Intermediate and advanced techniques in CF, what are the techniques of CF?

Updated on Game 2024-02-08
16 answers
  1. Anonymous users2024-02-05

    CF Ghost Jump 1-5 Generations Detailed Tutorial and Review, I hope it will be helpful to you:

    In fact, this jump is the most common, simple, and basic jump in ghost mode, and it is the basis for other jumps.

    Hold down [Squat] + [S] + [Jump] - this is the most basic one-step jump!

    Press and hold [Squat] + [S] + [Jump] + [S] + [Jump] + [S] + [Jump] ......

    Note: Except for the first time, the [jump] here is the [instant] press of the re-landing! )

    Generation 2 generation to put it bluntly, in fact, it is an enhanced version of the 1st generation of continuous jumping. It's a little farther than the 1st generation jump, and it's not easy to show! This is the 2nd generation, and it is the most practical now.

    Jump: Press and hold [Squat] + [S] + [Jump] (Note: I personally think that the most important thing in the 2nd generation is the time difference between [S] and [Jump], because in this jump, the interval between [S] + [Jump] is, and the [S] press [Jump] immediately after pressing it) The others are the same as the 1st generation.

    Generation 3 jumps, I personally think it is the best way to disrupt CT listening breathing!

    Why? "Because it's fast and long-range!

    Wow, isn't that invincible! "Actually, it's not, because the 3rd generation is easier to show, because jumping the 3rd generation requires a strong sense of rhythm, and it will be displayed immediately if you don't jump well, but this time is instantaneous, just look at the reflection of CT, if you meet a master, you are unlucky.

    Without further ado, let's take a look at the jump:

    First, press and hold [Squat].

    Second, hold down the [s] and don't let go"Press the [s] and don't let go? "Yes, you read that right, it's the s.

    Finally, press [Jump] + Landing Moment [Jump] + Landing Moment [Jump].

    Important: If you want to practice the 3rd generation well, it's best to turn off the songs, put on headphones, and listen carefully to the rhythm!

    I don't know if it's really 4 generations, because some people only regard it as a synthetic jump, so let's break down the 4 generations are synthesized by that kind of jump!

    The 4th generation is built on the proficiency of the 3rd generation! Generation 3 is only the first half of the action of Generation 4.

    The last action of the 4th generation is [turning] in the air + [jumping] at the moment of landing

    Effect: You will find that when you turn around, you don't have to press the arrow buttons, it will keep moving forward and leaping forward, so fast and far!

    Let's only talk about the second half of the 4th generation: the second half is still the same, requiring a one-legged jump "click" to complete! Press and hold [W] to run a short distance + [Jump] in the air and release [W] + [Jump] ...... when you land

    Generation? Spirits jump.

    First, press and hold [Squat] + [Shift] (hold and hold without letting go).

    Secondly, while holding down [Squat] + [Shift], hold down [Jump] and the arrow keys (press and release both keys at the same time) and repeat the operation.

    Important: Be sure to press and hold [Squat] + [Shift] at the same time, and then keep pressing [Jump] and the arrow keys at the same time.

  2. Anonymous users2024-02-04

    + Jump.

    + Jump squat. Jump + squat + squat.

    Jump + squat + squat. 1. The knife is still relatively simple.

    Most of the rmb players play melee ** with heavy hits.

    Heavy hits are all cushioned.

    Just get the timing right.

    He has a long attack range.

    So when you hit the knife, watch him hit hard and don't push it back.

    Rush forward because the heavy blow of the knife is faster.

    Impulsively punching the headshot in front of it will do.

    2. You can also jump to the side for headshots when you are on the knife.

    3. Circle him with a light knife.

    4. Quickly squat down and hit hard when the two are close.

    5. Jump headshot when the knife is opposed.

    These can also be used if you want to play RMB**.

    The exception is the hand axe.

    A hand axe can be used to shoot heads with a light knife.

    Note that the first rule is not universal when playing RMB**.

  3. Anonymous users2024-02-03

    Rush forward, wait until the opponent is in front of you, immediately retreat before he strikes the knife, and then you rush, or lightly hit, and the barrel dies in 3 clicks.

    Jumping skills: jump squat, jump (after the first jump you feel like you are going to the ground before jumping squat) jump squat hold) jump squat.

    Thank you for adopting.

  4. Anonymous users2024-02-02

    When you are with the other party's knife, each other rushes forward, and when the other party arrives in front of you, she immediately retreats before he takes out the knife, and he will have a buffer when he comes out of the knife, which is at your disposal. For a high jump, you hold down, then jump, and press the jump squat immediately before landing. Just try a few more times, it's not easy to type on your phone, take it.

  5. Anonymous users2024-02-01

    Knives are best with broken steps.

    Either a heavy knife and a headshot, or a casual slash first, and then.

    Light knife headshot! Jump the box at the normal high point: jump + squat; Jump higher box: Stick this box and hold W+S still, then press Jump Squat Jump.

  6. Anonymous users2024-01-31

    Find a good distance.

    The knife is the distance in a straight line.

    Find a good distance. Take advantage of the enemy's defenselessness.

    Give the head a knife. Approaching the light knife.

