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Bug was a good card.,Now the twist vine is basically harmonious.,The card may be ** or bloody.,But there is an avoidable card hair.,It's a little troublesome.,It's also a sliding step.,You search for it from Du Niang.。 As for the super jump, there are two kinds, the first is the easiest, hold down W and S and Shift under the tall box, then jump, and jump again after about a second (the key method is the same!). After getting to the edge of the box, let go and jump again.
Another way to do this is to do a faster double jump. First estimate the distance of two jumps a little more, and then jump forward normally outside this distance, jump again the moment you land (not let go), and squat in the air (a little before the highest point) to go up. Both methods are quite simple, but they require more practice, and I wish you an improvement in your skills!
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Now the card boxes are basically harmonized, and if you get stuck in it, you will lose blood, and if you get it, you will drop it directly, so you still rely on your own strength.
Jump big box, high jump, that is, jump jump squat, the first jump is immediately on the ground, the second jump is in the air, and then you will jump to the big box that you can't usually jump.
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Squat in one corner of the box, change the tool, and hold shift+ctrl at the same time All you have to do is press W and S back and forth in the corner of the box. If you don't get stuck in you're looking for me...
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The simplest and most practical way to jump and squat is a little bit before the first jump feels like you are about to land, immediately press the jump again and then w+ squat you can go up a little practice will be difficult to master the timing of the second jump. I just learned it by listening to others.
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Super Jump: It's very simple, it's a squat jump.
Card box: first change the knife, then jump on the box and press the right button at the box (you must use a knife), while squatting and sliding back and forth, and finally squat and jump a few times.
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Big Jump: W hold down to run and then jump, you can jump over the general low wall.
Running squat: It is 1 method to press the squat when jumping up, this is very practical, and it can pass the low wall and box that you can't jump directly on.
Super Jump: Stick to the edge of the box, hold down W+S to make yourself stand still, and then press Jump + Squat (squatting needs to be very fast, to keep up with the rhythm of jumping) and go up in a few clicks.
Jumping and squatting: This one is more difficult. Start at a distance from the tall box, jump 2 times in a row, control the landing point just in front of the box, and press the squat instantly, and you will find that you go directly to the box.
If you're not a master, it's best not to use this jump.,The provincial jump half was killed.。。 )
Welcome to follow up.
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Press w and stick it next to the box.,Then jump and squat.,Jump the first time and then jump the second when you land quickly.,And then squat.,And when you're a policeman, you can do it.,The box practice at the base of the transport ship I started to practice like this.,It's best to throw a smoke bomb when jumping up.,So as not to be hit,。。 The most important thing is that I can give the best of all these words.
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I can tell you several!
no'1: squatting and jumping in front and back.
no'2: Jump and squat before and after.
No'3: The method of jumping forward and squatting (this is a continuous jump) is like this! : Run first run in front of the box (not next to the box) press the jump, then press the jump in the air and be sure to be fast in the squat!
I'm just going to do a few things, and it's pretty good for me, and I'm going up in almost two jumps (like the top of the biochemical pyramid), and I can jump with a cannon, which is suitable for beginners and experts alike!
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Go to the box and hold down w+s and shift, jump once, and jump again after seconds. (Keep pressing w+s+shift during the skip process) There is also a kind of non-shift, jumping up and squatting, and the others are the same as above.
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Listen to my direct flying hanging.
Aiming at the corner of the bug you want to card, WS takes turns pressing (to squat) and keeps going in like this.
As for the ghost jump, it is to use the principle that when squatting and moving a little will not be in force, first press "s" (after, because after pressing can be the longest time and not current, proficient in which direction can also, it is easy to exist) and then quickly catch the jump, press "s" in the air, let go before landing, jump instantaneously when landing, and then back, jump, back, jump... This is the second generation of ghost jumping, "S+space" lands and then "S+space", that is the generation. It's slow, and it's easy to leak... >>>More
First, the card box:
This is simple, take the knife, stick to the box, look at the top, press the jump at the same time, press the squat immediately (be fast), press w to jump when the card is stuck in a high place and does not move (don't jump to the other side!) Hehe! You can usually jump on it in less than 5 times. >>>More
1.The bug of the biochemical pyramid is currently only the mountain next to the prison (that is, the iron cage downstairs), the body is leaning against the mountain, the mouse is slightly pointing to the right, and then press w to move forward (at this time you will find that the body is moving slowly to the right side of the mountain, press w and don't let go), at this time, move the body and go into the mountain, and immediately come up to the wall after entering, otherwise you will die. This is the Biochemical Pyramid bug >>>More
Now there is a way to get empty,First of all, you want to ** Sogou input method,You can search from the inside**,Ruthless and fast。 Then in the process of the game, first of all, you have to tune to the Sogou input method to type fast, and then jump down from a height, and then in the process of the air, you quickly click the next car enter "because press enter your typing line will come out,You can type" and then quickly click "shiift+ctrl+m" to get stuck in the air. When stuck in the air, your screen is finalized, and finally play with friends, friends see that there is no danger such as ghosts on the ground around you, because you can't see the surrounding situation, you can lift the card empty, stuck in the air during the process can not jam the gun, can not see what others say, but if you are a person, the ghost can not catch you, if you are a ghost, you can be stuck in the air, people can take a gun to knock you down and spend blood, the ghost I am talking about is a ghost, I am used to calling it like this.