DOTA Trolls How can I participate in team fights faster?

Updated on Game 2024-03-10
20 answers
  1. Anonymous users2024-02-06

    Why are you running out of the temple when you go out naked? It's a waste of money When you get to the line and turn to a remote obscenity point Don't rush forward and they will stand under the tower if they suppress it too much Then out of the iron or bloodsucking After the domination of the phase The troll is not short of attack speed The attack or blood added by the prosthetic leg is nothing When you fight a team battle, run over in phase and kill Teammates can't resist it, just run with a hidden knife Don't hesitate Even if you sprinkle powder on the opposite side, you can't control you Your hidden knife runs fast If you hesitate. Then fight with them...

    Hold the cannon first and try to catch the one-way mix Those are best to catch the money enough dragon heart butterflies can be released If there is a phantom thorn or Skeletron with a critical hit on the opposite side and has already brought you a threat Then come out of the butterfly first and then out of the cannon.

  2. Anonymous users2024-02-05

    Everyone's style of play is different, some people like to dominate, butterflies; Some people like to make sacrifices and scatter them; There are also people who like to go crazy, Nakshatra; I prefer to increase my movement speed, so I'm leaning towards the third option. There is almost no problem with a single kill, and the economy will develop quickly. If the situation is not very disadvantaged, you can quickly cut into a team battle with a jumping knife.

  3. Anonymous users2024-02-04

    If you play the jungle stream in the early stage, always pay attention to the line, you can help the gank on the line, and your slowdown is very imba. Anyway, it's a lot of gank, or it depends on your speed of making money.

  4. Anonymous users2024-02-03

    Teammates help you control it, as long as you don't get charged to death, it's fine, and the troll can stand with a trace of blood...

  5. Anonymous users2024-02-02

    Personally, I think trolls are more suitable for a gank-type late game, and with basic equipment (domination), they will participate in team battles. If it is said that when he is in the late stage, his AOE is insufficient, and he is not enough meat. I think you can consider Berserk, BKB Double Knife. Personal understanding is for informational purposes only.

  6. Anonymous users2024-02-01

    Phase Shoes, Vanguard Shield, Madness, just that.

  7. Anonymous users2024-01-31

    You can consider 2 skills at the point level, and use it remotely.

  8. Anonymous users2024-01-30

    In the early stage of the ultimate, you can not add it, keep the 10th level, and the 11th level plus the early stage will upgrade other skills.

  9. Anonymous users2024-01-29

    First of all, the position is very important, and it is common for a position to be destroyed by a group.

    And then there's the first move, for example, if there's a lot of jumping knives on the opposite side, then the silence, the ghost, Zeus, and so on, can be the first to silence or interrupt the jumping knives.

    If you are in the meat, you should stand in the front to absorb firepower, and the spell dps and control positions should be in the middle, and you can't be too concentrated, and you should see the opportunity to come out of the skill, and the physical dps should be backward, keep a certain distance from others, and wait for the opponent's first wave of skills to finish or a few control skills to cut into the battlefield.

    If the strength of the two sides is about the same, it is best to get some eyes, catch one or two deaths, and then advance as a group, so as to ensure that more fights are made.

    If you kill someone, you must kill the crispy and high-output ones with poor standing first, and if the high-burst spell heroes have finished their skills, then you can ignore the meat for the time being, or you can ignore the physical dps first

    After playing for a while, you will become familiar with it.

  10. Anonymous users2024-01-28

    Before the team battle, the eyes are inserted in the necessary positions, and the team battle must have the first hand control and DPS output. After a team fight, there will be a head reaper. In team battles, you should pay attention to your position to prevent the opposite side from jumping control.

  11. Anonymous users2024-01-27

    The battle position is the key If you use control, you have to find someone who controls well, such as the opponent's DPS to control him and not let him output, if you are DPS, you are optimistic about your equipment, and the amount of blood is good to find a good time to enter and output, and it is not that you will go up and catch whoever you cut when you are out of the god costume, so it is easy to be killed in seconds.

