What attributes are added to each kind of LOL rune compared to others!

Updated on Game 2024-03-29
20 answers
  1. Anonymous users2024-02-07

    lol Rune Full Solution Comparison Series Type Red (9 holes) Blue (9 holes) Yellow (9 holes) Purple (3 holes) Attack Series Physical Attack Physical Attack (Level 18) Physical Penetration Spell Attack Spell Attack (Level 18) Spell Penetration Critical Strike Chance Critical Strike Damage Attack Speed Defense Series Armor Armor (Level 18) Evasion Magic Resistance Magic Resistance (Level 18) Recovery Series Health Regeneration Health Regeneration (Level 18) Mana Regeneration Mana Regeneration (Level 18) Energy Regeneration Energy Regeneration (Level 18) Increase Value Series Health 26 Health (Level 18) Mana Mana (Level 18) Energy Energy Level 18 Other Series Cooldown Cooldown (Level 18) Movement Speed Experience Bonus 2% Respawn Time -5% Gold Bonus 1 per 10 seconds Darker runes are the ones that work best. You can see it by looking at the watch yourself.

  2. Anonymous users2024-02-06

    Attack Runes, Magic Damage Runes, Defense Runes [Physical Resistance] [Magic Resistance] Basically, these 4 types are the mainstream.

  3. Anonymous users2024-02-05

    Seal: Inteltel i5 Insight Mark + Spell Piercing Advanced Vicious Mark + Critical Strike Chance.

    Advanced Mark of Desolation + Armor Penetration.

    Advanced Mark of Fortitude + Health.

    Advanced Vitality Marker has + HP per level (Level 18+.)

    Advanced Recovery Mark + Armor.

    Radia Precision Mark + Critical Damage.

    Advanced Protective Mark + Magic Resistance.

    Advanced Knowledge Seal + Mana per level (Level 18+.)

    Advanced Strength Mark + Attack Damage.

    Advanced Mana Regeneration Mark + Mana Regeneration for 5 seconds.

    Advanced Power Mark + Attack Power per level (Level 18+

    Advanced Insight Mark + Spell Penetration.

    Advanced Agility Mark + Attack Speed.

    Advanced Frenzy Mark + Critical Damage.

    Intel i3 Agility Mark + Attack Speed.

    Advanced Protective Mark has + magic resistance per level (Level 18+.)

    Advanced Focus Mark Cooldown.

    Advanced Potency Mark + Ability Power.

    Advanced Energy Seal Level + Ability Power (Level 18+.)

    Advanced Intelligence Mark + Mana.

    Intel i7 Mark of Desolation + Armor Penetration.

  4. Anonymous users2024-02-04

    Does it mean that red is the best thing like this? I've had a friend.,I don't know if it's.。。。 Red is best for physical attack, yellow is best for physical resistance, and blue is best for magic resistance (adc only.。。 Don't spray the gods. )

  5. Anonymous users2024-02-03

    I guess no one will help you get this.

    To reply, there are not so many blanks.

  6. Anonymous users2024-02-02

    The best attributes for each rune:

    Mark (Red Void Glow): Piercing, Attack Speed, Critical Damage, Sock Chance, Attack Damage.

    Sigil (Yellow): Health, Evasion, Armor and Regeneration (including Mana Regeneration!) Glysed (blue): minus cd, spell power, spell resistance, and mana.

    Essence (the largest one): There are no normal attributes, and all essence runes are the best attributes.

  7. Anonymous users2024-02-01

    Take a look at the game**. Lifesteal, attack, mix, resistance, regeneration, too much, too much.

  8. Anonymous users2024-01-31

    I don't know, go to the official website to check it out.

  9. Anonymous users2024-01-30

    There are many kinds of them, you can see it on the game**.

  10. Anonymous users2024-01-29

    lol Brute Force Rune Steadfastness Attribute Introduction.

    Introduction to the Brute Force Rune Steadfastness attribute.

    Attributes: For each Summoner skill you have yet to cool down, your Tenacity and Slow Resistance will be increased by 10%. After casting a summoner, gain 15% Tenacity and 10% Slow Resistance for 10 seconds.

  11. Anonymous users2024-01-28

    Specifically which hero uses what rune.,At least you can write a 1w word thing out.。。

    Runes of different colors have the best attributes.

    For the most part, remember the most important attributes: Red - Attack Damage (AD), Armor Piercing, Spell Penetration, Double Piercing, Attack Speed.

    Yellow - Armor, health.

    Blue - Magic Resistance, Ability Power (AP), Return to Blue, Reduced CD

    Purple Essence - All stats are available, but the most are AD, AP, Percentage Lifesteal, Armor, Attack Speed, Movement Speed, and Health.

    It is also divided into fixed xx and growth xx, for example, red has fixed AD and growth AD, and the growth attribute is generally lower than the value of the fixed attribute before level 6-11, so the growth attribute is more conducive to the later stage.

    Applicable heroes: Mainly divided into AD heroes and AP heroes, physical and spell. AD can also be roughly divided into the top single AD and the bottom lane ADC, of course, the AD jungler may also have attack speed runes, resulting in a difference from the normal AD.

