Those hero skills in Heroes Invincible 3, which ones are useful??

Updated on Game 2024-03-22
8 answers
  1. Anonymous users2024-02-07

    There are many useful skills, the key is to see how you use them, what maps you play, and what difficulty. If you play the easy difficulty, then naturally the four major systems are very useful, and the archery skills of the family with many ranges (such as towers) are very useful, and there are some that only have a single range, in addition to archery, you must also have offensive skills, because if you can't rely on the range, you can only fight closely. But when it comes to the difficult map, the learning ability as the front floor said is useless?..

    No, that's very useful, because of the high difficulty you are slow to send troops, and the monsters are powerful, you want to quickly level up the hero to learn more skills, and the attribute points are higher, so you must have the ability to learn. Then there's navigation, which is very useful in the map of Haiduo, so you can play the Battle of the Thousand Islands. Hey, I'm tired of you, this diagram is navigation, logistics, and pathfinding are very useful, because the more you move, the more islands and continents you can develop.

    And depending on what race you use, such as the barbarians, that magic is less, you have to have an offensive technique, and hell, there is only one range, and the fire demon attack priority is high, and you also need an offensive technique. These are just my personal opinions on some of the skills. Let's talk about heroes, the upper floors say that they are good at low-level creatures useless ?..

    No, no. I've been playing h3 for many years.,I'll give you an example.,Hydra dragon clan (that is, swamp),There's a hero who is good at lizard shooters.,That's the only long-range of that race.,And choose that hero.,There will be a lizard shooter's house at the beginning.,So that you can get out of the dragon in advance in less than 2 days after you build the Congress.,And it's before the mosquito.,Monitor lizard.,Wild bull.,The first out of the dragon.,It's a very tempting congenital condition for some players who like to try high difficulty., This way, you can level up super easily in high difficulty.

  2. Anonymous users2024-02-06

    Useful are the four series, magic, logistics, tactics, leadership, luck, wisdom, mystery, learning ability, first aid, gunnery, ballistics, eagle eye, reconnaissance, navigation. It should be said that there are fewer useful ones than chicken ribs.

  3. Anonymous users2024-02-05

    Ability to learn. I don't know exactly what the ratio is. If you can gain 1000 XP per battle, the ratio is 20%, that's 1000+200

    The accumulation is when there should be 32k experience, which should be increased by another 20%. How many hero levels is this added? The benefits of the hero level increase are the increase in stat points and the skill level a few points higher.

    But if you want to get a 20% buff, you'll also need to spend a few skill points on the learning ability itself. I think you might as well just give me a useful skill, maybe it's better to swap this one out. As for the stat point growth brought by the late hero level, this is probably greatly offset by the lack of 1 practical skill.

    My personal assessment is that this skill proves to be very useful to him.

    Hawkeye: Why do you like to steal? You like other people's magic so much?

    If you steal success, the conditions are too harsh. 1. There needs to be a magic that you don't have but someone else has. 2 needs that ratio.

    3。When it's time to fight, someone else uses the magic he has but you don't.

    Mysticism: May be useful in some levels, but I can't remember exactly. But apparently slowly returning to blue, it is better to fill up once as high as the total amount.

    First Aid: Same as above, but I can't really find a place to be practical, and it's hard to find a small bench.

    Ballistics: It is still very comfortable to knock on the gate during the siege, and you can complete a one-shot penetration. Although more often than not, it is a trick to open the door by the computer. I don't know if I'm fighting someone. It may just be a pursuit.

    Just give him a little cannon fodder, and with a powerful ballista, you can go to the 1 4 direction to sweep the field with peace of mind. In the early, middle and late three time periods, he is mainly responsible for quickly opening the situation at a speed of 2 times in the early stage, and then casually transitioning and handing over.

    Scouting: Ibid. It's not for fighting.

    Nautical: As they say, I'm afraid it's for a dedicated map. But I also believe in pirates or something, and they must be scum when they go ashore.

    350 gold, +1 resources, and money management: these are the best skills for support heroes. It is an essential part of the whole good system. None of this is for fighting.

    Whether it is useful or not should be a process of self-discovery. And, you're playing against a computer.

  4. Anonymous users2024-02-04

    The most frustrating ones are good at low-level creatures, except for the Vampire King.

    There are also those who are good at occult art and navigation.

  5. Anonymous users2024-02-03

    The most indispensable support skills are Qi, Earth, and Diplomacy, which can effectively increase the strength of the army and can also better use the function of flying.

  6. Anonymous users2024-02-02

    The more practical support skills are, attack skills, defense skills, attack speed skills, enhancement skills, and shield skills.

  7. Anonymous users2024-02-01

    These support skills are skills that increase speed, skills that increase shields, skills that increase defense, skills that increase attack speed, and skills that increase attack ability.

  8. Anonymous users2024-01-31

    Heroes of Might and Magic 3

    The eight divine skills are:

    1. Soil system: return to the city.

    2. Intelligence: The most important thing is to increase magic points;

    3. Wisdom: You can learn advanced magic;

    4. Water system: prayer;

    5. Fire system: Doomsday Judgment;

    6. Air system: flight, the door of another dimension;

    7. Magic power: Multiply the magic attack power;

    8. Logistics: increase running speed;

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