  12. Anonymous users2024-01-26

    If you have the first full map skill, open it first.,Interrupt the opponent's group control of the jumping knife.,If you don't have it, try to spread it out as much as possible to avoid being controlled together.,Once the opponent is fully fired.,DPS should take the opportunity to cut into the mage group.。 If you control it first, the second group control first, DPS opens bkb to directly hit the opposite mage, and strive to quickly control the second mage. At the same time, you should pay attention to your mage's position and don't be beaten by DPS.

  13. Anonymous users2024-01-25

    If you have a control skill in the first second, you can ignore him if his skill has been released.

  14. Anonymous users2024-01-24

    Hit those who will control the skills first, because the group is up and controls the dps to kill people It's convenient If you play dps as soon as you come up and then you are charged It must be the group annihilation If you want to be wrong The Divine Cow and the Fire Girl Lion choose It is still necessary to control the Divine Cow first The Divine Cow has high control and high explosive power The ultimate is to hit multiple units The same is true for SK Although the fire girl is controlled, but they are all crispy The kind of team battle DPS that kills with a few knives in the later stage The kind of Divine Cow is a power hero who works hard In short, it is a team battle to kill the control first, and then kill the dps and finally kill the meat.

  15. Anonymous users2024-01-23

    It depends on what you use, 4 categories, dps type, big control and meat shield, controlled or explosive but very crispy, auxiliary soy sauce.

    If it's DPS, if you have bkb, go over and kill the opponent's crispy legal system (the auxiliary is not too careful) names such as lion, fire girl, sacred cow, bkb After analyzing the situation, the disadvantage will shrink a little, and the advantage will continue to look for opportunities to harvest, the situation judgment is too complicated, and you can look at the general actions of your teammates.

    Use the big control and meat shield must be in front, try to control the opponent's person in a good position before you die, take the lead or reverse the first hand such as (big tree, tide, centaur, half-human mammoth, axe king), and then interfere with the other party, anyway, it won't hit you.

    There is control and there is an explosion but it is very brittle.,Try to put the skill as much as you can.,It's good to let go of the skill for a round.,And then it's a turtle shrinking and waiting for the skill CD to be good and then put it.,And so on.。

    The auxiliary is to use Macon depending on the situation, add blood to the key people of teammates, put some skills, taunt a few times, and then you can spend the money to death.

  16. Anonymous users2024-01-22

    You have played thousands of games, not to mention the basics.

    In the case of comparable equipment, level and lineup, the following elements should be considered when playing a team:

    1. Soldier line. If the line is favorable to you, you can be a little more stable when fighting a group, or even drag it out without fighting. After a while, the other party doesn't want to fight, and if you have to go back to reel in the line, there will be a lot of flaws, and this is the best time for you to attack.

    They ask you to retreat, and they retreat and you fight. The other side will do the opposite.

    2. Field of vision. Needless to say, know yourself and know your opponent, and you will not be defeated in a hundred battles.

    3. Set fire. Everyone knows that you need to set fire second group control or main DPS, that's right. However, the situation on the battlefield is changing rapidly, and there is no way to lose your head.

    For example, if the opponent's tidal jump is successful, don't care about the tide at this time, then the meat has no output ability, so you must choose the control field or main dps that the opponent has not released skills. In short, be resilient.

    4. Equipment. That's right to have a little more teamfight gear. Macon, flute, secret method, push, blow, war drum, sacrifice, you should know the function.

    1. Participating in the war in the later stage, is it to take the lead, or to wait for the harvest, or to encircle Wei to save Zhao? It depends on the situation. The most taboo is to play the jungler, which is very stupid.

    Either go to war, or go to lead the line. Of course, if the other party has reached the high ground and you can't take the other party's high ground, then come back decisively and hold the high ground to the death.

