the key to charge (there is.
Some key-grabbing similar to keyboards), if you are proficient, you will benefit a lot, the following is an example.
For example, in 97, kyo jumps any key, and stands C to pick up the kill. Hold down that key when jumping to attack, and hold down B when jumping B
Hold down A when you jump A....Wait, after landing, enter the next C, because you will not make a move because you hold a key, then it is Station C, and then lose.
The same goes for Kyo's eye B A C catch, press B first, then hold down when you press A, and then the same as above
Another example is Yagami station C before A catches kill, when out of C, press and hold the C key at the same time, enter the next front A, because of the charge key, then out of the front A, and then.
Release C to enter the sunflower command (after a c), it is recommended to hold C before a and then enter the next after C, so that the key is not loosened.
Trouble between the keys. Hold the key to enter, release the key to enter, and if you are not proficient, it will be messed up, so the last word to enter the next c.
It's that you press C again.,It's already equivalent to releasing the input of the key.,If you don't understand, you can understand it by actually trying it.。
If you master the key method, you will find that in KOF, there is no command of "go down and go down" and "go down and go down", only.
"Down" and "Down", so that you will feel that you have enough time to enter (in fact, it is to cut the special order in two parts.)
Input) Of course, the bet key is not without its drawbacks. First of all, the character doesn't run after holding a key (improved in 2000, explained later). This doesn't have much of an impact, but the main thing is that it's very easy to string if you run over and bet on the front.
moves (such as Yagami's running C before A, running over to bet on C, down before A), so in this case, it is not recommended to use the key method.
If you bet on the key in 2000, you can also rush forward, which is more practical. For example, Yagami to k (limited), run a crumb wind infinitely, you can use the key method, everyone knows that 98 starts the crumb wind command becomes a c before the front down, so in 2000 we.
You can use the C key to press and hold the C key after the crumb, and then run a step after entering the next A (or B), also because the key does not make a move, then.
Outbound A (or B), after which the first C can be entered (quite the same as loosening the C input before A, this is not recommended), the reason why it is advocated.
Enter the front C, because at this time the crumbs have already caught the opponent, after entering the front C, C directly pressed, and the bet button has begun again :)
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This can only be said to be practice makes perfect. There's no special trick, once you've released it once, the rest has a feel. Just like when I used Terry's combo, I couldn't do anything at first, but then I put my heart into it, and I practiced the computer-specific trick for an hour and a half, and I remembered it after I came out, and after I had what kind of feeling, I remembered it in my heart.
Later, every time I wanted to bump into it, I could do whatever I wanted. Yagami's even skills may be a little more difficult, but the principle is the same, don't be in a hurry when you press the buttons, rush to be chaotic, adjust the rhythm in your heart before making a move, the direction is forward, heavy punches and light punches, and the must-kill can be slightly simplified, and then down the front and back, because the arrow key changes a little bigger, it is recommended that you can practice Yagami's heavy punch + light fist + sunflower, this is simpler, and then replace it with nirvana when you are proficient.
In fact, having said all this, it is still a matter of practice making perfect, I hope you can have an experience. I wish our friends the King of Fighters 97 all have a great time
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There is no skill, only stiff hair. It's usually that you send it too fast, so make sure that the eight girls send out after the first light punch is out.
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And that's it, and the textual explanation.
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The main possibility is that you press the button too fast or too slowly when you combo, so you can't connect. That's how I did it myself.
After Yagami presses the squat light foot, you can: 1Continue to squat with a light fist and then even a light "sunflower" or""Oni Burn", the difficulty is the easiest.
2.Stand up and then forward light punch" outer. Dream Bomb", and then even Even"Eight childish girls"or"Sunflowers", the difficulty is slightly more difficult than the above, but there are more blood deductions; 3。
Of course, it can also be connected"Dark whisk", but the distance is far, it may be blocked, and it is generally used when the light foot has been blocked by the opponent.
Chris squats lightly, then squats lightly punches or upright light punches, and then all aces, and then whether it's Chris or the transformed Zhen. Chris, you can connect to the usual moves.
The squat light foot light fist of the Seven Flail Society doesn't seem to work, and I have tried many times, but I can only squat and light fist, and then stand up and light fist, and make a special move aorc
If it's true. In the case of the Seven Flails Society, there is no way to connect like the Seven Flails Society, so you can only directly squat and punch lightly and then AORC, or make a special move AORC.
For the sake of my hard work typing, give me eight points. Thanks.
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You don't need a master, you're just a matter of rhythm, don't press the back or other don't send, just press those that must be pressed, not the sooner the better.
Khan, what a tragedy, the eyes are all out of ......What the 3rd floor said is not right.,Seven plus society can be connected.,But his can really be regarded as a star.。 But these are useless theories, it's really a basic rhythm, know when to press what key, it's done, it's useless to say so much.
The jump of the rampaging Yagami is the fastest among the 97 King of Fighters, so when you press the jump, you have to press C, regardless of whether you hit it or not, press C again in the air. That way, he'll do what you call jumping up and punching and punching and hooking. The next ghost burn must be small.,If it's released by pressing c.,Sometimes you can only hit the first hit.,The back ones are all in vain.,The flaws are oversized.。 >>>More
I can call you two methods, I should have been like this all the time, but first of all, you have to practice more, the main thing is the feeling, it should be that I was supposed to practice this trick at that time, and I was always pinched. Getting back to the point, first of all, generally practice this trick after the wind, the first method, the pressure reduction technique, when you have the wind. Press and hold C and don't let go. >>>More
Yagami? Infinite sunflowers, the method is with 5c (air vibration), 214a. But the time between 5c and 214a is too short, and normal out is not enough! >>>More
Hello lz, my combos are easy to learn and practical :
Combo starts, first jump up ( +i (P2 for 5) key (light foot) and then squat ( ) and then make up an I key, if you are fast, you can also make up a squat + j (P2 for 2) key: just the beginning of a combo, persuade LZ to practice more, practice proficiently and then proceed to the next step, explain the role of this combo: not only a start, but also can break the block! >>>More
In the way you understand it, there are many semicircles that are small semicircles, and it is difficult to write here. >>>More