  7. Anonymous users2024-01-30

    The knife is a holy weapon, but the best is the ghost jump, press s and then press the space bar to squat, and then press the jump before landing, to grasp the rhythm.

  8. Anonymous users2024-01-29

    Knife room tip 1: Right-click heavy knife is your special skill, left-click light knife is your common skill.

    Heavy knives have amazing lethality, second only to the AWM sniper rifle, a heavy knife down often causes the enemy to die immediately, but sometimes you hit below the leg is likely not to kill people, at this time don't use the heavy knife to kill the enemy, it will only make the enemy take advantage of the delay you use the heavy knife, immediately use the left light knife to slash, a light knife can knock the enemy down.

    Knife room tip 2: Don't retreat too often, this will be an important factor in your enemy's **.

    Maybe there are many players who don't know that the back button will have a relatively large "punishment" in the game, if you press the back button to run, the enemy will move forward a little faster than your back speed, and after a while will catch up with you, so if you want to run, you have to run like a look, don't face the enemy to retreat, if you try not to use the back button in close combat.

    Knife room tip 3: Reasonable use of outflanking tactics, attacking from behind is also good.

    Attacking from behind may be shameful for many players, but this is tactical wisdom, and just like in the real wars of the past, those who have brains are often halfway there. For example, the Desert 2 map, if you are a defender, you can avoid its edge (most people on the Desert 2 map will fight at Gate A), rush straight up from the middle gate, if you are lucky, you will not be discovered by the enemy, and break them from behind one by one, don't be in a hurry, you must solve the enemy with one sword, otherwise it will be easy to be discovered.

    Knife room tip 4: Learn to ambush around the corner.

    What would you do if you were alone against a large number of enemies? Rush up and slash? It will only cost you your life in vain.

    Because the enemy is psychologically prepared, and if you run away, the enemy will think that you are very good to kill, relax the combat vigilance, like the desert 2 map of the bend of the point, stop at a bend, listen carefully to the footsteps, at the moment of the moment, suddenly go down, no matter whether the enemy appears or not, this moment is the moment to decide your fate, if the enemy runs together, luck, a few knives, if you don't cut, just wait to accept the fate of the group chop, if the cut is early, the enemy is still behind then change places, Wait for the enemies to disperse and destroy them one by one. Be careful not to run around, or your teammates will think you're dirty and end your game at any time.

    Knife room tip five: learn to squat, jump, move**, don't be rigid.

    In hand-to-hand combat with enemies, use several active buttons flexibly. Squat, if the enemy is good at using a heavy knife to slash above his chest, then crouch down before he uses the heavy knife, and then when he runs out of heavy knife, immediately go up and return the knife.

    In knife fights, the focus is still on jumping, you can jump left and right, but don't jump backwards (the penalty for backwards has already been mentioned), and don't jump forward too often, this is only for breaking through enemy lines. Jumping from side to side often, you tend to turn enemies around, and it's easy to dodge enemy attacks, especially the attacks of the right heavy knife, so be sure to learn this.

    The key is to practice more

  9. Anonymous users2024-01-28

    A lot of headshots! Aim more! By consciousness!

    If you want to snipe, you have to be fast! I recommend using the M4 as a sniper first! Hit the enemy's sniper with M4!

    When you snipe, you have to shake from side to side! When you snipe, you can only hit the head! Or you're over!

    Hehe! Use the sniper after you have practiced, so that you will be very fast when you use the sniper! You'll be a fast gunner!

    It's all about practice! A lot of headshots! Practice awareness!

    If you practice, don't hit your body! Force your own consciousness! I wish you a speedy success.

  10. Anonymous users2024-01-27

    Superb techniques are practiced, and as you practice, you will discover some tricks.

  11. Anonymous users2024-01-26

    Jumping boxes, corner flying, stuck points, and wearing points are a lot.

  12. Anonymous users2024-01-25

    Jump: That's right, jump on the box first, and press the space bar and ctrl when you are about to land. It takes some proficiency to go up, so you need to practice more!!

    Super Jump: WS press together and then press the spacebar, WS don't put it, and after a while about two seconds jump again, and jump up. This also requires proficiency.

    Note: You can watch the work of a person who calls wine on Aipai.com, which includes teaching methods and various methods, and you will be able to learn it well!! Love to shoot online wine tutorials!!

    o( o Adopt me!!)

  13. Anonymous users2024-01-24

    It's up to you. Generally, there are jumping, card boxes, sniping, throwing guns, ghost walking, ghost jumping, ghost climbing, etc.

  14. Anonymous users2024-01-23

    I was playing as soon as the crossing came out. Just playing dizzy.

    It mainly depends on the reaction. People who respond quickly are very good.

    The machine gun was careful to shoot at the head. If you haven't played it, you have to get used to it for a while.

  15. Anonymous users2024-01-22

    AK is dominated by bursts, mainly single shots, and triple throws, as well as close-range drags. A gun like the M16 is a cutting gun!

  16. Anonymous users2024-01-21

    There are bugs, bug packs, stuck walls, bullet brushing (only in biochemical mode), box jumping, high jumping, big jumping, sniping: throwing ju, squatting ju, jumping ju, flash ju. Brush resurrection, double room, squeeze net, ghost jump, listen to breathing, ** country bug, squeeze the wall.

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