    2. The fastest way to brush money in the later stage is to not die, harvest in team battles, collect the line when it is finished, and then change the line to collect.

    3. Radiance does not stack.

    4. It's good for ghosts to come out of butterflies, but they are generally placed at the end.

    5. The captain did not refresh the gameplay.

    6. The Prophet of Death cannot choose a target.

    7. The transmission of the prophet has nothing to do with TP.

    8. The butcher's hook is not AOE.

    9. The flow of the magic ball is generally in the late stage of fighting.

    10. I didn't understand the last question.

    I'm talking about high-end gameplay, and you can ask if you don't understand something.

  17. Anonymous users2024-01-21

    First of all, the division of labor should be clear. Whoever plays the late stage who plays the auxiliary mid laner is generally responsible for the early gank The mid laner is pressed to find opportunities in other aspects, such as buying eyes or going to the side to kill people more confidently under the gank is the mid laner is pressed to find a chance ball hehe! Auxiliary to ensure that the field of vision is not sent ,Gank time to look at the minimap to see how many other lines have a few people TP and such a stable point There is also the use of this version of the fog of trickery This is a gank artifact when you want to go to war。

    Evaluate whether you can complete the harvest and change the tide of the battle if you go. There is also a need to pay attention to the outfit of the opponent's key heroes, such as whether the team control of the cow and the tide is jumping. Do they have key equipment updates in the later stage, such as whether UG is out of the radiance, etc., if you open the black, try to ensure the advantage of the lane Merge in front of the tower, don't keep the late stage of the opponent's creeps and the other side of the line is better to wipe out your wave of creeps, or the troop line will pass soon, so that if the other party if 311 or the other two yx will feel threatened, it also increases the probability of killing in the early stage If the opponent is inferior to the road list, this is the greatest possible way to press the opponent out of the experience zone What?

    He dared to come up to replenish the troops, and he didn't have to think about killing him. If you have an advantage in the mid laner, try to continue to suppress the opponent's hero, and if your side is not pressed, try to suppress the opponent's mid lane hero as much as possible to delay and suppress his outfit and gank time.

    If you have equipment in the middle stage, you can go to the fight, try to have a harvest time to go, hehe, and after the fight, you can rewind the line and brush the field again, or play R is this rhythm.

    There is also a challenge for the opponent's lineup to break out of the opponent's F system or a wandering mage cloak If you have invisibility, remember that someone has to bring powder to buy gems in the later stage. In one is that the selection of people must be targeted, there must be a push line hero, there must be control, and if you want to play a group, it is best to have a group control output, which is essential. There is also a doppelganger axe that can remove all negative magic except for the doomsday ultimate, and if you can ensure that the tide does not amplify the move, you can ignore him after he finishes it

  18. Anonymous users2024-01-20

    1.Team battles naturally recognize the second to drop the back row of mages and dps, especially the clone system and the stealth system, especially the attention It is likely to be against the sky.

    2.In the later stage, don't blindly mix the field, and fight in a proper team, preferably with TP plug-in eyes and lines, which can not only play money, but also create pressure on the opposite side.

    When encountering plagiarism, of course, the second PA is the first time.

    3.The ultimate phantom axe hy does not stack, it is not recommended to ug out the butterfly He doesn't want speed but meat Mainly rely on three skills.

    4.The captain refresh is stunned for a maximum of 7 seconds, but the effect is really not as good as going out of the frenzy with the water knife.

    5.The Death Prophet is not a big choice, and will only prioritize attacks Units attacked by the Death Prophet The butcher hook is not AOE and can only be hooked to one person, and is used to kill or save people.

    6. The flow of the serve is the bone bow, the gods, the little black and the like, the rocket, the ice arrow, the fire spear, you know?

    7.The average level 6 and level 7 in the middle lane will definitely come over about 8 minutes or so.

    I'm tired of handiwork.