    Generally, the initial 2 sets of runes can be brought like this, and the applicability is the strongest:

    Give all physical heroes - AD runes: red attack power, yellow armor (cheap, although it has been cut), blue magic resistance (if you have money, you can buy some reduction CD, if you play the main single), essence 2 attack power + 1 lifesteal.

    Grant all spell heroes - AP Runes: Red Spell Penetration, Yellow Armor, Blue Magic Resistance, Essence All Spell Strength.

  12. Anonymous users2024-01-27

    The choice of runes depends on what position you play, and the mid-laner AP can be used to wear and fix the strong method, and go violently; Or the fixed law is strong, the magic is resistant, and the law is worn and beaten into a long stream. Defensive runes can be used as supports, or money runes can be added, and now this version of violent support is also very good. Needless to say, ADC attack, penetration, and defense should be relatively balanced.

    The top order should be the main survival, the auxiliary attack, and the survivability is very important.

    Rune penetration is very important now, the attack does not need to be very high, AD attack is generally enough to add about 10 points, and AP can be added to 20 more than 30.

    Runes aren't really important... LOL is very conscious, what to do at what time is the most important, effective support to teammates, than Niu B's solo work can help you win. Therefore, more roaming support, more reading the minimap, and more insertion are the king.

  13. Anonymous users2024-01-26

    It can't be said that runes are suitable for heroes, it should be heroes for heroes, for example, AD physical heroes are mostly AD armor attack speed, such a rune ap hero is a rune of spell strength Runes Runes are very important after summoner level 20 (early stage of heroes in the game) can almost play a decisive role With talent points, you can play a good early advantage According to the hero applicable to the building, replace the existing runes.

  14. Anonymous users2024-01-25

    There are 4 kinds of lol runes, one is the seal, the glyph, the great essence and the rune, and there are different combinations for different heroes, the runes that increase the attack are suitable for physical heroes, and the runes that increase the strength of the law are suitable for mage-type heroes.

  15. Anonymous users2024-01-24

    Yellow side: The upper single jungler generally chooses fixed armor, because it has to bear the damage of small soldiers and wild monsters, and the upper single is mostly physical damage, so there is no choice, although the armor has been weakened, it was originally added to one, and now, for mages, it basically brings growth health, and you can add more than 200 blood to level 18, and there are also 4+5, that is, 4 fixed health, 5 growth life. If it's a mage fighting an AD assassin, it's still honest with armor.

    Red: There is no big controversy, the red mage is all worn with hair, the teammate ADC has a fixed attack power, and the male knife can be penetrated with armor, and it takes a little effort to replenish the troops in the early stage. Yasuo can consider runes with 4 critical hit chances, and the others with attack damage.

    Heroes with special requirements from teammates, red can be worn with double wear (such as the top single Kenan, a person in the early stage).

    Blue aspect: The jungler basically brings the growth of magic resistance, and the top single depends on the situation if the opposite side is an honest man like Rambo with fixed magic resistance, and if the middle laner is an AD assassin on the opposite side, the blue belt is strong in fixed law, or strong in growth (confident people). There are also heroes who have to develop with growth and loss CDs (vampires and the like).

    If you can't control blue, you will have 3 mana to recover. ADC is basically 6 growth magic resistance, 3 fixed magic resistance, and it hurts a little to hit people with AP assistance on the opposite side, such as Qin Girl, Fan Mom, etc. ADC can also bring several attack speeds, but it is not recommended to add one, it is not worth it.

    Auxiliary blue, if it's AP, the full belt fixation method is strong, the beating pain, the meat assists, and the growth of magic resistance.

  16. Anonymous users2024-01-23

    The bold attributes are easy to make mistakes, such as mana regeneration can easily be mistaken for the best attribute of blue, but it is actually the best attribute of yellow The best attribute of red: attack power, attack speed, critical strike chance, critical damage, armor penetration, spell penetration Yellow best attribute: health, health recovery, armor value, evasion value, mana regeneration, energy recovery blue best attribute:

    Mana, Spell Power, Cooldown, Energy, and Magic Resistance Essence are all the best attributes.

  17. Anonymous users2024-01-22

    The best attribute is the best effect in the same attribute, which is generally about twice the effect of the normal attribute (there are exceptions), such as growth health, yellow runes can be increased to level 19 18, and red can only be increased to level 9 18. Generally, the best attribute is the most suitable, and it is best to use the best attribute. Of course, sometimes you don't need to, you can see the rune comparison in **.

    In addition, there is an article on the best attributes in U9, which you can look for.

  18. Anonymous users2024-01-21

    The red ones are spell penetration, armor penetration, and attack speed are the best attributes.

    Yellow is armor, physical evasion, mana recovery, health regeneration, and health increase are the best attributes.

    Blue is magic resistance, spell damage, and CD minus is the best attribute.

  19. Anonymous users2024-01-20

    The best attribute is:

    Add a certain attribute.

    The sigil is the highest in the engraving.

    For example, with armor.

    The yellow Advanced Recovery Sigil is the highest.

    He's the best attribute.

    Additive spell penetration.

    The red Advanced Insight Mark is the highest.

    He's the best attribute.

  20. Anonymous users2024-01-19

    Red Penetration, Attack, Critical Hit, Attack Speed. Yellow armor, life. Blue magic resistance, come back, law strong, minus cd. That's all there is to it.

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