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Let's talk about it little by little.
1. Strength. Strength is the condition in which certain equipment is worn.
Strength allows you to use a dagger, claw, javelin) or 1 (normal melee**) or hammer**) bonus to base damage for each point of strength when using normal melee**;
2. Agility. Agility is a condition for certain pieces of equipment.
Agility increases base hit accuracy.
Base Hit Accuracy = (Dexterity 5) -35 + Hit Factor (negative for Spell and positive for Warrior, up or down about -15 +20).
Agility increases base defense.
Base Defense = Agility 4 and rounded down.
Defense determines the probability that you will be hit by a monster's physical attack.
Agility increases block rate.
Block Rate = Shield Paper Block Rate (Dexterity -15) (Character Level 2).
Agility causes you to have a dagger, claw, javelin) or 1 (bow and crossbow) bonus to base damage per point of agility when using certain **.
3. Physical strength. Each point of stamina increases base health by 2–4 (depending on the character).
Each point of stamina increases the maximum stamina.
Each point of stamina increases the chance that you will double your HP when using a Blood Vial. (4% HP when less than 200 HP, (100-(10000 HP))% when it is higher than (100-(10000 HP)).)
4. Energy. Each energy increases base mana by 1–2 (depending on the character).
Each point of energy increases the chance that you will regenerate double your mana when using a bottle. (4% if Energy is less than 200, (100-(10000 Energy))% when it is higher than (100-(10000 Energy)).
There are only 3 attributes related to magic damage.
1. Your skill level can be improved by all means. This includes skills such as Lightning Domination, which has a bonus to lightning.
2. Your bonus skill level, such as the Hammer of Blessing, is boosted by the Vitality Ring. This bonus is only related to the base level of the skill. (i.e. in the green part of the skill description).
3. Equipment bonus. For example, the depth of death, which has a 15% to 30% bonus to ice damage.
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Magic damage is the damage of your skills, not your strength
Strength + melee physical damage, basically 1% damage increase per +1 point, rough algorithm.
Agility + Physical Defense and Block Chance, where defense refers to your chance of dodging attacks, which is ambiguous when translated into darkness, and.
Agility also + ranged physical damage, such as bow Amazon + agility to increase attack power...
In this way, it is definitely not cost-effective for you to rely on + strength and agility to increase attack and defense, generally as long as the strength and agility + are enough to wear equipment, depending on each class.
Physical strength increases the amount of blood.,The most useful.,Except for the points that add strength and agility.,All the points have to be added to this.,More blood is always not a bad thing.。。。
Don't add energy at all, because as your equipment and level increases, the magic is enough, + valuable points are wasted here...
There are few initial formulas, such as:
Three rings - > a random amulet.
Three amulets - > a random ring.
Three Recovery Potions -> One Full Recovery Potion... Several,In addition to the usefulness of crafting potions,The others are very rubbish.,A lot of useful formulas have been added.,There are a few more single-machine ladders.,For example, punching formulas.,Item upgrade formulas.,Low-level runes synthesize high-level rune formulas.。
1 ral(8 ) +1 amn(11 ) +1 perfect purple gem + normal** = same type with holes**.
1 lum(17) +1 pul(21) +1 Perfect Emerald + Extended Dark Gold** = This**Essence Edition.
3 sol(12) +1 chipping sapphire = shael (13
Normal equipment punch formula.
1 tal(7 ) +1 thul(10 ) +1 perfect topaz + normal armor = same type of armor with holes.
The number of jacks varies randomly.
1 ral(8 ) +1 amn(11 ) +1 perfect purple gem + normal** = same type with holes**.
The number of jacks varies randomly.
1 ral(8 ) +1 thul(10 ) +1 perfect sapphire + normal helmet = helmet with holes of the same type.
The number of jacks varies randomly.
1 tal(7 ) +1 amn(11 ) +1 perfect ruby + normal shield = same type of shield.
The number of jacks varies randomly.
Dark Gold Gear and Green Gear can only be punched in the first mission of ACT5
Let's take these few examples, by the way, there are many rune words, death breathing, mystery, fortitude...
A few new rune words have been added, which are available on the Internet...
Wrote so much, I hope it can help lz, happy game!
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Strength does not increase magic damage.,The amount of magic damage is related to the number of skill points.,Power is the prototype of the algorithm that adds --- physical damage--- adds 1% damage for every point of strength added.,In fact, it's not all 1%.,That's just a rough algorithm.。
Agility is a --- physical defense and block chance.
Physical strength is added --- blood--- energy is added to --- magic for every little physical strength added, 2 blood is added for each little energy added---, and 2 magic strength and agility are added until you can wear the equipment you need, and the rest is added to blood. If you want to add some agility to the resistance point (look at the side attributes, up to 75% is good).
In addition: the bonus of strength and agility to the final damage (**), the number on the left is the bonus to strength, and the number on the right is the bonus to agility, in the unit of %-- the following is the full bonus.
Melee** 0
Dagger. Battle Hammer, Battle Hammer, Hammer of Legends.
Big sticks, giant sticks, ogre's hammer.
Greatstick of Excellence, Warhammer, Thunderhammer 0
Most of them are hammers).
Assassin's claw. Spears of the Amazon.
Crossbow 0 throw**.
Amazon's Javelin.
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What is the use of attributes The floors upstairs have been clearly explained, if you talk about how to add attributes, there are too many methods, even if the same characters are based on different development directions and different equipment combinations, the distribution of attributes is completely different. If you want to pursue perfection, it is usually a bug attribute. If you tell me the character you want to practice and the direction of development, it will be more convenient to help you analyze, if you need help, you can ask me.
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Strength + Physical Damage.
Agility + Physical Defense and Block Chance.
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Different characters' attributes have different bonuses to various damages, so you won't be disappointed if you go to the Dark Bar to find some information.
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Magic damage is only related to mana level
Strength increases physical damage But no matter what class you are, you have to add it, because a lot of high-level equipment has strength that requires agility to increase accuracy, plus defense, plus ranged damage, plus evasion rate, and block rate (if you have a shield).
Increases HP Max HP Max
Energy increases mana cap.
Whether physical strength and energy increase blood return and blue effect has not been studied.
Each class has a different growth rate, and with the same amount of increased stamina, the Barbarian can increase his blood limit more than that of a Witch or Necromancer
The best plan to add points, add strength to the point where you can wear the equipment you want to wear Increase agility to the point where the chance of you blocking monsters is the highest, it seems to be 75%, and the rest all add physical strength, and energy is not needed, anyway, there are many potions in the dark, and there is no CD
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