  19. Anonymous users2024-01-19

    First of all, I'm not a master, so I think, I can have an insight into your problem, your problem is a bit hazy, I'll come one by one. First of all, opening black doesn't necessarily mean anything, and some black stores don't have any cooperation with teammates, and even there are no J or two J's at the beginning, and these situations are also difficult to explain clearly.

    If you want to fight C, I personally think that if I want to participate in this team battle in the early stage, first of all, I have to make sure that I don't die, and if it can bring me some benefits, of course I will fight. In addition, the timing of joining the group should be grasped well, and the meat will go up to sell cute, and after eating the control skills, the dps will come up to harvest. Don't let the core dps rush to the forefront.

    In addition, your little problem is that the ug hy effect does not stack. Personally, I think UG shouldn't have butterflies. Vanguard Shield, HY, Scattered, Phantom Axe, and Loongson are the core of UG.

    Captain's E 105 x points are full of 110 The ultimate full level is 250 The activation magic of the refresh ball is 350, how many levels can be put twice It depends on your own outfit. The Death Prophet cannot choose a target, but you can influence the target of the attack more or less depending on your position. The Prophet's teleportation is not the same as the tp of the Butcher's hook is not AOE, and sometimes the visual error caused by the hook The volume of each hero is mostly different The hook is only about the volume and will not be judged on the hero's action, I don't know if you can understand if I say that.

    Regarding the middle catch, at the beginning of the game, be careful to open 5 squats on the opposite side. In addition, when you brush the runes every two minutes, you should be careful if you don't have eyes.

  20. Anonymous users2024-01-18

    Team battles, first of all, pay attention to the position, for example, if the other party has a calf, don't stand in a bunch, and the output should stand in the middle and rear of the team, because generally the opponent will gather fire to lose your output in seconds (provided that your output is more fierce, if the equipment is sparse, I didn't say it) Secondly, the skill connection should pay attention to the CD, don't limit the skills, everyone throws them out at the same time, and then after the loss, you will see that it is harvested by others in the later stage, This requires tacit understanding and awareness between teams (it's best to be familiar with the cd time of each hero's skills, mainly limiting skills) about the late brushing money, if your side gank is very strong, you can also choose the advantage road to brush money with the line all the time, the line is close to the opponent's tower, drill the woods and mix the field, and the line will go out to brush when you come to your own tower, choose the late stage of the dominant mask, you can recruit a monster to pull the wild when you brush the line, pull down the small field point in the early stage, and pull the ancient wild in the middle stage. If you have been pressed and beaten, you have to selectively follow the team in the later stage to carry out a small range of gank, because the current version is an assist with money, of course, don't be the first to rush in when gank, generally the opponent throws out the control skill, and then you go up to output and collect people's heads. Team battles meet tides and pa, it depends on the situation.

    PA If the equipment is not good and you have the ability to drop the tide in seconds (the kind that wants to control it to death, because the tide is the easiest to control, if you don't control it, the ultimate is very easy to release, if you don't have the confidence to control it to death, then the second PA) ug ultimate or phantom axe brilliance does not stack... UG outfit can be out of the flesh and output.,It's up to the situation to equip the gods.,Can't be determined to die.,That will affect your progress.。 The captain must be at least level 20 or above in 2 times and 3 times, and he must have other intelligence outfits.

    The Death Prophet is a unit that attacks the hero.。。 So... The Prophet's teleportation skill does not conflict with TP, otherwise the Prophet's opening bird stream will not be implemented.

    The butcher hook is a single attack, and it can only hook one to hurt one. . . The serve flow is the equipment with the service effect (one person out of the same, one person out of multiple serve effects are not superimposed) I basically play the middle lane, and basically I go to both sides to kill others... If the other party wants to help kill you in the middle of the lane, it will generally be about level 3 (of course, it is not excluded that level 1 will take one blood, such as the White Tiger level 1 arrow, and the wandering belt control skills of the wandering vs Shenma are very good to get one blood).

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